Yea though about it but eh, I rather build on lower ground
Posts by AshWardle
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Yea I guess its the space between the logs
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They ran right threw the fence! Perhaps I didn't have it high enough? It was above their waist, so logically, they shouldn't be able to run through.
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Looks good, man!
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Skeletons can walk through building elements
Ore smelting duration setting seem to not work. Before the update, 100 took 6min, and 50 took 3min. Now 50 takes longer than 3min...
hot ingots will not cool down quicker after you sleep, yet plants grow faster, etc.
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Smoothing tool now does not smooth the top layer but a layer under. Is this a bug? Or am I not doing something right?
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My palisade is finished
Update: Mobs go through building elements!
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Yeah but I wanna be able to trow it not drop it
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So, I would love to be able to hold and throw down wooden boxes. My plan is to record myself throwing down the box, then cut the recording until I build a house in same position that I dropped the box to make it look like I instantly spawned a house 😁
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You know what would be really cool?! A hallow-graphic map display unit(HMDU)! The default unit size would be 1x1 block and will hollow-graphically display a selected region of the map.
The player will use an electronic hand tool called the Region Selector(RS Tool) that will allow the player to select a 64x64 region of the explored map for the HMDU to display! The RS Tool will also tell the player what regions have already been selected so that the map can be expanded with more units!
3D Waypoints can also be shown on the hollow-graphic map! Perhaps a new electronic tool for adding waypoints, or maybe the player can use the RS Tool to also make waypoints?
Next month, I will photoshop a concept of the hollow-graphic display of the map itself, along with a custom-made Unit built by in-game building elements! Stay tuned!
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Ah ok! Thanks
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Yes, the next update will indeed also introduce bones and bone furniture
Do you only refer to bandits, or also to monsters like skeletons?
That would be interesting, we will take this into consideration
both skeletons and bandits!
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So I would like to know if it is possible to change a regular texture to a glass texture with the edit texture command. If not, I suggest adding one
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You will be able to loot bandits and barbarians
Their clothes are also compatible with the player. When it comes to skeletons, however, you won't get any loot from them atm - they basically behave like in the Java version (i.e they fall apart if you kill them)^^
Also, the option to have mobs spawn at the surface at night will be nice to have! It will definitely add a challenge and more interesting nights
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No sound im all parts and it drags on
yep
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Well done, the transaction between the two was very smooth, here is another one that done something similar, it's by a YouTuber by the name of Random Door Media who done a few episodes a while ago now
Amazing! I love the portal he made too! Perhaps red51 will add a feature in the future that will allow players to make animated particle effects!
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I made a short video of a crossover between Rising World and Minecraft!
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OMG I never noticed that! Thanks!
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How would I convert a blueprint file to .OBJ so I can edit the model in blender?
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I guess I never really paid that much attention lol