Posts by red51

A new update (0.9.2) is available now!
Latest Hotfix: 0.9.2.1 (2026-05-13)

    Hi Walter, unfortunately we didn't receive your mail yet. Did you send it to support@jiw-games.net? Was the size of the attachment maybe too big? Maybe send me the world via PM here in the forums, or alternatively upload if on somewhere (e.g. google drive, dropbox etc) and send me a link :)

    The minipig is a miniature version of the pig. It doesn't spawn naturally and is only available via command. What error does the player get exactly? Maybe this message comes from a plugin (e.g. the animal breeding plugin)?

    Ist die alphabetische Sortierung denn inkorrekt (also zB ein Server mit Anfangsbuchstaben M taucht vor A auf)? Die Serverabfrage über Steam läuft asynchron, d.h. die Server kommen in beliebiger Reihenfolge und werden erst danach sortiert. Das Phänomen ist im Steam-Browser (also im Steam Client) auch zu beobachen. Es kann also passieren, dass der Server, der an erster Stelle stehen soll, als letztes in die Liste eingefügt wird.


    Unsere damalige Serverliste hat die Sortierung bereits auf unserem Server vorgenommen, und der Client hat diese Liste dann bereits sortiert erhalten und dann der Reihe nach abgearbeitet. Somit wurde die Serverliste immer der Reihe nach befüllt (d.h. der Server, der an erste Stelle stehen soll, tauche auch als erstes auf etc). Das ist leider mit Steam nicht mehr möglich, denn dafür müsste erst gewartet werden, bis die Liste vollständig geladen worden ist (was ja durchaus auch bis zu 1 Minute dauern kann), dann dürfte sie erst angezeigt werden (bis dahin werden die meisten Leute den Serverbrowser wohl wieder verlassen haben, da sie denken, er funktioniere nicht)...

    Basically @zfoxfire already gave a good overview of the next features ;) However, we really need to rework our features-page. It's pretty outdated and doesn't reflect the current state of the game. We also need an overview about the upcoming changes. It's always difficult for us to give precise ETA's, but at least a rough estimation should be possible.


    But as @zfoxfire said, there will be one "regular" / "normal" update soon, then we will fully focus on mounts. Once mounts are in the game, we will work on trains, boats, NPCs and possibly cars.

    Welche Art der Sortierung ist denn eingestellt, wenn dieses Phänomen auftritt (Alphabetisch, Spieleranzahl, Ping)? Wann genau aktualisiert sich die Liste nochmal (normal sollte sie sich immer dann aktualisieren, wenn man entweder vom Hauptmenü ins Multiplayer Menü wechselt, oder wenn man die Filtereinstellungen ändert, oder wenn man den "Refresh" Button oben rechts drückt)?

    We have no ETA for the final release yet. We want to keep the game in Early Access for as long as necessary, this means that at least all planned features need to be implemented before leaving EA. Of course there is still room for more updates after the "final release" (this word is kinda misleading^^), but once the game leaves EA, the game is supposed to have enough content (not only when it comes to building) to be considered as a "complete game".


    Unfortunately 2017 wasn't a good year, so many factors slowed down the development of the game. It's a pity, but many interesting features are currently in the pipeline which will greatly improve the gameplay. I'm confident that the game will see some major changes this year ;) Maybe we will be able to move into Beta state this year.

    Man muss natürlich dazu sagen, dass der Fall - nämlich dass ein Spiel bereits eine ganze Weile existiert und vorher keine Steam Integration hatte (zumindest der Server hatte ja vor dem letzten Update nichts mit Steam am Hut), plötzlich eine radikale Änderung erfährt und komplett auf Steam wechselt - vermutlich eher selten vorkommt...


    Das Problem mit der Serverliste ist aber dennoch sehr ärgerlich. Insbesondere da es irgendwie nicht den Anschein hat, dass dieser Bug in Steam in absehbarer Zeit behoben wird X/


    Mit dem kommenden Update wird die Serverliste jedenfalls erstmal wieder über unsere Server laufen. Das ist zwar gerade das, was wir vermeiden wollten, aber das ist wohl die beste Lösung fürs Erste, zumindest bis entweder alle Hoster ihr Server umgestellt haben, oder bis Steam den Bug behebt (wenn unsere Server offline sind wird dann als "Fallback" weiterhin die Steam-Liste verwendet)

    Hmm... when did these blocks disappear exactly? Did you touch these buildings before it happened (e.g. added new blocks or removed the blocks)? Did you place these buildings via blueprint?

    Thanks for the blueprint :) Unfortunately this frame drop is caused by the physics engine, or more precisely, by too many small construction elements which are at the same location. It happens if the player collision shape collides with the construction elements (every construction element has its own collision shape).


    Unfortunately there isn't much we can do about it currently... the current physics engine isn't thread-safe, that's basically the culprit. We had intentions to change the physics engine though, but this requires a lot of work. Maybe this will happen at a later stage ;)

    You can change the default spawn by typing "setspawn" into the ingame console (you can open it by pressing ~ or `). This updates the default spawn position to your current location (make sure you have admin permissions to execute that command) ;)

    As @Minotorious mentioned, there are indeed two types of fog in the game: a "regular" or "normal" fog and a very dense fog (the one you probably experienced) ;) The dense fog only has a small chance to occur. However, if you want to get rid of the fog, you can use the weather command (e.g. "weather clear" for sunny weather, "weather fog" for the regular fog etc). If you put a "1" at the end of the command (e.g. "weather rain 1"), the weather will change instantly (otherwise there will be a smooth transition).

    Welchen Befehl gibst du denn in die Konsole ein (wodurch die Fixierung aufgehoben wird)? I.d.R. sollte die Fixierung eines Blueprints nur dann aufgehoben werden, wenn entweder der Spielmodus gewechselt wird (gm 0/1), das Item gewechselt (Taste 1-5 oder Mausrad) oder weggeworfen oder F4 - F7 gedrückt wird.

    This output comes from a script or a plugin, i.e. a plugin or script explicitly sends this message. Our example AreaProtection script had this line at the bottom of the command listener (i.e. if a command was entered which isn't used by the AP script, it outputs the "Unknown command" message). It's recommendable to remove this line if more than one script/plugin is in use.


    If you're using an unmodified version of our example AP script, you can remove the lines 249 and 250 in the "commandListener.lua" file to get rid of this message ;)

    Die Verkäufe über PayPal waren vorübergehend aufgrund von Wartungsarbeiten deaktiviert. Nun sollte wieder alles funktionieren ;)

    Now that RW uses fully Steam, not sure if it's to you I should ask this, but would it be possible to talk to LinuxGSM in order to have RW DS server added to their supported server list ?

    It's planned to implement support for LinuxGSM ;) We'll try to focus on that in the next weeks!


    I have make a request by LinuxGSM for a support from Rising World ;D Now the dev searc a better guide for the include in his server list.

    The provided link was only about downloading the server via SteamCMD, it does not contain any further information about required ports etc. The "Hosting a multiplayer game" topic contained these information, however, I created a new topic which contains all information about setting up a dedicated server ^^

    German translation / deutsche Übersetzung


    If you want to play multiplayer, there are basically five ways to do that:


    • Play with friends: This only works for the Steam version of the game. Select a world and hit the green "play with friends" button in singleplayer menu to start a Steam P2P (peer-to-peer) multiplayer session on your machine. Then you're able to invite friends from your Steam friend list to your game (alternatively they can join your game accordingly). This does not require any additional steps (unless a firewall blocks the connection) and is the easiest solution if you just want to play the game with a few friends.
    • Start a LAN game: This starts a LAN session on your machine. To do that, hit the red "open for lan" button in singleplayer menu. People who live in the same household can join to your local IP then. You can also play over the internet, but this requires port-forwarding. Usually it's recommendable to use the "play with friends" option instead, unless you want to play with users who don't have the Steam version of the game.
    • Play on a public server: When clicking on "multiplayer" in the main menu, you will find a list of all public servers. There are a few filter options available (as well as the ability to change the sorting of the list). Unless a server is password-protected, you can simply join it. Once you're on the server, you can use T to chat with other players.
    • Rent a game server: If you don't have an own dedicated server, and don't want to host the game on your local machine, you can rent a game server for Rising World. You can find an overview of official server hosters on our homepage.
    • Host your own server: The server files of Rising World are available for free. You can either find them in your Steam lib under "Tools", or alternatively download them via SteamCMD (no need to have Steam installed, anonymous login possible). If you want to host the server on your local machine, you have to forward the ports 4254-4259 TCP and UDP (if you change the server port, change the port range as well). If you have a dedicated server, it's definitely preferable to host the RW server there. To find more information about setting up a dedicated server, please see this topic: Dedicated Server Setup