yes I agree
Posts by AshWardle
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I was thinking quite the opposite lol. Well, lets just pretend that red51 will add a separate grinder that will be used to crush only wheat lol
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In RL i would't use the same grinder for grinding flour after using it for sulfur even when the grinder has been washed. The most realistic way to play is to use at least two differend grinders.
True, but what if someone only wants one?
I guess this is where we need a windmill Grinder and when we get the option of movable objects (central pivot) surely this is a nailed-on building?
and yes I agree. A separate type of grinder that only wheat can be used in would be a great addition to the game!
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Hear me out:
You use the grinder to crush coal and sulfur, right?
Let’s be realistic for a sec-would you seriously make flour with the same grinder you used to crush coal and sulfur previously?
In the future, a way to wash out the grinder bed with a water bucket would certainly add realism to it! So the ability to wash the grinder bed after each use.
Perhaps this feature could also be applied to the furnace and anvil. Perhaps a furnace and anvil will need to be “seasoned” after a certain number of uses? This could also be a reason to add flax-flax seeds can be used to make oil to season the furnace/anvil or even iron/steel tools?
Just a thought…
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oh nice! thanks
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Oh nice
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Yea that is kinda the point to have servers with these features. And it could be a toggle feature perhaps?
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So there is this game called Eco that adds economic and political tools to create an economy within the game. I was thinking later down the line this could be a cool feature for Rising World servers!
So a good example would be adding in a presidential voting system so that players can be presidents of towns and cities, as well as mayors, etc. another example would be currency, as well as banks and mints.
Another big feature would be jobs. Now this will require a lot of development because in the game Eco, there are nine professions(jobs). Within each profession, there are skills that you can level up to improve your overall profession. You level up by woking with said profession, and for each item you create under the profession, you gain experience points that will eventually level you up to the next tier, etc.
Not only are there nine professions, but also there are tons of crafting tables and machines that go with each profession.
But yes I think that this implementation to Rising World will definitely compliment the game’s name!
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So I downloaded the dedicated server files off steam and I tried to launch. Server crashed. Here is the error report:
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Yea, that is true I guess
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red51 In the future, will you add obsidian ore with the new volcanic biome’s release? A good suggestion for obsidian use would be the ability to make obsidian tools and obsidian-textured building elements. I guess obsidian would be considered the best tool material…
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red51 I speak for every Rising World fan(Including myself of course) when I say that we would like to see behind the scenes(or behind the development) of Rising World. If I may make a suggestion, perhaps after most of the 'main' features of the new version are implemented(and if you and the rest of JIW games are willing), you could make a poll asking Rising World players if they want to see behind the development of Rising World. Perhaps a short interview with Q&A? this is just a thought
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I wanna play multiplayer with myself. I will download the server files ☺️ I wanna do time lapse builds 😁
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Thank you! Also I bought the standalone as well! I hope it helps!
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I want to join my world(made by the steam version) with the standalone version of the game. How do I do this?
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ok nice!
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In Java Edition, you type: editc id (texture id)
how do I do this in the new version? Thanks