The next update will be available on Tuesday, April 29, in the early evening (UTC+2)
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No error files that I could see on the client. Interestingly enough, I just found several instances of java.exe running in the background task list on windows 8.1 and one background instance of RisingWorld running in the background tasks. They may have caused some issues so I will retry this. Not sure why these were left running in the background. Anywho, for your viewing pleasure, my holy world:
Oh, yes, old background instances may cause trouble indeed.
About the screenshot: Would be a pity if the world stays forever in that state
It seems that there is either an issue with the client-server connection, or the serverside worldgeneration thread is crashed or stuck 
i have 4 such entries with that name.
2 dated yesterday and 2 dated today.....should i pastebin the latest of the four red51?
That would be helpful 
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Great work! 
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It should work, this is the syntax for the function: createPanel(positionx, positiony, width, height, color [0xRRGGBBAA]);
Note that the width and height are absolute (pixel) values, while positionx and -y are relative values (0-1). Perhaps we should change this mixture of absolute and relative values in the future^^
Example:
[lua]-- create a new panel
local panel = Gui:createPanel(0.1, 0.1, 200, 100, 0xFF0000AA);
-- display the panel on the player's screen
event.player:addGuiElement(panel);[/lua]
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This is a known issue. It occurs mainly on MacOS, but also on some Windows computers (not enough information about Linux yet). We are working on a fix for this.
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Creative mode is in the works, when it's done it will be a mixture of an ingame editor and a creative mode like in Minecraft 
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Nothing suspicious in the logs, with the exception that something seems to be wrong with animal spawning.
@Absalom: Are you running a Linux or Windows server?
About the missing chunks: Does it occur sometimes or are they gone forever?
Btw., the connection error is not necessarily related to the server. It can also indicate that something went wrong clientside. In this case, it is alway important to know if any errorlogs or hs_err_pid files are in the game directory.
Wow. I think your house was nuked! We have nukes in the game now?! 
Who knows? 
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It seems you cannot connect to the HIVE. Is the connection perhaps blocked by your firewall or antivirus program?
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Error: Registry key 'Software\JavaSoft\Java Runtime Environment'\CurrentVersion'
has value '1.7', but '1.8' is required.
Error: could not find java.dll
Error: Could not find Java SE Runtime Environment.
Das scheint aber eher darauf hinzuweisen, dass in der Registry irgendwas durcheinander ist. Wenn der "java -version" Befehl keinen anständigen Output liefert (also Java Version, Architektur etc.), was entweder durch durcheinandergeworfene Registry Einträge von Java oder fehlenden Umgebungsvariablen verursacht wird, dann wird unser Spiel momentan immer wieder auf die Java Seite weiterleiten.
Ich habs gerade auf einem Laptop nochmal ausprobiert: Java 8 deinstalliert, Java 7 (u71) 64 Bit installiert (Windows 7 64-Bit), und das Spiel startet tadellos. Der "java -version" Befehl gibt den Output:
java version "1.7.0_71" Java(TM) SE Runtime Environment (build 1.7.0_71-b14) Java HotSpot(TM) 64-Bit Server VM (build 24.71-b01, mixed mode) |
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Maybe allow us to set a fallback name in our Settings and use that rather than the computer name? That would be more logical and privacy-friendly.
Yes we will change it. Especially as soon as the offline-mode for Steam works. We will save your account name after the first game start on your harddrive and use this as a fallback in the future.
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Yes both makes sense
Problem with pvp is that this flag is currently not used yet, we will fix that for the next version.
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You should wait for @lucien.schuenke for Mac related issues 
Yes, most servers are outdated yet.
There was a mini bug causing the game to crash when doubleclick on a server, I made a really stupid mistake. It's fixed now, just restart Steam to redownload the update (if using standalone: delete any .jar file in one of those folders).
Sure I can try connecting, tell me your IP or your servername 
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Grass please! I need to be able to replace grass. 
In the works 
Coming from someone who has played at least 800 hours in an IOQuake3-based game, I certainly won't complain if the movement speeds are boosted a bit.
...Though I doubt the developers here have any plans to implement strafe jumping or rocket hopping any time soon. 
Yes, I think increasing the movement speed makes sense. At least when walking on solid grass-free ground. Rocket jumps would be awesome, perhaps that will work for creative, due to godmode xD
should add a jetpack or something instead of F2 fly mode 
We can consider something like a jetpack, since we definitely want to feature modern (and perhaps also partly futuristic) elements. Not sure, still far away from something like that^^ But F2 flymode will disappear in survival mode anyway in the future 
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Das ist momentan noch nicht möglich, aber ein guter Vorschlag, werden wir mal im Hinterkopf behalten 
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Bitte einmal die neueste Version ausprobieren, wir brauchen Feedback ob dieser Fehler (bzw. die Multiplayer Fehler im Allgemeinen) behoben sind 
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Hi folks,
A new update (version 0.5.1.2) is available! Finally the multiplayer related issues should be fixed now
But please check it out, we need your feedback if multiplayer works now or if there are still any problems. We will fix any further issues as soon as possible.
You also need to update your dedicated servers.
This update also does a change to the serverbrowser, it should no longer have a long delay when clicking on "Multiplayer" or when refreshing the serverlist. Apart from that, we did some smaller changes and bugfixes, see the full changelog:
__________________________________________________
Bugfix 2014-12-16:
- [Change] Serverbrowser updates serverlist now using multiple threads (should cause no delays now)
- [Change] Now you automatically return to multiplayer menu when connecting to a server goes wrong
- [Change] Reduced healthpoints of animals
- [Change] Increased opening speed of scoreboard (when pressing tab)
- [Bugfix] Fixed multiplayer "connection error" bug (need feedback!)
- [Bugfix] Fixed erroneous LUA events (PlayerEnterChunk and PlayerEnterWorldpart)
- [Bugfix] Max players setting (multiplayer) should work now correctly
- [Bugfix] Serverlist no longer stops updating when a server is not reachable
- [Bugfix] Fixed illegal state error which occurred sometimes in multiplayer
- [Bugfix] Fixed some NPC related issues (causing different problems)
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Okay, kannst du vielleicht mal probieren, die [Windowstaste]+R zu drücken, cmd einzugeben, und in die Eingabeaufforderung "java -version" einzugeben (ohne Anführungszeichen). Am besten, während Java 7 (bzw. die alte Java
Version installiert ist (also die Version, womit das Spiel nicht startet).
Bitte einmal den Output dann hier posten 
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Please be patient, currently there is a bug in multiplayer we are already working on. We are sorry that multiplayer doesn't work properly right now.
About the "can't authenticate" problem: This might be related to a firewall, it says it can't connect to the HIVE for authentication.
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Derzeit kein Unterschied. Um einen "semi-creative" Modus zu aktivieren, musst du in die Console (^ oder ` Taste) "setgametype 1" eingeben 
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Spezielle Dachtexturen sind in Arbeit 
Was die Ecken angeht: Ich weiß welche du meinst, die werden ebenfalls noch hinzukommen.
Neue Blöcke über LUA einbauen ist aber leider erstmal nicht vorgesehen, LUA läuft wirklich rein serverseitig, und bestehenden Game Content erweitern bzw. in dieser Hinsicht sogar Kernelemente zu verändern bedarf schon richtiger Mods 
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Yes, it is possible that the current multiplayer issue prevents you from connecting.
But it is also possible that your firewall or antivirus program, @Degalbro, is blocking the connection. What antivirus program do you use? You can try to temporarily disable both, and then try connecting again.