Ah. Well, then perhaps if Red51 decides to add it in, I am sure he could 🙂 Also, I am sure he may consider making a mobile app for admins to manage a server(like edit commands, permissions, talk to players, etc.) while a way from the computer.
Posts by AshWardle
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Suggestion 1: A cool idea would be to have a way to connect to your world(server or Singlplayer) via smartphone and be able to operate lights and even future machinery. This will require a mobile app of course!
Suggestion 2: There is this Minecraft mod called Buildcraft that adds quarrys that will mine for you. Item transport pipes would be really useful with this feature as well!
Of course with electricity comes power generators. Red51 could make a challenge by adding machines that require a higher power consumption than what a typical generator can output, and would require a higher-tier power source, which leads to my next suggestion:
Suggestion 3: Besides typical generators, adding engines that run off coal power and with the requirement of water cooling! Which would certainly give future water pumps a good use! (Perhaps start off with no water cooling for engines, then add pumps in a later update?)
Electric engines will be more efficient than a typical generator, by using less fuel and outputting greater power! Stirling Engines will run of coal and will output twice as much power as an electric engine.
The third type will be solar panels which would put out as much power as a electric engine(perhaps)!
The power source tiers would be as such:
T1 Generator
T2 Electric Engine
T3 Stirling Engine
T4 Solar Panel
Combustion engines would be much later cause oil refining will have to be a thing to make gasoline!
Suggestion 4: Adding features such as wire-management! In the build menu, there would be insulated wires that you can color that can be connected with a new tool, called the power tool(or power connector) These wires will have dynamic connection points(with reach limit) that can be placed by the player. The player will physically place and shape wires down, then use the point connector to shape the energy flow with the shape of the wires!
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Nice to see people agree to my suggestions haha! Yes, I hope Red51 adds this feature soon!
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Have a design in mind and know exactly what materials you need? Don't want a cluttered inventory? Folders will solve all your problems!
Folders that players can create like they can with blueprints. For example, I want materials to build a bedroom, so I make a folder called, "Bedroom 1". Within that folder, I can make other folders with different materials in them as well, that i plan to use to build all the separate parts of the room. I make a new folder within the "bedroom 1" folder and name it, "Floor". I place the block that I plan to use to make the floor into the folder.
Also the ability to name specific blocks that are within folders. Perhaps a option to add notes as well, such as planned sizes, etc!
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Adding a green "Back-drop" block that isn't effected by shaders or any other post-process' within game.
With this block, players can put their builds in front of it. Applications, such as Photoshop can easily cut out the subject(the object(s) in front of the back-drop)
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I make layers of a detailed modern window! Perhaps this can help give others some insight! Note that these designs are not %100 accurate to real life, but they come close!
Took me about 2 hours to make, but all day with trial and error!
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Having something like suction tubes for item transport sounds interesting, we'll definitely take this into consideration when adding electricity
Water pipes are also on our to-do list, but unfortunately I have no ETA for that yet...
Nice to know! Any rough estimate as to when you will start working on electricity?
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Yes, of course you could edit it outside the game
This post describes the blueprint data format: RE: Blueprints Format (Unity)
But as mentioned by Yaromid , alternatively you could use BlueLib, made by paulevs , which already does the work for you
Thanks!
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red51 when you add electricity, I also suggesting adding item transport. Also the ability to pump water through pipes. Maybe even add a water filtering machine?
You know those suction tubes that companies are putting in their offices for transporting documents? yea I have a vision of item transport in rising world looking like that ☺️
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is it possible to edit blocks within .blueprint file without using the game?
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So I just need to add more panes? Or am I not understanding correctly?
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red51 Will you ever make it so frosted glass doesn't look clear while looking through clear glass? Thanks.
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Oh ok cool
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Game takes longer to load, and when I left-click it crashes. Also my cursor can not be on my other monitor or the game won't load it seems!
LOG:
Initialize engine version: 2022.2.21f1 (4907324dc95b)
[Subsystems] Discovering subsystems at path D:/Steam/steamapps/common/RisingWorld/_New Version/Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
Vendor: NVIDIA
VRAM: 6029 MB
Driver: 31.0.15.5123
<RI> Initializing input.
New input system (experimental) initialized
Using Windows.Gaming.Input
<RI> Initialized touch support.
UnloadTime: 50.820700 ms
[INITIALIZE [18.4]]
Version 0.7.0.2 (11) 2024-02-08 21:22
Detected Resolutions: 17
Detected Monitors: 2
Set resolution to 1920x1080 @ 0 (1)
[C++] Initialize Main.cpp
Windows 10 (10.0.19045) 64bit (Desktop) Direct3D 11.0 [level 11.1]
Intel(R) Core(TM) i7-9700KF CPU @ 3.60GHz, 8 Cores, 3600 MHz
System Product Name (System manufacturer) 32679 MB RAM
NVIDIA GeForce GTX 1060 6GB, 6029 MB VRAM, 2024-01-18, 31.0.15.512
Commit: 3999af5e27c6a34633f7111811038f007cca8882
Branch: master JobID: 14845
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Initialize Game...
Getting current power scheme...
My Custom Plan 1
Loaded 262 block infos from db!
Initialized default settings (388 ms)
UPDATE DISABLED DEVICES: []
Initialized input (14 ms)
Initialized assets (710 ms)
Updating material settings...
Load terrain texture arrays (quality: 3 - 2048, 1024)...
Load construction texture arrays (2048, 1024)...
Material settings updated in 0 ms
Initialized materials (2151 ms)
Initialize FMOD...
(0) Speakers (7- US, STEREO, 2, 48000 Hz
(1) V277 (NVIDIA Hi, STEREO, 2, 48000 Hz
(2) B246HL (NVIDIA , STEREO, 2, 48000 Hz
(3) Realtek Digital, STEREO, 2, 48000 Hz
____________________________________________________________
FMOD: Set output type AUTODETECT
FMOD: Set 64 channels (1024 virtual channels)
FMOD: Speaker mode DEFAULT (48000 Hz)
FMOD: Stream buffer size set to 32768b
FMOD: Initialize studio
Initialize recording devices...
Recording devices: 6 / 6
(0) Microphone (C922 Pro Stream Webcam), STEREO, 2, 16000 Hz, Connected *
(1) V277 (NVIDIA High Definition Audio) [loopback], STEREO, 2, 48000 Hz, Connected
(2) B246HL (NVIDIA High Definition Audio) [loopback]..., STEREO, 2, 48000 Hz, Connected
(3) Realtek Digital Output (Realtek(R) Audio) [loopb..., STEREO, 2, 48000 Hz, Connected
(4) Speakers (7- USB Audio Device) [loopback], STEREO, 2, 48000 Hz, Connected
(5) Microphone (7- USB Audio Device), MONO, 1, 48000 Hz, Connected
____________________________________________________________
Selected recording device: Microphone (C922 Pro Stream Webcam) (0)
Load FMOD banks...
Found 7 banks...
Load bank: D:/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/ambiences.bank (223878912 b)
Load bank: D:/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/GUIDs.bank (94692 b)
Load bank: D:/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/music.bank (272839712 b)
Load bank: D:/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/npcs.bank (28976288 b)
Load bank: D:/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/objects.bank (205344256 b)
Load bank: D:/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/player.bank (19654528 b)
Load bank: D:/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/system.bank (3144448 b)
Load FMOD buses...
Initialized sound manager (1261 ms)
Initialized 1866 sounds
Initialized sounds (52 ms)
Initialized 89 music tracks
Initialized music (0 ms)
Initialized camera (8 ms)
Initializing Steam API...
Steam API initialized after 974 ms
Steam: 0 files in cloud
Loaded 19 Steam friends!
Init Steam friends after 22 ms
SteamID: 76561198110593562 (150327834)
Name: Rebellious_Ash (Online)
Initialized platform SDK (1101 ms)
Initialized statistics (21 ms)
Initialized achievements (1 ms)
STEAM SET RICH PRESENCE: Status -> Rising World - New Version
STEAM SET RICH PRESENCE: Type -> rw
Init language English (en)
Load language file (en): D:/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets\Languages\en.json
Initialized locale en (53 ms)
Initialized UI (2322 ms)
Loaded terrain texture array after 1182 ms!
Loaded terrain normal array after 282 ms!
Loaded terrain opacity array after 34 ms!
Loaded terrain emission array after 9 ms!
Loaded construction texture array after 3619 ms!
Loaded construction normal array after 1813 ms!
Loaded construction glass texture array after 101 ms!
Loaded construction glass normal array after 73 ms!
[POST-INITIALIZE [35.1]]
Load definitions...
Definitions checksum: 3d38c8ffb76642f1214153b3c386027a
Loaded ore spawn definitions from db!
Loaded 229 item definitions from db!
Loaded 40 item variants from db!
Loaded 30 picking definitions from db!
Loaded 50 item-info definitions from db!
Loaded 26 consume definitions from db!
Loaded 5 projectile definitions from db!
Loaded 5 weapon definitions from db!
Loaded 44 construction definitions from db!
Loaded 264 plant definitions from db!
Loaded 129 object definitions from db!
Loaded 13 object variants from db!
Loaded 9 object info definitions from db!
Loaded 12 storage definitions from db!
Loaded 45 clothing definitions from db!
Loaded 38 skin definitions from db!
Loaded 2 vehicle definitions from db!
Loaded 8 vehicle components from db!
Loaded 8 vehicle assembly data from db!
Loaded 43 npc definitions (37 variants, 95 loot tables) from db!
Loaded 3 music track definitions from db!
Found 584 crafting recipes...
Loaded 10 crafting stations from db!
Loaded 524 crafting recipes from db!
Loaded 7 crafting requirements from db!
Loaded 23 biomes from db (474 spawns)!
Loaded 4 world regions from db!
Loaded 14 weather definitions from db!
Loaded 24 loot definitions from db!
VehicleAssembly rib: Could not find path for bone 'root'
Vehicle rib bones: [root/engine, root/engine/propeller, root/engine/propeller/propeller_end, root/engine/IK]
Vehicle rowboat bones: [root/base, root/base/pivot, root/base/row_l_knob, root/base/row_l_knob/row_l, root/base/row_l_knob/row_l/IK_l, root/base/row_r_knob, root/base/row_r_knob/row_r, root/base/row_r_knob/row_r/IK_r, root/base/storage_lid]
Warning: Missing localization for object "primitivedoor1c" (en)
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I used to be able to see water through glass but now I can't why?
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An option in creative mode in which you can place a ‘camera’, or even several at a time for different perspectives.
Camera settings such as:
-Exposure
-Aperture
-FOV(without having to open the game settings)
-Contrast
-Vignette
-Saturation
-Vibrance
-Highlights
-Darks
-Lights
-Tint
-Temperature
And more!
An option to manipulate:
-sun position and color
-sky color
-weather
-wind intensity
-Fog
-Clouds and cloud positions(randomized)
-Different sky types
And more!
A GUI with sliders and toggles would be very helpful in this case!
Another suggestion is a pond tool. With this tool you can place ponds(with different sizes, etc in the game with f6. I find that making a hole and trying to fill with water is kind of a pain lol. So yea just a thought on making ponds easier!
I will update this thread when I think of more things to add!
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