Posts by zfoxfire

    Good call @red51
    Yes, it could be bad to switch stack sizes on the fly. Giving us a way to override values in api or maybe a config file would be helpful. Are stack sizes pretty uniform across all categories of items? (fruits, saplings, wood logs, construction items)? Controlling the size of each category would be easier than controlling individual items. That would be a very long config file! o_0


    Eventually I want to try and start a more hardcore survival server and would want to set stack size to 1 ^^

    So I remember last Christmas we got a surprise of weather (including snow). That was awesome! What I'd love to see is the xmashat getting fixed. it's buggy at the moment. I'd also love to see a version of the Christmas tree light up and middle-click on it to get the menu (like when you open animal inventories) and get an option to switch between multi-color or white, and solid or flashing. :)


    If its feasible to modify the tree on such short notice. this would be really cool

    I haven't been able to get past -98 depth in the game yet. My mines become death traps the deeper I go.

    What I do is dig down at around a 45 degree angle and bring a sledge hammer with me. If I make the tunnel 2 or 3 blocks wide instead of one then it becomes much easier to smoothen out the tunnel with the sledgehammer. You can also use stone to fill pit holes that you get sometimes when you pick into the ground. Just keep plenty of torches on you and don't let it get too dark otherwise you risk picking into a cave and falling down. It also doesnt hurt to create rest stops every 100 blocks and make a chest and a shelter. You can probably make it to hell in a few hours. But you definately need to get down to -300 or more before you'll find mithril.

    Apparently eggs can be a substitute for brains. I really look forward to collecting eggs from chickens.
    Red should still add brains in just for creepy halloween dungeon stuff. heh... maybe a Dr. Frankenstein lab could be a rare dungeon room find. ^^

    Actually making clothing is a very labor-intensive task that is very time consuming. We should have to wear pelts, then tanned leather (requiring more than just scraping), cloth comes much later. A red plaid shirt needs dyes as well!

    I'm sure dyes will come and will be a determining factor in whether or not we can craft fancy clothes. We could probably use all those cherries to make dye. Not sure how dye crafting works in real life but it definitely should be a thing in-game. I do like how time consuming clothing crafting is now. It's a step in the right direction and certainly made hemp and cotton farming very important overnight. I now have more cotton planted than food. It's gonna get better once clothing wears our from fighting or perhaps just normal use (same as how food needs to spoil). More survival stuff is coming. Fires will someday be required to survive the cold of night.


    I just thought of something that might address the primitive clothing issue. Eventually we are going to have scattered items on the ground (stick and stones and maybe even bones). Perhaps we can the current stone axe an the proposed stone sword like above, and a bone shiv (like in 7D2D). With those items, we can begin hunting. Here's the critical change: move the tanning rack off the workbench and make it one of the things we can craft on our person. Then we can make leather and cut the leather into strips to use as primitive bandages! At present it makes no sense to go through all the steps of crafting a workbench and a loom and a spinning wheel just to make bandages.


    Now regarding the tanning process, yes. The process is far more compllicated than it currently is. I'm gonna do a bit of research on this but at first glance I'm seeing there's a pretty common technique of mixing the brain of the animal with hot water (there's supposedly just enough brain of any animal to tan its own hide) to make some kind of amino-acid rich liquid that makes removing the fur very easy.. Gross. But hey, in real life, all body parts are used.

    I like a lot of your ideas. I haven't been able to make steal tools or the drill in my game so I can't comment on that.

    Steel tools are currently crafted on the tier 2 workbench. I realize a lot of this is brand new so recipes are subjec to change so I'm gonna wait further to see what @red51 does.


    I would like all ores and the coal to only be found underground, not on the mountain sides. I have more fun in the game when I can't find a map, tools, or a weapon in a chest. (When I do find any of those items, I feel like I cheated and start a new game.) I like finding records, ores, and pelts in the chests. I don't like finding caves under your mine, it feels like cheating to get lower without having to dig.

    You can disable caves in the world generator on creating a new world. But yes, I agree that the ores need to be distributed better. Minecraft seems to have everything but coal hidden from mountain tops. Most of it should be underground in cave walls with harder to find stuff by purely digging. Here's an idea... things like coal, iron, and sulfur and potasium nitrate (both I hope will be implemented someday so we can craft gunpowder) can be found in cave walls. Other ore nodes are located between cave systems so you have to spend some time digging for it.


    I'm not sure I agree with it feeling like cheating when you mine into a cave systems while digging. We still don't have tools that wear out. When that comes, I'm sure it wont be so bad afterall. I like the idea that the new stone axe is so slow to mine. That's gonna force us to use more iron if we want to get serious about mining. I don't like how in Minecraft the stone pickaxes is not that slow and weak to be a nuisance to use. In minecraft I use stone mostly and only keep an iron pickaxe for mining special blocks.


    The wild boars, bears, and tigers are close by, making it a
    challenge to get food and cut down trees, (ETA, without a weapon).

    We just got our first stone tool. Some other stone tools and weapons should be implemented. When more dangers get added to the game, this is probably going to become more of a necessity. For now, avoidance of agressive wildlife works pretty well (especially when we don't yet run out of stamina.. still pending implementation). Personally I like the stone sword from Conan Exiles:

    aX.c INFO: Player zfoxfire illegal state: SetSignText: Player is not author of this text (author id: 3)


    I'm not sure if this is new behavior or not but I just noticed I can no longer edit a sign which i presume someone else crafted. I'm in a shared world (open to lan) and I tried editing a sign. I can easily move content about any chest but the sign attached to the chest I cannot edit. This is cool, but is it possible to improve group behavior or what exactly is the long-term goal of groups? Also, are the groups we can join amongst ourselves the same or different from the groups in the permission system?


    I actually kinda like the ownership approach that ARK takes. If I join a group then anything I own or make belongs to the group. If I leave, i lose access to anything owned collectively except what is in my inventory

    Most of these forum pages are indexed by google. You can probably find something easier using Google than the own search engine built in. :\

    0.9 is technically not released so its a beta branch in Steam. On your game list, right-click on Rising World and go to properties. Under the Betas tab, you can switch the branch from "None" to "0.9-update - preview".


    You may need to restart Steam to force it to download the new version. Keep in mind, this new version is still a bit buggy. You may not want to open your existing worlds in this. If it converts, you wont be able to re-open if you switch back to the old version. Might wanna make a backup of your worlds before messing with this.