Posts by zfoxfire
Latest hotfix: 0.8.0.1 (2024-12-20)
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So i was watching an interesting episode of NOVA on gothic cathedrals and how they are designed structurally. However making stained glass windows was a side topic. I had always wondered how colored glass was made. It turns out that the same techniques of mixing metals with glass results in color once the glass is super heated. On more than one occasion, i've suggested adding additional metals in the earth in order to make new materials. Looks like yet another reason would be to add colored glass. Also seems like not a lot of metal needs to be added. In the Nova episode I watched, glassmakers were making large batches of glass and removing a small ball of glass and rolled it over a thin sheet of shaved metal (far thinner than a metal plate in-game, like aluminum foil almost. Perhaps one plate could be used to make 16 units of glass. Just a thought
On a side note, I assume colored threads are made with plant extracts ( I think minecraft does this for glass as well.. ofcourse we know Minecraft is far from realistic).
Anyways, looks like we already have the metals for making: Red (gold), Blue and Violet (oh wait.. wasn't cobalt removed?), yellow and amber (sulfur), green and brown (iron), blue and green and red (copper). Whatever ingredient used (a plate or metal shavings perhaps) can also be used to make fireworks. each metal produces a different color when burned.
Metals Used to Impart Color to Glass
Cadmium Sulfide Yellow Gold Chloride Red Cobalt Oxide Blue-Violet Manganese Dioxide Purple Nickel Oxide Violet Sulfur Yellow-Amber Chromic Oxide Emerald Green Uranium Oxide Fluorescent Yellow, Green Iron Oxide Greens and Browns Selenium Oxide Reds Carbon Oxides Amber-Brown Antimony Oxides White Copper Compounds Blue, Green, Red Tin Compounds White Lead Compounds Yellow Manganese Dioxide A "decoloring" agent Sodium Nitrate A "decoloring" agent -
Wow! This is how i hoped RW would eventually look like. Now that 3rd party shaders are possible, a world of possibilities has risen (pun intended).
The game however seems to crash on me less than a minute after launch. ReShader does seem to detect the launch however. I have all the effects turned on yet I'm getting 60fps (something I haven't gotten in a long time. So I guess ReShader is doing the postrendering, instead of Rising World. Very cool. Any suggestions however? -
Sounds like you're describing Boolean geometry operations. Basically you join objects together or subtract one from another. Its a common tool that 3d builders use to take primitive shapes and construct more elaborate ones.
I've suggested this a few times before as a more advanced construction tool. I'm not sure how practical it is tho to implement it mainly because of texture alignment. Basically Red's gone done quite a bit of work to make sure textures on different objects align when placed next to others of the same pattern. Otherwise it looks funny. With the boolean objects, you open the door for all sorts of new shape possibilities. Not sure how that would work but I definitely do love the idea.
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Another API layer. Sounds efficient. /s
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So forgive my ignorance but Open GL is an API that interacts with your GPU. Unless Apple is going to do something sneaky to prevent people from installing Nvidia or Radeon cards, I don't see what the big deal is. Apple can push all they want for their proprietary standard but it seems like if anything is going to eventually replace OpenGL it's going to be Vulkan. Apple seems to be quite good at being that pest to keep pushing an industry standard because they didn't get to it first. Yet people continue to buy Apple products. :\
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The horse will turn to follow the mouse pointer. If guess if the mouse is not perfectly centered then the horse will slowly turn over time. At present it seems that the mouse lets you take a look around while the A and D have the most directional infulence (e.g. making sharp turns). Perhaps the game should eventually move the mouse pointer to align with the direction of travel if the mouse pointer is greater than 5 degrees off from the direction of travel. That way you can still take a peek left or right or behind without it affecting long-term steer
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problem is they can change names now so an added name would be useless if they decide to change there names.
It's a good reference to have, especially when server admins share ban lists with each other. We don't care what the troll calls himself, we just want to conveniently look up the uuid in our blacklists, share it, and move on in life.
The next hotfix (guess it'll be available in 1-2 days) will accept name:uuid for the whitelist/blacklist (of course the old uuid format is still supported)
Thankyou for listening to the community.
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This kinda ties into a larger set of request of being able to place non-objects in the world as if they were objects (e.g. placing a pickaxe in the corner of a room or an apple on a countertop). I like the idea of placing saddle bags for as much reason as i like the idea of being able to move a full chest around on the floor slightly. Its a finer detail that would be awesome but probably wont see such fine tuning until after the game is out of alpha.
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And with name first we could sort lists alphabetically
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Also I want to say that whoever did the design and rigging and animation of these new horses did an outstanding job! There's so many little details such as the head movements and ear twitching that makes them life like. I hope some improvements can be done to the older NPC animals at some point.
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@red51 While you're checking door hitboxes, could you check bear hitboxes too? Maybe its a range issue (I used to be able to hit and walk back after stunning it) but I had trouble killing a brown bear from several angles. black bear behaved normally however. I also noticed similar issue while chasing a cow. I felt I got several direct hits which did not register. I'll try to stage some experiments to give you better feedback than this. One thing I haven't considered is that I'm still using tools as weapons. is there an accuracy rating of tools and weapons that I'm not aware of?
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So one of my pet peeves about whitelists/blacklists on other game servers is their inability to include both an id and a user-friendly name (or comments) so I have to maintain a seperate list of all my friends and their steam ids.
I could have sworn I read somewhere on here that the new format for the whitelist/blacklist was something like as follows:
name:steamid
I tried that initially on my server but it didn't work so I just went with this:
steamid
I was wondering, @red51 if it wouldn't be so much trouble, if we could change the format to make an optional user friendly name.
name:steamid
The parser can look for any entry matching something like ([0-9]*)$ which would maintain backwards compatibility with the current format
just a thought.
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It tastes just like raisins.
And really, why am I the first one to say that?
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Great to have you back! We still need an Area Protection plugin. I can provide a temporary server (and surely scrounge up some testers) to test on if needed.
We really missed you! Hope you are feeling better now.
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I can hardly wait to hang somebody for Horse theivery. :evil: or at least make them locked up in an area that looks like a jail
It would be cool to craft a gallow object, or perhaps to find one in an abandoned town desert town.
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Thanks for the support guys. It looks like the startup script changed, also some extra steam libraries had to be installed. I managed to get it to start up. Now to update plugins
Anyone whose active on the server btw, please PM me your steam ID numbers. -
I'm trying to get Foxbox back up and be a part of the Rising World community again that I love so much.... This is my first time trying to start up since the hive update ( I know I'm behind).. I installed the server anonymously via steamcmd, temporarily disabled my firewall as well but still cant get a startup. Any ideas? Do i have to authenticate my server via Steam somehow?
2018/05/10 01:17 PM JIW-Network
INFO: [NetworkServer] Add channel Port:4,253 Type:TCP Index:0
RCON Server bind to IP: x.x.x.x:4253
Steam - Load native library: libsteam_api.so Filesize: 370330 bytes
Steam - Load native library: libsteamworks4j.so Filesize: 256928 bytes
Steam - Load native library: libsteamworks4j-server.so Filesize: 76320 bytes
STEAM BIND TO 757163153 (45.33.100.145), PORT 4255, 4259 Authentication
2018/05/10 01:17 PM server.Main
SEVERE: Rising World - 0.9.2.7 - Dedicated Server
Linux name Java 1.8.0_144 (amd64) Memory: 1908 MB
2018/05/10 01:17 PM
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RW SERVER: Fatal error occurred!
com.codedisaster.steamworks.SteamException: [S_API FAIL] SteamAPI_Init() failed
at server.i.a(SourceFile:75)
at server.Main.h(SourceFile:559)
at server.Main.initApplication(SourceFile:269)
at commons.JIWApplication.initialize(SourceFile:236)
at com.jme3.system.NullContext.initInThread(NullContext.java:87)
at com.jme3.system.NullContext.run(NullContext.java:130)
at java.lang.Thread.run(Thread.java:748) -
I recently bought a house and now own a mower and 4stroke weed wacker that both have automatic chokes. I'm so stoked! The lawn mower doesn't even have to be primed. I feel so lazy now.