hmmm.... "best use of a farm animal" ... anyone want to make a cow cannon?
Posts by zfoxfire
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Here's a new one. I swear I've never seen a game as buggy as the one in this guy's youtube series. I'm just bringing this up because I don't think enyone has ever had this happen before. The only animal NPC issues I'm aware of are still the underwater animals and falling through the world.
At 3:30
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Hi community,
I updated the plugin to v1.1 an added the ability to use spawn, spawnprimary and spawnsecondarySweet! I was concerned that Player.getAttribute was for custom attributes only.
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I just love to watch people go to Hell in Rising World! I consider it a honor to be told that and to accept the challenge of going there! Radioman03 is close at around -600. I cant wait to watch the next episode
I am also suprised that I havent tried this yet but it looks like the flares are only so effective on finding the bottom of those massive open caverns which are that deep down. Maybe it doesn't show well on youtube but I could barely see the bottom even with the flares. I suppose when rope is finally added that this wont be a problem too much as we can just dangle in the darkness until we hit bottom.I also want to say that I get a bit spooked now when traveling deep, lighting flares, and hearing the new music and sounds. Gotta love when a game immerses you and Rising World is beginning to do just that.
Anyways, the "journey in the dark" begins about 10 minutes till the end. Enjoy!
https://www.youtube.com/shared?ci=5mX3yPNRUak -
Red51 has been very quiet on details of these dungeons and other generated structures. I can't begin to imagine how awesome they are going to be. I remember how impactful the water was. I imagine this is going to be just as insane!
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Personally I hope that we have an option to control how many dungeons are generation (like with ore). I want to crank up the dungeons to maximum spawn setting and just want to spend an evening exploring dungeons with a friend.
And sorry... more dungeon humor.....
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Also curious myself. I'm looking forward to some adventure and dungeon crawling with a group
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did you enable TRIM? If you dont you may burn out your SSD quickly
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I'd be happy just to own a full acre. I cant seem to gather up enough cash to buy a cheap land. I dont even want to build on it. I just want a place to drive my 4x4 to, start a fire, and chill under the stars.
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Gravel pockets currently only exist just above Hell. With the water it is now possible to find gravel surrounding small watering holes. Still not good enough. Red51 did reply to that Steam thread earlier and said more gravel will be added to the world terrain once he gets around to improving that but he also confirmed a rock crusher tool.
The form that it takes is anyone's guess. Tools in Rising World are likely to have primitive, middle-age, and modern varieties. Some examples of modern machines are shown here: https://en.wikipedia.org/wiki/Crusher
Ofcourse rock crushing is a very old process and more labor intensive. You can manually hit rocks with a sledgehammer or pivot a large drop hammer on a fulcrum and pump it from the opposite end. There is a visual of such a machine at the top of this page: https://www.911metallurgist.co…ocess-primitive-and-basic
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Another good idea came up on the Steam forums to add a rock crusher to make various gravel varieties. I'm adding on this a little:
- Gravel should be more common and there should be more gravel varieties, one or two in each biome depending on the surrounding materials. There should be more stone types such a limestone and if we ever get a mesa biome then lots of colorful stone and clay.
- more gravel types would make nice roads and you can actually place gravel and dirt to paint the terrain by pressing PageDown to make the placement tool flush with the ground and simply change the texture instead of modifying the terrain (Radioman03 showed this in action in the beginning of this video )
- Gravel should auto generate like in above video. Seeing naturally occuring patches of dirt, stone, and gravel would make the world look more natural
- Add limestone!
- The rockcrusher will convert any stone into gravel and also any gravel into stone powder
- Add a brick oven which can be used to smelt stone powder into a variety of brick depending on what powder was used.
- On the blockbench, the stone powders can be combined with water to make pastel blocks. The gravel could be used to make various types of cobblestone. The bricks from the brick oven can make any of the brick patterns.
- I'd like to see some hellstone be used as a crafting ingredient for making some unique block types using the same process as above of crushing it into gravel and powder.
I'm sure something similar to all of this is already planned by Red51 but we haven't heard of it yet but I'm posting this here to start a discussion and see if we can improve on it. Maybe Red51 will respond with some of his own ideasOriginal Thread:
http://steamcommunity.com/app/…ons/0/208684375428317706/ -
I'm looking at the API right now and yes, it doesn't look like there is a specific method to get that information but there is a getAttribute() function in the player class. You can probably call that and pass in the string SpawnPointPrimary or SpawnPointSecondary. Both are columns in the player table in the world database. SpawnPointPrimary referres to the last tent you slept in, SpawnPointSecondary referrs to a bed. If these are not set, then getAttribute will return Null.
I'm not 100% positive is this is the way to use getAttribute but its my best guess. I'm assuming custom attributes are added to this same table as well.
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the home location set when you sleep in a bed or tent.
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i meant the vanilla home point but that could work to.
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Would love to see some gates, new and old looking, that could be used to access animal pens.
Nice to see you here on the forums Radioman03.
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First of all thanks für the positive feedback
Yes I can add this next day
awesome! Maybe add the player's home location as well.
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is it possible to get spawn point added?
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well, I will try not to be funny so you wont laugh in pain. There are plenty of places local to me which have ribs.
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oh man.. you said ribs and I got hungry
There are clues scattered around this forum here as to what is coming but essentially yes, some bandits are planned as well as other NPCs. Some are friendly and helpful while others are hostile. The NPCs are dependant on the new player models since they will be customizable.
Dungeons are supposed to have some kinds of enemies which is why time was spent recently to fix the animal AI. Pigs no longer fly but hell hasn't frozen over yet. When we get real lava down there then maybe we can make that happen. I've already made a swimming pool in hell. Unfortunately the lava is just a layer guaranteed to kill you instead of an actual liquid block like the water. Would be nice to have ice or obsidean in hell.
I havent tried flares yet in water but they are perfect for spelunking when you run across one of those massive pits where you cannot see the bottom. Drop one down and you will see exactly how far down the bottom is. I hope sulfur makes its way to the surface spawning. Player models are customizable with craftable clothing and armor. I think we are going to get a mining hat as well (with a lamp).
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The dungeons update should be next. The last update did some prepwork (behind the scenes presumably) in addition to bringing the tnt and flare. The player models have been in development for some time now and are supposed to come after the dungeons. I hope we will get some previews of the player models soon. Lately Red51 has been offline for days at a time from what I can tell so he mist be really deep into the codw right now so I imagine the dungeons are so close. There is probably no point in revealing any more dungeon previews than what was already given a few months back.
The anticipation is very real right now!