Posts by J.D.

    Hm, wieder gecrasht.


    Rising World - 0.6.4 (Steam)
    25.12.2015 18:11


    content.Launcher INFO: Initialize HIVE...
    OS: Windows 10 (x64) 10.0 Java: 1.8.0_65 amd64 (Steam)
    Intel(R) Core(TM) i3-2348M CPU @ 2.30GHz, INVALID, 8447 MB (1908 MB Heap)
    NVIDIA GeForce 710M 20151216000000.000000-000 10.18.13.6143
    Intel(R) HD Graphics 3000 20150527000000.000000-000 9.17.10.4229
    -----------------------------------------------------------------------------------------------------


    HIVE is initialized
    com.jme3.renderer.opengl.GLRenderer INFO: OpenGL Renderer Information
    * Vendor: NVIDIA Corporation
    * Renderer: GeForce 710M/PCIe/SSE2
    * OpenGL Version: 4.5.0 NVIDIA 361.43
    * GLSL Version: 4.50 NVIDIA
    * Profile: Compatibility
    com.jme3.asset.AssetConfig WARNING: Cannot find loader com.jme3.scene.plugins.ogre.MeshLoader
    com.jme3.asset.AssetConfig WARNING: Cannot find loader com.jme3.scene.plugins.ogre.SkeletonLoader
    com.jme3.asset.AssetConfig WARNING: Cannot find loader com.jme3.scene.plugins.ogre.MaterialLoader
    com.jme3.asset.AssetConfig WARNING: Cannot find loader com.jme3.scene.plugins.ogre.SceneLoader
    com.jme3.asset.AssetConfig WARNING: Cannot find loader com.jme3.scene.plugins.blender.BlenderModelLoader
    com.jme3.asset.AssetConfig WARNING: Cannot find loader com.jme3.scene.plugins.fbx.SceneLoader
    com.jme3.asset.AssetConfig WARNING: Cannot find loader com.jme3.scene.plugins.fbx.SceneWithAnimationLoader
    com.jme3.asset.AssetConfig WARNING: Cannot find loader com.jme3.audio.plugins.OGGLoader
    GL_ARB_draw_instanced = true GL_ARB_instanced_arrays = true
    Initialize Static Classes...
    Collision Shapes initialized!
    Constructions initialized!
    Items initialized!
    Objects initialized!
    Plants initialized!
    Picking initialized!
    Food-Definitions initialized!
    NPCs initialized!
    Crafting-Definitions initialized!
    Initialize Default Options...
    1280 X 720
    SSL SOCKET
    HIVE OnConnect - STEAM VERSION
    Initialize Materials...
    Initialize RenderingSettings...
    Initialize FMod for Windows64 ...
    Initialize SerializerRegistrations...
    load fmod64.dll resource: /fmodjava-natives/native/windows/lowlevel/fmod64.dll
    (1893888 Bytes)...Initialize InputMappings...
    Initialize Bulletphysics...
    successful
    load fmodL64.dll resource: /fmodjava-natives/native/windows/lowlevel/fmodL64.dll
    (2024448 Bytes)... successful
    load fmodstudio64.dll resource: /fmodjava-natives/native/windows/studio/fmodstudio64.dll
    (2888704 Bytes)...Initialize IngameContext...
    -> 1
    successful
    load fmodstudioL64.dll resource: /fmodjava-natives/native/windows/studio/fmodstudioL64.dll
    (3661312 Bytes)... successful
    load JavaFMod64.dll resource: /fmodjava-natives/jni/windows/JavaFMod64.dll
    (86016 Bytes)... successful
    ... finished
    (0) Lautsprecher (Conexant SmartAudio HD), STEREO, 2, 44100
    -----------------------------------------------------------------------------------------------------


    Initialize LocalPlayer...
    Initialize AppStates...
    com.jme3.animation.SkeletonControl INFO: Hardware skinning engaged for LocalPlayer_Chest (Node)
    warning CollisionDispatcher.needsCollision: static-static collision!
    Initialize Music...
    Initialize Sounds...
    content.Game INFO: FMOD Driver: Lautsprecher (Conexant SmartAudio HD) ID: 0
    content.Game INFO: FMOD Mode: STEREO Channels: 2 Systemrate: 44.100
    Initialize GUI...
    com.jme3.texture.plugins.DDSLoader WARNING: Got 11 mipmaps, expected 12
    Unable to read from file: java.io.FileNotFoundException: C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\server.favorites (Das System kann die angegebene Datei nicht finden)
    109561040 bytes loaded
    screenresolution 1280x720
    aspect ratio 16:9
    loading texture dimension: 1280x720
    Initialize PostProcessFilters...
    GrassOccludeProcessor initialized!
    MATERIALS INITIALIZED
    SET ANISOTROPIC FILTER TO 1
    skip registration/login
    Loadingtime: 16,44 seconds
    REFRESH
    screenresolution 1280x720
    aspect ratio 16:9
    loading texture dimension: 1280x720
    LOAD WORLD New
    DATABASE TYPE: SqLite
    C:\Program Files (x86)\Steam\steamapps\common\RisingWorld/Worlds/New:::New
    CREATE WORLD STRUCTURE - DONE!
    WORLDINFO Gamemode :Survival
    Gametype set to Survival
    WORLDINFO Seed :-4766045492036412
    WORLDINFO Caves :true
    WORLDINFO Vegetations :true
    WORLDINFO OreAmount :2
    WORLDINFO OreAmount :2
    WORLDINFO DisabledNPCs :
    WORLDINFO Worldtype :Normal
    WORLDINFOS seed: -4766045492036412 type: Normal caves: true vegetations: true oreamount: 2 disablednpc: []
    WORLDINFO Time :1.1.0 13:30:0.1579919
    set game time from string: 1.1.0 13:30:0.1579919
    WORLDINFO Spawninventory :2 0 0 23 0 1 -65 -128 0 0 0 1 0 17 0 1 -65 -128 0 0 0 0 0 0
    Worldpart generating...
    Biomepart generating...
    Biomepart generated: 0 - 0 (0)
    CavePoints: 379050
    Worldpart generated: 0 - 0 (3503ms)
    WORLDINFO Version :0.6.4_23
    Worldconverter: Updating not required
    WORLDINFO Spawnposition :256.0 120.0 256.0
    WORLDINFO Spawnrotation :0.0 0.0 0.0 1.0
    dir does not exist: Worlds/New/customImages/
    0 chests loaded from DB!
    0 texts loaded from DB!
    0 Plants loaded from DB!
    0 Furnaces loaded from DB!
    3 NPCs loaded from DB!
    STARTING RISING WORLD SINGLEPLAYERSERVER...
    aC.g INFO: No default server permissions found!
    RISING WORLD SINGLEPLAYERSERVER STARTED
    C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\scripts
    CONNECT TO SERVER
    Authentication name: JayDee47 ticket: a1b3fd2b-ddaf-4d07-858e-6127cd798df8
    LOADPLAYER: JayDee47
    serverPlayerListener -> Survival
    PLAYER CONNECT DONE!
    RECEIVE SERVERINFOS
    Received NPC init spawn: 3
    clientGeneralListener -> Survival
    CHANGE GAMETYPE TO 'Survival'
    Change ingame screen to 'Survival'
    Player was not dead, old Spawn setup
    CREATE CHUNK STRUCTURE - DONE!
    CREATE CHUNK STRUCTURE - DONE!
    Worldpart generating...
    Biomepart generating...
    Biomepart generated: -1 - 0 (1)
    CavePoints: 386946
    Worldpart generated: -1 - 0 (1975ms)
    Loaded world in 9.064102 seconds!
    Change ingame screen to 'Survival'
    Falldistance = 1.3612518
    Falldistance = 1.2539368
    -> Remove spawn collision helper
    Falldistance = 1.4374237
    Falldistance = 1.1820984
    Falldistance = 1.2141953
    play piece_day_2
    Falldistance = 1.0606613
    Vegetationremove: [-1] 20 -5 0 27 - 2600 23800 5000 (cut: true)
    ... (0, 0, 1) Chunks saved to DB!
    Falldistance = 1.102459

    Hallo, bräuchte mal eure Hilfe.. Hatte es vorher noch nicht gehabt.


    OS: Windows 10 (x64) 10.0 Java: 1.8.0_65 amd64 (Steam)
    Intel(R) Core(TM) i3-2348M CPU @ 2.30GHz, INVALID, 8447 MB (1908 MB Heap)
    NVIDIA GeForce 710M 20151216000000.000000-000 10.18.13.6143
    Intel(R) HD Graphics 3000 20150527000000.000000-000 9.17.10.4229
    -----------------------------------------------------------------------------------------------------
    Error occurred during application-update()
    java.lang.IllegalStateException: No material is set for Geometry: chicken
    at com.jme3.renderer.RenderManager.renderSubScene(RenderManager.java:689)
    at com.jme3.renderer.RenderManager.renderSubScene(RenderManager.java:683)
    at com.jme3.renderer.RenderManager.renderSubScene(RenderManager.java:683)
    at com.jme3.renderer.RenderManager.renderSubScene(RenderManager.java:683)
    at com.jme3.renderer.RenderManager.renderSubScene(RenderManager.java:683)
    at com.jme3.renderer.RenderManager.renderSubScene(RenderManager.java:683)
    at com.jme3.renderer.RenderManager.renderScene(RenderManager.java:662)
    at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1019)
    at com.jme3.renderer.RenderManager.render(RenderManager.java:1078)
    at commons.JIWApplication.update(SourceFile:121)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:152)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:192)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:233)
    at java.lang.Thread.run(Unknown Source)


    Danke schonmal, und euch frohe Weihnachten. :)

    super das du dir das antust :)
    geh am besten hin und lass blueprint sachen von spielern die vorhanden sind aussen vor. denke es geht um sachen die von red / den devs gewünscht werden als objeckte, sonst ist die ganze liste sinnfrei weil es iwo alles in irgendeiner form schon vom spieler erstellt gibt.
    einfach die liste fortführen und die übersicht bleibt dann erhalten, denke red wird dann schon wissen was er aus der liste machen will oder auch nicht


    Wie genau meinst du das? welche Bluesprint Sachen zum Beispiel soll ich außen vor lassen? :)

    Ja, schon gesehen.. Find ich auch gut :thumbsup:
    Aber Lichterketten,n Weihnachtsbaum oder andere Deko zum hinstellen/anhängen wären ganz nett. :)