Posts by zfoxfire

A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.1 (2024-12-20)

    I like this idea a lot. I chatted with ArcticKitsu who said this sounds similar to the tanning craftwork in Skyrim which I looked up and it sounds very interesting.


    http://elderscrolls.wikia.com/wiki/Tanning


    As a matter of fact, I don't believe we've yet had any in-depth discussions about pelt and hide and leather work on this forum. In the past we have had discussions on and proposed new plants such as hemp, reed, and bamboo to be added as sources of thatch and fiber and other basic crafting ingredients. ArcticKitsu has brought up several ideas for new primitive tools that could be made. We want to see this game develop to have a complex crafting system. I'd like to see something much better than what ARK offers. You start out on the land with no tools or weapons and you have to gather basic raw materials to make a simple tools and work your way through the various ages of technology.


    I personally want to be able to gather the hide of a bear to make myself a bear carpet! :-D


    I will also say that a horse model does exist but is not yet available to spawn. Anything new to be added is possible and what you've proposed is most certainly possible, it just comes down to time spent coding and modeling. But you have two thumbs up from this fox on your ideas :)

    admins= -Namen von mir und Kumpel-


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    Here is their website.


    http://stonequest.de/


    Yes, I posted that earlier.


    Anyways, I've been doing some more research, the owner has the user id of Zudomon on youtube and has built his/her own custom engine for this game. Very impressive work. I actually feel like visually this would be a real competitor to Rising World. However, the intention of this game is to be an MMORPG + sandbox game. The terrains and plantlife look very natural, everything just blends together so well that it makes me thing its too good to be seed generated. Since its an MMORPG, I'm assuming it is not seed generated. I'd love to see some terrain like this in Rising World, the mountains and arches and cliffs look very natural in this game.

    I hope a model for this is in the works. I should be able to craft one as a trophy for fighting off those damn bears.
    Actually, I'm wondering if fur or hide dropped from each animal will be unique to that animal or generic? It would be cool to have clothing or trophies specific to a certain animal. E.g... I should be able to kill a bunch of foxes and make a fur fox coat (I'm going to hell for this).

    It works ok for me too but it does seem unpolished compared to the video I found. What I was impressed the most was the amount of detail on the ground and the mountain formations seeming real.


    There's some system of spawning creatures. I spawned a gremlin and it killed me :\

    Oh well. I'm sure we will have a use for them someday. Meanwhile, there should be some kind of red glowing radioactive ore called "Element 51" ;) which can be used to power nuclear reactors in the future.

    I was looking into getting this game, it is my sort of thing but the trouble is no enemies in it, it's far to relaxed for my liking. I don't know everything about the game but I know animals are in there but don't move around. It could do with some enemies in the game for SP. I might buy it in the future when/if they implement something. You mentioned MineCraft in this thread, it looks abit like that but they've missed a trick because as far as I know in this game you can't do half of the things you can in MineCraft. I'm still waiting for a game to come along that takes MineCraft on but with improved graphics, I thought this might have been it but who knows maybe in the future.


    In all fairness, a lot of people compare Rising World to Minecraft because of some similarities (e.g. grab pickaxe, mine, place torches, smelt ores, make better tools, start a farm). Minecraft has been around for a long time and Rising World and many others are certainly inspired by it. I understand the game is a bit too relaxing at this point for some people's taste. Perhaps look into it again once dungeons are implemented. I believe that dungeon monsters are planned along with it. If monsters do not end up roaming the lands then atleast when development furthers to the point where we can start making modpacks, then I'm sure you'll see lots of mods to suit your pesronal tastes. Unfortunately for now its still a bit early still, considering that the current API and even LUA scripting is being discarded in place for something else. At this point, modding is not feasible until the API is finalized.

    Orichlacum and Javanium


    I know there not used yet and I've never mined any naturally. Does anyone know what these rare and exotic ores might be used for or where they might be found? Perhaps is some alternate realm? I'm completely open to speculations :)

    I wonder If with the first static water update we will be able to also place water or that will happen when there is physics into it.Has anybody heard anything about this?


    From what I recall, you will be able to place water via creative mode. So if you are playing an existing world, water will only naturally generate in areas you have not explored yet. For areas you have explored or anywhere else really, you can place water blocks. I'm assuming these will act like infinite water blocks in minecraft, not sure really.

    Hi Endre,


    I spawned in the middle of a field near a snowy biome. I'm not sure what I'm supposed to do from here. There are no paths to follow and no construction within view. I noticed quite a few db files so i'm guessing the modifications are quite extensive. Please advise.