Hi folks,
the next update is available, albeit with some delay. Yes, we know, there was little too much delay We promise that the next update definitely won't take so long
Anyway... this update mainly introduces a new feature, "custom images". Please note that this feature is still work in progress, so it may not always work as expected.
Here you find more information about this feature: Custom Images
Among this, we also did some small changes, e.g. the settings menu is now also accessible ingame, and some critical bugs have been fixed.
If you find a bug, report it to us, so that we can crunch it
Currently known bugs:-On some graphic cards, custom images may be totally overexposed
-In some rare cases, images may have strange lighting issues
-Deleting images in imageselector is supposed to destroy instances of this image in the world. Unfortunately, this currently only works with images placed during the same session. After a serverrestart, they won't get deleted automatically
-When playing in fullscreen mode, and opening the fileselection dialog, it switches you to the desktop and you have to switch back to the game manually
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Changelog:
- [New] Ability to upload custom images from your harddrive and place them in the world. Single- and multiplayer support
- [New] ImageSelector to manage your uploaded images
- [New] Items despawn now after a given period of time (despawn time can be changed in the config.properties)
- [New] Added tooltip texts to items (hover an item in inventory to see its name)
- [New] Objects in your inventory are now labeled
- [New] Settings menu is now also accessible ingame
- [New] New items craftable: poster, one-man tent, flashlight
- [New] Gameserver now refuses clients with mismatching version
- [Changed] Errorlogs provide much more accurate information now
- [Changed] You can now keep the count increment and decrement buttons in crafting GUI pressed to quickly change the count
- [Changed] Some critical network packets now use different channels to generally speed up multiplayer
- [Changed] Updated some gametexts
- [Changed] New application icon for launcher and game
- [Bugfix] Connecting to an invalid IP no longer crashes the game
- [Bugfix] Loading worlds in singleplayer works faster now (no longer spending time with "Preparing...")
- [Bugfix] Fixed erroneous door collision when placing more than 1 object in the same chunk
- [Bugfix] When picking up an objectkit, the resulting object is no longer messed up
- [Bugfix] You now gain the correct amount of resources when crafting. Example: Now you get 4 planks out of 1 logpiece
- [Bugfix] Fixed erroneous loadingbar when returning to main menu and reloading a world
- [Bugfix] Fixed wrong worldlist in singleplayermenu after changing it while the game is started
- [Bugfix] Fixed wrong size of world entries after changing the resolution
- [Bugfix] Fixed a bug that messed up the client-server synchronization of worlditems in rare cases
- [Bugfix] Fixed a bug that caused an error spamming the log, which slowed down the game
- [Bugfix] Aborting the loading procedure no longer crashes the game
- [Bugfix] Fixed a bug that caused message dialogs to disappear behind other gui objects