how about letting Red51 choose he maybe wants air-planes, snails and then horses
If we ever get some kind of fantasy biome, I'm all for giant ride-able snails.
how about letting Red51 choose he maybe wants air-planes, snails and then horses
If we ever get some kind of fantasy biome, I'm all for giant ride-able snails.
Regarding the swords, I can only locate the crafting options for # 1, 2, and 4 (wood sword, sword, long sword) I checked the tier 2 as well but could not find them their either.
Edit: nvm. looks like the rest are dungeon loot.
Edit2: swords seem to have an abnormally long range. They are for combat, not tools. I can damage blocks with a sword that are significantly far away from me. The small mace seems fine however
Spider webs cast shadows on the wall. Very nice touch.
@waveshapr You tweaked some dungeon sounds too. Very nice overall but the echo on breaking blocks seems a bit overpowering. Also, I'm hearing a new grinding sound of sorts but it only is audible in certain rooms. I'm beginning to hear voices in dungeons. If that was not intended they maybe I'm going crazy.
Regarding the question of what to add next, I personally want to see horses and other mounts but that appeals to the survivalist in me. The majority of players here are more builders and trains would benefit them more. I certainly can't say no to trains.
Heh... The blue overalls looks kinda like a Fallout vault jumpsuit.
Ahh yes. His videos are at least a week behind current. I forgot to take that into consideration.
It's basically a bug in the dungeon generation. They're supposed to be all underground with only entrances at ends of some caves. However sometimes these stick out of the ground a little. Personally I think it looks cool. I hope we do get a proper surface entrance someday.
yeah, i noticed the same thing but I doubt if @waveshapr will address this as it would support this questionably illegal activity.
at 6:22 it looks like there is red in the distance when looking up a shaft
at 14:30 the glass casing of the new penlight is offset
at 16:54, it looks like the new terrain placement tool doesnt show hellstone
Alo
This is just a peeve of mine but some programs ask you for confirmation to delete something without saying what it is. So if you clicked on the wrong thing you won't know till it's too late. I feel that the delete text should be "Do you really want to delete the world, ${WORLD_NAME}?"
we definately need colored glass. I'm sure dyes will come later and we'll figure out the recipes then but for now, I'd love to see this implemented soon, same with the glass blocks
This doesn't seem to work right?
I've done setclothing rags_shirt but players are not spawning with the rags_shirt?
if it works anything like the setinventory command, then you have to first put the clothing you want on, then type the command, "setclothing" with no extra parameters. this will set whatever you are currently wearing as the default. setinventory works the sameby setting whatever is in your inventory as default.
Just checked mine. They show up under the personal crafting and the workbench
I think the wood torch mount is a bit odd. 4 sticks to craft 4 (minimum of 4). while 1 stick crafts 2 torches. I kinda liked the old recipes where the number crafted was the same for torches and torch mounts. It made it easy to craft the same amount of each on the fly.
BTW, I like the updated furnace recipes.
Microsoft doesn't trust you to manage your own update schedule.
Another little nuiance that Radioman03 found...
On the workbench:
clock description is "Useful for Navigation"
compass description is "NA"
He also had a good idea about adding the keybinding to the mouseover description in the inventory, e.g. "Clock (O Key)"
Its a really awesome ship, in the sky or in the sea. But yes, it does need a stern.
Are your servers hosted in Hawaii? Sounds like you have a low-HA (a HA with less 9s).
Cool beans!
AFAIK the exe only calls java and passes in some variables for memory allocation. The way JRE manages memory is still a bit of a mystery to me. I'm not sure if its heap or stack memory you want to set an upper limit to but the flags -Xms and -Xmx set min and max heap size where -Xss defines stack memory size.
So to start the game with a 2GB max heap size, go to the game folder in a command promt and try "java -jar -Xmx2G risingworld.jar"
Also, keep in mind the game comes with a copy of the JRE already. you can try running with that or the JRE/JDK you may have installed on your own. Keep in mind the JRE that comes with Rising World is affected by any java environmental variables you may have set already.
I crafted a Ushanka and put it on. My moustache disappeared. Also, I can't seem to take it off now. In general I've had a bit of trouble with the drag boxes for the head and feet of the character window.
Good call @red51
Yes, it could be bad to switch stack sizes on the fly. Giving us a way to override values in api or maybe a config file would be helpful. Are stack sizes pretty uniform across all categories of items? (fruits, saplings, wood logs, construction items)? Controlling the size of each category would be easier than controlling individual items. That would be a very long config file! o_0
Eventually I want to try and start a more hardcore survival server and would want to set stack size to 1
Perhaps a way to override default stack sizes via API or even better, in the permissions file