I couldn't agree more. Very exciting game! I wish you all the best on this new enterprise.
Posts by Aragorn
-
-
The music has been great so far! I would make one suggestion to the sound made when a tree is falling after it has been cut down. There have been a few times when a tree doesn't actually fall because it gets caught by another tree next to it, but we still hear it fall and it just feels fake. Would there be any way to dynamically determine whether a tree will actually make it all the way to the ground and change the sound effect based upon that determination? It's not a big deal but it does bring me out of moment so to speak.
-
I was able to build and place a nice wooden table next to my workshop, with a pumpkin on top for decoration. When I came back from my mine two minutes later it was gone. Was this a bug or do you intend to allow plant items to disappear if they have been placed by users? Thanks for making this game - the level of detail makes it very exciting to construct building and other objects. It will certainly become even more exciting when the aggressive animals and monsters are roaming across the environment.
-
It would be very helpful if the mouse over information from the inventory were more specific. There are times when I have many blocks sitting next to each other and I can't quite remember which one is which. Currently the mouse over merely says that they are blocks. This information is obvious and not helpful. Please consider being as specific as possible with all contents of the inventory.
-
It might be nice if you could collect the small bits of wood that are produced from chopping the logs too much. They would then appear in your inventory as wood that can be used only for burning in a fireplace. This makes sense from a real world standpoint because the logs produced directly from a fallen tree are usually too large to be burned.