Posts by zfoxfire

    This is a really awesome update. Except the worms. i hate worms. Ugh!!! Ugly, slimy, gross little things so essential to our ecosystem yet gross to look at! I guess I wont be fishing anytime soon.


    Anyways, looking back, the last year has been pretty awesome in terms of progress. I realize there have been fewer updates but they were big: player models, new tool models, dummy npcs, mounts, boats, fishing, and survival aspects. This is very very cool! I actually found myself scrambling to pickaxe a hole in the side of a mountain to get shelter because i was soaked and freezing to death. Anytime i say to myself, "Wow! I might actually die in Rising World." then I know the game is going somewhere I noticed when I got inside, i eventually began to dry off. I kept F3 up to monitor my change in stats. Now that all the basics are in place, there really needs to be number indicators on our player on the inventory screen to see how different articles of clothing affect insulation. My favorite red flannel shirt and jeans certainly insulate better than the starting rags but some numbers would be helpful. Another suggestion would be that when the temperature warning icon shows up, have little + and - numbers float up from it to indicate a change is taking place. That way you know that whatever you are doing is having a positive effect. Love the numbers on the food and thirst icons. This should help out some of our colorblind players. I guess some additional status icons down there might be coming soon.


    I've only explored a small fraction of what's in this update. Really impressed so far.


    A minor bug I came across is that when placing the boat in the water, the message on the status bar shows the last action i did. In this case, it read "you ate a slice of pumpkin" which I imagine didn't taste very good in real life. Seriously, you gotta be desperate to eat raw pumpkin but I'm glad it has more use now than simply a jack-o-lantern.


    https://steamcommunity.com/sha…iledetails/?id=1523786657

    So i was watching an interesting episode of NOVA on gothic cathedrals and how they are designed structurally. However making stained glass windows was a side topic. I had always wondered how colored glass was made. It turns out that the same techniques of mixing metals with glass results in color once the glass is super heated. On more than one occasion, i've suggested adding additional metals in the earth in order to make new materials. Looks like yet another reason would be to add colored glass. Also seems like not a lot of metal needs to be added. In the Nova episode I watched, glassmakers were making large batches of glass and removing a small ball of glass and rolled it over a thin sheet of shaved metal (far thinner than a metal plate in-game, like aluminum foil almost. Perhaps one plate could be used to make 16 units of glass. Just a thought


    On a side note, I assume colored threads are made with plant extracts ( I think minecraft does this for glass as well.. ofcourse we know Minecraft is far from realistic).


    Anyways, looks like we already have the metals for making: Red (gold), Blue and Violet (oh wait.. wasn't cobalt removed?), yellow and amber (sulfur), green and brown (iron), blue and green and red (copper). Whatever ingredient used (a plate or metal shavings perhaps) can also be used to make fireworks. each metal produces a different color when burned.


    Metals Used to Impart Color to Glass


    Cadmium SulfideYellow
    Gold ChlorideRed
    Cobalt OxideBlue-Violet
    Manganese DioxidePurple
    Nickel OxideViolet
    SulfurYellow-Amber
    Chromic OxideEmerald Green
    Uranium OxideFluorescent Yellow, Green
    Iron OxideGreens and Browns
    Selenium OxideReds
    Carbon OxidesAmber-Brown
    Antimony OxidesWhite
    Copper CompoundsBlue, Green, Red
    Tin CompoundsWhite
    Lead CompoundsYellow
    Manganese DioxideA "decoloring" agent
    Sodium NitrateA "decoloring" agent



    https://geology.com/articles/color-in-glass.shtml

    Wow! This is how i hoped RW would eventually look like. Now that 3rd party shaders are possible, a world of possibilities has risen (pun intended).
    The game however seems to crash on me less than a minute after launch. ReShader does seem to detect the launch however. I have all the effects turned on yet I'm getting 60fps (something I haven't gotten in a long time. So I guess ReShader is doing the postrendering, instead of Rising World. Very cool. Any suggestions however?

    Sounds like you're describing Boolean geometry operations. Basically you join objects together or subtract one from another. Its a common tool that 3d builders use to take primitive shapes and construct more elaborate ones.



    I've suggested this a few times before as a more advanced construction tool. I'm not sure how practical it is tho to implement it mainly because of texture alignment. Basically Red's gone done quite a bit of work to make sure textures on different objects align when placed next to others of the same pattern. Otherwise it looks funny. With the boolean objects, you open the door for all sorts of new shape possibilities. Not sure how that would work but I definitely do love the idea.

    Hmmm... Not sure it worked. I can't see a thing you wrote nor am I aware that you even attempted it.

    So forgive my ignorance but Open GL is an API that interacts with your GPU. Unless Apple is going to do something sneaky to prevent people from installing Nvidia or Radeon cards, I don't see what the big deal is. Apple can push all they want for their proprietary standard but it seems like if anything is going to eventually replace OpenGL it's going to be Vulkan. Apple seems to be quite good at being that pest to keep pushing an industry standard because they didn't get to it first. Yet people continue to buy Apple products. :\

    The horse will turn to follow the mouse pointer. If guess if the mouse is not perfectly centered then the horse will slowly turn over time. At present it seems that the mouse lets you take a look around while the A and D have the most directional infulence (e.g. making sharp turns). Perhaps the game should eventually move the mouse pointer to align with the direction of travel if the mouse pointer is greater than 5 degrees off from the direction of travel. That way you can still take a peek left or right or behind without it affecting long-term steer

    problem is they can change names now so an added name would be useless if they decide to change there names.

    It's a good reference to have, especially when server admins share ban lists with each other. We don't care what the troll calls himself, we just want to conveniently look up the uuid in our blacklists, share it, and move on in life. :)



    The next hotfix (guess it'll be available in 1-2 days) will accept name:uuid for the whitelist/blacklist (of course the old uuid format is still supported) ;)

    Thankyou for listening to the community. :)

    This kinda ties into a larger set of request of being able to place non-objects in the world as if they were objects (e.g. placing a pickaxe in the corner of a room or an apple on a countertop). I like the idea of placing saddle bags for as much reason as i like the idea of being able to move a full chest around on the floor slightly. Its a finer detail that would be awesome but probably wont see such fine tuning until after the game is out of alpha.

    Also I want to say that whoever did the design and rigging and animation of these new horses did an outstanding job! There's so many little details such as the head movements and ear twitching that makes them life like. I hope some improvements can be done to the older NPC animals at some point.

    @red51 While you're checking door hitboxes, could you check bear hitboxes too? Maybe its a range issue (I used to be able to hit and walk back after stunning it) but I had trouble killing a brown bear from several angles. black bear behaved normally however. I also noticed similar issue while chasing a cow. I felt I got several direct hits which did not register. I'll try to stage some experiments to give you better feedback than this. One thing I haven't considered is that I'm still using tools as weapons. is there an accuracy rating of tools and weapons that I'm not aware of?

    So one of my pet peeves about whitelists/blacklists on other game servers is their inability to include both an id and a user-friendly name (or comments) so I have to maintain a seperate list of all my friends and their steam ids.


    I could have sworn I read somewhere on here that the new format for the whitelist/blacklist was something like as follows:


    name:steamid


    I tried that initially on my server but it didn't work so I just went with this:


    steamid


    I was wondering, @red51 if it wouldn't be so much trouble, if we could change the format to make an optional user friendly name.


    name:steamid


    The parser can look for any entry matching something like ([0-9]*)$ which would maintain backwards compatibility with the current format


    just a thought. :)

    Great to have you back! We still need an Area Protection plugin. I can provide a temporary server (and surely scrounge up some testers) to test on if needed.


    We really missed you! Hope you are feeling better now.

    I can hardly wait to hang somebody for Horse theivery. :evil: or at least make them locked up in an area that looks like a jail :thumbup:

    It would be cool to craft a gallow object, or perhaps to find one in an abandoned town desert town.