Posts by zfoxfire

    The terrain data is stored in grid. I would think that it would be possible to achieve a 45 degree slope. I dont know how difficult this is to achieve with a rake but a sloped flattening tool might make this easier to achieve.

    If there's no way to paint an image into the gui then I guess no map yet. I hope that feature is added to the API soon. Using a GUILabel for each individual X,Z coordinate sounds painfully inefficient :(


    I was hoping to simply generate bitmap with size dependant on zoom level. We don't really need the textures themselves. Querying the texture ID and terrain height of each chunk could be used to generate a color with a certain tint/shade based on the surface height value.. A static table of color codes can represent all textures. It's all in the ChunkLOD class. the bitmap can be re-drawn on each PlayerEntersChunkEvent

    An official map feature is planned but I do not know when it will be added. It is likely possible to create a mod to add one now with the new API that we have. Not sure yet about showing unexplored areas but it would be possible to view the explored areas on a map


    To my knowledge, nobody is working on a mod for this. I considered doing it but there are not enough hours in the day and my job has me really feeling burned out most of the time. :\

    A user (drdr) on the Steam forum said he would like to see a diagonal slope/pathway on a mountainside. I think this is a terrific idea. Not sure how this could be worked into a rake but it would be a nice modification of the raise/lower or flattening terrain editing tools in creative mode.

    Correct me if I'm wrong but isn't this just minecraft with some mods? Castle Miners Z is another one that comes to mind. I really doubt the game was designed and build from the ground up yet look so similar to minecraft.

    Radioman just published a new video this morning where he's trying to create a market place and he built a custom crate and tried spawning a chicken inside of it. He eventually got it but I thougth it would be cool if eventually we could pick up and place chickens. So here's my suggestion


    1. A new craftable item on the sawbench for an animal crate
    2. animal crates can come in a few different sizes: one for chickens and other future small animals and another for larger ones, perahps for pigs.
    3. picking up a chicken is done with the interact key.
    4. active inventory item is suspended as you'd be holding the chicken with both hands ( I'd love to see this with the new player models otherwise you'd have a floating chicken infront of you )


    Also, it would be nice to place items on book shelves. It seems the individual shelves do not yet act as snap points. The workaround is to place a wood plank in with the shelf


    https://www.youtube.com/watch?v=BJiJHJVqD18

    What do you mean exactly? Were these ores at the wrong position?


    While placing ores in the large smelting furnace, I accidentally clicked on an occupied slot. An ore placed in the same spot so two ores were in one smelting slot. When pressing the button to pick up, the first ore was retrieved leaving the second one in the slot.

    I just finished a good session in my mine, and I love the new sounds and music. However, what I thought was a brighter ore detector display earlier must have been caused by the fumes in the darkened outhouse, because once I started using it in my mine, I couldn't see it once more. Maybe it was wishful seeing. Or me hinting at the idea for the future. Yeah, that's the ticket.

    I was a bit bummed about this. I crafted an ore detector hoping the display would be back lit. Oh well. might be a nice option in the future... just add a lightbulb to the ingredient list :)

    It's possible that the last update failed to properly download. I'm sorry you had to go through all that. In the future, you can right-click the game in your Library list in Steam, select properties, select the Local Files tab, then click Verify Local Cache. This will run a checksum on all the game files and re-download anything that doesn't match what should be there.

    The behavior of signs is as follows:


    You place a blank sign then when you point at it, you get a stylus icon. Press the interaction key and you can edit the text on the sign. The color box on the left will allow you to change the color. For signs with multiple rows, there will be a color box for each row.

    I am also easily spooked but that combined with the new sounds add to the isolation and immersion which only makes spelunking more attractive to me now. The red glow of the flares only enhances the experience. I'm totally ready for that skeleton, shown in the update screenshots last month, to jump out from behind and get me.


    Its so obvious now how Waveshapr is the perfect sound engineer for this game. Kudos!


    Also sorry you are trapped in the house. I guess you can always take your hammer and make a new exit :thumbsup: