Posts by Meltron

A new update is now available, introducing a lot of new content!
Latest hotfix: 0.7.5.2 (2024-09-10)

    What I really want to hear, as crazy as it sounds, is a remix of the original with the "audio jungle" watermark timed better so it sounds cool. We need some DJ magic!!!


    I can hear some weird techno stuff in my mind xD

    *sigh* I'm getting way too antsy waiting for this release to finish. I know I should be working at work but...


    Tell your boss that you are waiting for some asweome 'creative input' to come xD

    Don't forget the [*] for each item


    But, but, I did that with the tool bar and now it looks fine :whistling:

    I'd also prefer to wait until our new playermodel(s) are ready, I don't want to put any more effort into the current models, since they will be discarded anyway.


    Understandable.

    I'd also prefer to wait until our new playermodel(s) are ready, I don't want to put any more effort into the current models, since they will be discarded anyway.


    Sounds awesome :)


    Some people kinda see me as a part of the developing team, which I am of course not. I just want to make clear, that I speak as a community member here, and as such, I want to say that you are doing a really good job, you are really listening to the community and taking our suggestions seriously. :thumbsup:
    I marked above with color which of my suggestions will be implemented etc.


    Maybe a way to highlight multiple stacks in inventory and a "move selected to chest/inventory" button would be more useful than move all.


    If this is possible, it would be very useful :thumbup:

    Would be nice to have more variations for arch shapes or even being able to manually costumize them. What do you mean with curved blocks, though, this kind of stuff?

    and once you choose a custom orientation (not a 90 degree increment) then you effectively spawn a new mini grid that nearby blocks placed can snap to instead of the default grid.


    I must admit that I don't really get what you mean, but that sounds rather complicated. The problem at the moment is, that you can not rotate an object around another one, only around itself. Because of this, I have to rotate e.g. a plank first before I place it, otherwise it would change its position in the world when I rotate it afterwards.

    The Z key already lets you zoom (perhaps this will be limited to a spotting scope only in the future)


    I think the Z zoom is still too much by the way.

    But I would atleast like to see the current night sky be improved. Or atleast the ability to mod it in the future.


    Excactly.

    I also think its too bright at night. I'd like to see this modifiable in the future but I think Red stated that he likes the night-time light level as is. This is fine. I just like other games like in Ark and The Forest where when night time comes, its pitch black!


    I agree that it looks better or at least more realistic in The Forest, but I guess the game would need something like a torch which you could hold in your left hand first or something like that so that the darkness does not become a huge problem.

    Hey welcome back Meltron ;-D


    Hi there my mod-friendy <3:D

    variable flight speed was just implemented in last month's build. I think its hold down CTRL key and change the speed with the scroll wheel.


    You're right, [shift] + mousewheel let's you change the flight speed :thumbsup: I wasn't here the last months so I haven't noticed yet :whistling:

    I'm back with another suggestion thread.
    I have told some of these ideas before and I guess some of this is already planned, but I'm gonna list those things anyway just to make a complete list of my thoughts here. I will only update this list here to not make even more threads from now on and just post update notes and some :thumbsup: s here, when red adds stuff from my list :P
    Explanation for colored points: It means that the developer, red51, has stated bewlow that the idea (or something similiar) is either Coming soon!, Already Planned or Noted.

    • Inventory - Chest: A 'Switch-all-the-items-to-the-chest/inventory'-button would be great to make item management even faster. Also please make the 'use'-key close chests as well.
    • In creative mode, when you are using the flattening tool, it would be nice to have a third key (e.g. mouse3) to automatically rise or lower the ground to the level of the flattening tool. This way, you don't have to figure out yourself if you need to lower or rise the ground (useful especially when the selector is small since it then needs more time to figure out).
    • For the block forms: I think that the preview window should not start with the regular cube but instead with the last used form for the same reason that you are most likely to use the previous form again rather than another one like the cube.
    • Make it possible to e.g. attach the end of a plank to a wall, then change the rotation of that plank but without it moveing, so that the end is still attached to the wall.
    • Let us build lines of blocks vertically (also with showing the number of the blocks being placed).
    • A function that shows grids with measurements in meters on everything we have build before. I believe that this would make building a lot easier.
    • A chain bridge (I mean why not ^^)
    • A telescope: Besides the modell for it, we would only need a high resolution sky texture and high levels of zoom for the telescope.
    • The game needs civilization: This could be very simple at the start. E.g. let the community make a blueprint for a nice little wooden hut, let that hut randomly spawn in the worlds and make a bot live in that thing. This NPC could then just wander around and chop trees in a certain area. This guy would store the logs in a chest which players could lore. This woodsman would attack the players with his pickaxe, but only when he is attacked first or when they would break into his hut. This is a very important point for me, since the game is mostly a building game atm, but I am more into survival and exploring.
    • A system to place an object between two others or something of that kind. Realised it with the new trapdoor-like "wooden cover" and the other holes, because you can not simply place them over a hole in the ground. Maybe just let us place doors like construction elements like already planned.
    • When you craft an item in Creative mode, make its amount infinite. I think this would make building way faster, since you would not have to run back to the crafting desk all the time.
    • Add shadows. I actually believe that this would heavely improve graphics and it is a very essential thing.

    Suggested and now actually in the game:


    Steam ist eigentlich gar nicht schlecht. Klar ist das Spiel dann daran gebunden, aber man kann es auch im Offline-Modus starten, soweit ich weiß. Dann sollte es deine Spiel-Zeiten auch nicht aufzeichnen.
    Und man muss auch nur irgendeine E-Mail-Adresse angeben, mehr muss man Steam freiwillig nicht preisgeben. Wenn Steam online ist, updatet es das Spiel halt ganz praktisch von alleine.
    Ich weiß nicht, wie das bei anderen Anbietern ist, aber bei Steam wird überschüssiges PaysafeCard-Guthaben (oder natürlich von der 'hauseigenen' Steam-Guthaben-Karte, welche man mittlerweile eigenltich noch leichter im Handel bekommt), welches man seinem Steam-Konto hinzugefügt hat, eben 'gespeichert'; also man kann damit später immer noch weitere Spiele kaufen. Benutzt man vom PaysafeCard-Guthaben nicht alles, erlischt das ja nach einiger Zeit.