Das wird mit dem nächsten Update hinzugefügt
Allerdings wird es nicht direkt ein Parameter in enableAreaSelectionTool() sein, sondern es wird nachträglich mit einer neuen Funktion Namens setAreaSelectionToolData(Area) gesetzt werden können.
Posts by red51
A small new update is available now!
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Danke fürs Feedback, freut mich, dass jetzt alles soweit funktioniert

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bellablu: Do you still experience the issues with the hive?
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@cintrikz: Hmm... one thing you could try is to post a debug log. To do that, open the config.properties file in your game directory and set "game_debug_console" to true. Save the file, and run the game again. Once you're in the main menu, quit the game, and go into the "Logs" folder in your game directory. Please upload or post the latest logfile here (or alternatively send it via email to support@jiw-games.net )

Btw, having multiple steam clients on the same IP is no problem^^
Red_Baron: There is a relatively high amount of incoming connections right now, but it doesn't look like another attack... the hive seems to be fine atm... are you still unable to login?
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To be on the safe side, we restarted the hive server now. If your IP was blocked or filtered out for some reason, this should no longer be the case now. Please try to run the game again, does it still run in offline mode?
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also, after reinstall and starting the game through steam it has a square ? and says unknownplayer a desktop with a red line and broken. after couple seconds comes up OFFLINE top right corner. pull out the steam friends window slideout on the right says hes playing a game i can click and join, just offline.
If you want to just play P2P (i.e. if a friend hosts a game or vice-versa), you don't need a hive connection at all. The "offline" state (in the top right corner) is only relevant when playing on public multiplayer servers (which have hive verification enabled).
If your client isn't able to establish a connection to the hive server, you can set your username manually in the "config.properties" file ("game_username") in your game directory (rightclick on rw in steam -> properties -> local files -> browse local files), do you don't have to play as "UnknownPlayer".What antivirus program do you use exactly? Maybe try to restart your computer and/or the router.
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Hmm... if it only happens when playing on a specific server, this might be an issue with the connection to this server (or more precisely, with the "route" your packets take when sending to the server). I'd recommend to restart the router, sometimes this does the trick.
Alternatively it might be an issue on the server which causes this disconnect. In this case, you could try to contact the server admins, maybe the server log contains more information about what's going on there. -
Ich dachte, es geschieht über einen Pufferüberlauf - Naja, ich höre nur hin und wieder etwas.( Netzwerk-Noob )
Einen Pufferüberlauf bzw. "Buffer-Overflow" zu provozieren ist möglich, aber das ist eher das Ziel von den sog. "Ping of Death" Angriffen gewesen. Das tritt heute eigentlich nicht mehr auf, da alle Betriebssystemhersteller diesen Fehler bereits beseitigt haben. Aber auch beim Buffer-Overflow stand im Vordergrund, das System zu überlasten.
Prinzipiell ist es bei einem DDoS Angriff zwar in ganz wenigen Sonderfällen möglich, Zugriff auf bestimmte Daten zu bekommen, das ist aber normalerweise nicht das Ziel eines DDoS Angriffes (und diese Situationen treffen auch in unserem Fall nicht zu).
Eigentliches Ziel bei einem DDoS Angriff ist, einen Ausfall oder eine Überlastung des Ziel-Systems herbeizuführen
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Does this only happen with a specific server, or do you get the same problem on every other server as well? Once you're able to join a server, you only lose the connection if there is actually an issue with the connection between your client and the server (even if our hive goes down, this doesn't affect users who currently play on a server).
Basically the game has an automatic reconnect, which tries to reconnect to the server for a few seconds. If five reconnect attempts fail, you will be kicked.What antivirus program do you use exactly? Make sure you have a stable internet connection. Sometimes it might also help to restart the router.
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still having login issues on multiple accounts. did a power cycle on all hardware still showing offline.
Have you been able to login previously? The hive should be running, and there is no attack going on right now... Do you use the Steam version, or the standalone?
I am having no problems at all now, HOWEVER, 2 of my friends who play on my server are still showing it as offline. I've tried every recommendation I can think of for them
Does this mean your friends have an "Offline" icon in the top right corner of the screen (in the main menu), or can't they find/join the server?
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Unfortunately the mithril texture isn't available for blocks... and there is no way to add custom textures via API right now =/ The only thing you could do is load the block as a custom 3d model (with a custom texture) to the game.
However, if you want to place a regular block (with one of the existing block textures), make sure to provide a proper block id to the placeBlock() method (e.g. a number between 21 and 218 [or 0], these are the valid block textures), e.g: getWorld().placeBlock(182, cp, bp); //striped metal
The block shape is encoded into the block id, so when using a higher value (up to 32k), you will get a different shape
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There was another DDoS attack yesterday, but it was over around 10-11 hours ago. Right now there should be no more login issues. If you cannot join a server, I'd recommend to restart the game. If it still does not work, please let us know
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nach dem Start ging hier alles drunter und drüber,
hat meir direkt den PC geschrottet!Wie @Deirdre schon sagt, Rising World kann dir weder den PC noch Windows zerschießen
Grundsätzlich kann das kein Spiel verursachen (es sei denn, es handelt sich tatsächlich um Schadsoftware). Wenn Windows nicht mehr funktioniert, scheint irgendwas anderes nicht zu stimmen.Bekomme das Spiel nicht zum laufen....schade
Hier wäre ggf. interessant zu wissen, ob eine Fehlermeldung auftritt, bzw. was beim Spielstart genau passiert?
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You're right, there were a few cases which didn't trigger the NpcDeathEvent (including deaths caused by gunfire)
This will be fixed with the next update! -
It looks like an issue in the API, the wrong player instance was used (so it was never an instance of the "Player" object). This will be fixed with the next update

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Konntet ihr denn die Angriffe irgendwie zurückverfolgen ?
Also wir haben zwar die IP-Adressen der angreifenden Computer (und zwar eine gefühlt endlos lange Liste), aber gegen die brauchen wir ja gar nicht erst vorzugehen. Dabei wird es sich wohl fast ausschließlich um kompromitierte Rechner ahnungsloser Personen handeln, die von dem Angriff gar nichts wissen.
Die eigentlichen Drahtzieher bleiben leider verborgen... solange sich niemand dazu bekennt, tappen wir wohl im Dunkeln

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Es ist zum Kotzen, aber es findet erneut ein DDoS Angriff statt
Ich kann mich leider nur dafür entschuldigen, aber unsere Hände sind da weitestgehend gebunden... leider zieht der Angriff auf den Hive alle anderen Dienste mit runter (einschließlich das Forum). Kurzfristig können wir leider nicht viel machen, außer noch mehr Server bereitstellen. Wir haben bereits drei Server und einen umfangreichen DDoS Schutz, aber für noch mehr fehlen uns einfach die Mittel...
Nichtsdestotrotz werden wir vermutlich mittelfristig Konsequenzen aus diesen Angriffen ziehen und vollständig zu Steam wechseln. Bisherige Standalone-User werden aber natürlich weiterhin die Standalone uneingeschränkt nutzen können (und logischerweise auch weiterhin Updates erhalten und Multiplayer spielen können). Ich werde dazu vermutlich in Kürze eine Ankündigung schreiben. -
Do you have a PayPal donate page anywhere Red? I'd like to buy you a beer!
Hehe, that's not necessary, but thanks anyway
I'm glad to hear it works now 
Does this method require a repaint call? The welcome message doesn't show up when entering the server, but if I type "reloadplugins" I see the Welcome message twice.
Well, the PlayerConnectEvent is triggered when a player joins the server (i.e. once the connection is established). Incoming chat messages do not get processed while the player is still in the loading screen (but even if the chat message would show up, you won't see it if the loading process takes more than a few seconds^^). If you want so send something like a welcome message, it's preferable to use the PlayerSpawnEvent instead
It's called when the loading process is completed and the player spawns (not to be confused with the PlayerRespawnEvent, which is called when a player respawns after death). -
Thanks for the log! Apparently the plugin API does not get loaded properly. Is the setting plugins_enabled in the server.properties maybe set to false? It looks like this results in some errors once the "reloadplugins" command is used

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Hmm... I tried the plugin, but I wasn't able to reproduce this error
The plugin code looks fine btw. The error seems to be happening inside the game, although I'm not sure if it really causes this issue (or if this error just occurs because the plugin reload went wrong)... can you maybe post the whole server log here? 