True words. We will speed it up ![]()
Posts by red51
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Oh yes! Wanted to implement that a few versions ago already. Will hopefully be in the next update

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(sorry red,I couldn't resist)
No problem, it's awesome when questions by the community are already answered by the community
We're currently very busy so it may take a while until we can answer^^ -
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In the works!

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F1 ist tatsächlich ein wichtiger Hinweis

Du kannst Planken auch in Reihe platzieren wenn du die linke Maustaste gedrückt hälst, währenddessen mit + und - die Lücke zw. einzelnen Elementen anpassen, du kannst mit Enter "modulares bauen" aktivieren, d.h. Planken snappen automatisch an andere heran, mit STRG kannst du manuelles Positionieren einschalten (und mit Pfeiltasten dann bewegen) und mit G natürlich das altbekannte Grid aktivieren (was mit + und - ebenfalls eingestellt werden kann).
Definitiv komplizierter als Blöcke, aber es sollte machbar sein
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Wir wollen uns bei dem, was Tiere oder Monster droppen, schon halbwegs an die Realität halten bzw. sie plausible Dinge droppen lassen (also bei Tieren nur das, was sie natürlicherweise auch hergeben würden [zB Fell, Fleisch etc.], bei Monstern ggf. auch Ausrüstungsgegenstände die sie offensichtlich bei sich tragen)

Zur eigentlichen Frage zurückkehrend: Blueprints sind geplant, stehen auch in der Featureliste auf unserer Homepage drin

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Is there perhaps a new log you could provide?
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Do I have to update my server if a new Update comes out?
Yes, currently you still have to update dedicated servers manually. -
The server you wanted to join uses a newer version of the game than your client. Please update your client (perhaps restart Steam so it finds the newest update).
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Nothing really suspicious in the log files.. it appears the server was running out of sync for some players towards the end.
About the players who connected and instantly disconnected: Perhaps they don't have downloaded the latest bugfix yet?
Only thing I can see in the log files: You should remove the output from the area protection script "New chunk: ...", especially frequent outputs (and the new chunk happens quite often, especially when there are several players online) slow down the server. But I doubt this is related to the initial problem... -
Thanks

We also released a small bugfix_________________________________________________________
Bugfix 2014-12-14:- [Change] Reduced frequency of animal idle sounds
- [Change] Server in the serverbrowser are now colored red when they are using a different version of the game
- [Bugfix] Fixed problem when loading a world (or connect to multiplayer) with lots of animals (also new dedicated server files required!)
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Glad to hear it's working!

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Alright the problem should be fixed now! It was an old bug, caused when a lot of animals exist in the world. Thanks for the log file @Absalom, without the log, it would have been pretty difficult to find this bug
If any issues still occur: Please let us know!Note: The client also needs to be updated. If Steam does not find the update immediately, just restart it.
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We will fix it asap! Expect a new update shortly
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Please don't compare a predefined world with a dynamic world, two different pairs of shoes

You should try lowering your graphics settings, especially Ambient Occlusion is a very costly effect. -
It should be fixed in the latest version
