So, I would love to be able to hold and throw down wooden boxes. My plan is to record myself throwing down the box, then cut the recording until I build a house in same position that I dropped the box to make it look like I instantly spawned a house 😁
Posts by AshWardle
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You know what would be really cool?! A hallow-graphic map display unit(HMDU)! The default unit size would be 1x1 block and will hollow-graphically display a selected region of the map.
The player will use an electronic hand tool called the Region Selector(RS Tool) that will allow the player to select a 64x64 region of the explored map for the HMDU to display! The RS Tool will also tell the player what regions have already been selected so that the map can be expanded with more units!
3D Waypoints can also be shown on the hollow-graphic map! Perhaps a new electronic tool for adding waypoints, or maybe the player can use the RS Tool to also make waypoints?
Next month, I will photoshop a concept of the hollow-graphic display of the map itself, along with a custom-made Unit built by in-game building elements! Stay tuned!
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Ah ok! Thanks
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Yes, the next update will indeed also introduce bones and bone furniture

Do you only refer to bandits, or also to monsters like skeletons?
That would be interesting, we will take this into consideration

both skeletons and bandits!
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So I would like to know if it is possible to change a regular texture to a glass texture with the edit texture command. If not, I suggest adding one

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You will be able to loot bandits and barbarians
Their clothes are also compatible with the player. When it comes to skeletons, however, you won't get any loot from them atm - they basically behave like in the Java version (i.e they fall apart if you kill them)^^Also, the option to have mobs spawn at the surface at night will be nice to have! It will definitely add a challenge and more interesting nights

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No sound im all parts and it drags on
yep
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Well done, the transaction between the two was very smooth, here is another one that done something similar, it's by a YouTuber by the name of Random Door Media who done a few episodes a while ago now
Amazing! I love the portal he made too! Perhaps red51 will add a feature in the future that will allow players to make animated particle effects!

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I made a short video of a crossover between Rising World and Minecraft!
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OMG I never noticed that! Thanks!
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How would I convert a blueprint file to .OBJ so I can edit the model in blender?
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I guess I never really paid that much attention lol
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Ah. Well, then perhaps if Red51 decides to add it in, I am sure he could 🙂 Also, I am sure he may consider making a mobile app for admins to manage a server(like edit commands, permissions, talk to players, etc.) while a way from the computer.
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Suggestion 1: A cool idea would be to have a way to connect to your world(server or Singlplayer) via smartphone and be able to operate lights and even future machinery. This will require a mobile app of course!
Suggestion 2: There is this Minecraft mod called Buildcraft that adds quarrys that will mine for you. Item transport pipes would be really useful with this feature as well!
Of course with electricity comes power generators. Red51 could make a challenge by adding machines that require a higher power consumption than what a typical generator can output, and would require a higher-tier power source, which leads to my next suggestion:
Suggestion 3: Besides typical generators, adding engines that run off coal power and with the requirement of water cooling! Which would certainly give future water pumps a good use! (Perhaps start off with no water cooling for engines, then add pumps in a later update?)
Electric engines will be more efficient than a typical generator, by using less fuel and outputting greater power! Stirling Engines will run of coal and will output twice as much power as an electric engine.
The third type will be solar panels which would put out as much power as a electric engine(perhaps)!
The power source tiers would be as such:
T1 Generator
T2 Electric Engine
T3 Stirling Engine
T4 Solar Panel
Combustion engines would be much later cause oil refining will have to be a thing to make gasoline!
Suggestion 4: Adding features such as wire-management! In the build menu, there would be insulated wires that you can color that can be connected with a new tool, called the power tool(or power connector) These wires will have dynamic connection points(with reach limit) that can be placed by the player. The player will physically place and shape wires down, then use the point connector to shape the energy flow with the shape of the wires!
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Nice to see people agree to my suggestions haha! Yes, I hope Red51 adds this feature soon!
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Have a design in mind and know exactly what materials you need? Don't want a cluttered inventory? Folders will solve all your problems!
Folders that players can create like they can with blueprints. For example, I want materials to build a bedroom, so I make a folder called, "Bedroom 1". Within that folder, I can make other folders with different materials in them as well, that i plan to use to build all the separate parts of the room. I make a new folder within the "bedroom 1" folder and name it, "Floor". I place the block that I plan to use to make the floor into the folder.
Also the ability to name specific blocks that are within folders. Perhaps a option to add notes as well, such as planned sizes, etc!
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Adding a green "Back-drop" block that isn't effected by shaders or any other post-process' within game.
With this block, players can put their builds in front of it. Applications, such as Photoshop can easily cut out the subject(the object(s) in front of the back-drop)
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I make layers of a detailed modern window! Perhaps this can help give others some insight! Note that these designs are not %100 accurate to real life, but they come close!
Took me about 2 hours to make, but all day with trial and error!
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Having something like suction tubes for item transport sounds interesting, we'll definitely take this into consideration when adding electricity

Water pipes are also on our to-do list, but unfortunately I have no ETA for that yet...
Nice to know! Any rough estimate as to when you will start working on electricity?
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Yes, of course you could edit it outside the game
This post describes the blueprint data format: RE: Blueprints Format (Unity)But as mentioned by Yarofey , alternatively you could use BlueLib, made by paulevs , which already does the work for you

Thanks!