Posts by red51

A new update is now available, introducing "Points of interest" and many more changes!
Latest hotfix: 0.9 (2025-11-05)

    @Nova hat in dem Fall recht: Besser geeignet ist in der Tat das "erweiterte Bausystem" mit Balken und Brettern. Demnächst werden da auch noch Metall- und Steinelemente hinzukommen, das sollte eigentlich weitestgehend großen Spielraum schaffen :)

    Glad to hear it's working now! :thumbup:
    Adding the serverversion to the filename makes sense, thanks for the suggestion!


    (Freut mich, dass es jetzt klappt! Die Serverversion dem Dateinamen hinzuzufügen macht Sinn, vielen Dank für den Vorschlag!)

    We are aware of this problem ;) It happens when the items are outside of the collision area. To avoid that they fall out of the map, they are simply freezed in that case.
    We will find a solution for that in the future, but it currently has a low priority.

    That would make sense! But there are indeed a few textures which use the alpha channel, especially plant textures :/
    Another problem about using the alpha channel for displacement or specular maps is, that the creation of texturepacks would be a little bit more complicated (simply replacing a texture is obviously easier than baking the information into the alphachannel^^).


    We will have to see in the future how we will handle this ;)

    Either you used the "item" command (do you have Admin rights?) wrong, or an Admin gave you an invalid Item (via "give" command).
    Only an Admin can fix it by wiping your inventory (he has to access the worldfile via a sql program, navigate to the "inventory" table and clear the "inventory" field related to your playerid)...

    Ein findiger Modder sollte einfach ähnlich zu einem MCedit ein Export Tool coden mit dem man die Voxelinformationen exportieren und am besten auch wieder importieren kann. So wäre es möglich Gebäude in einer neuen Welt zu platzieren.


    Das planen wir eigentlich schon von Haus aus für den Creative Mode (aber die Baupläne sollen prinzipiell auch diesen Zweck erfüllen) :)

    Ja so eine Option ist geplant. Über die Art, wie das von der Steuerung her gelöst wird, machen wir uns noch Gedanken ;)

    @green777: Thanks for the nice words :) We could change the behaviour of the compass, so that it will always point to your spawn. It depends on what other users think about it ^^
    Locks for doors and chests are definitely planned. Currently the best way to protect your land and chests in multiplayer is to use the AreaProtection script (or in other words: Join a server with LUA scripts enabled, and ask the admins, what their script does exactly)^^

    The problem I can see with a 'step ladder' is that it's a fixed height, and requires 2 anchor points.
    How about an 'extension ladder'? It can be extended (within reason) way beyond what a step ladder can reach, and only requires 1 anchor point.


    Yes it's true, the stepladder will have a fixed height. It's mainly intended to help you when building rooms with a regular height (so that you can always reach the topside of a wall).
    Something like an extension ladder would also make sense, we will put it on our todo-list ;)

    We are planning to introduce a stepladder (which can be picked up), that will help to reach the topside of a wall.
    Apart from that we are also planning to add scaffolding elements, but they're most likely suited for bigger buildingprojects ^^