Posts by red51

The official Rising World Soundtrack is available!
You can also get the Soundtrack on Steam

    I know im just so excited for this game!


    Hehe, glad to hear that :) Perhaps we can soon implement something like batteries for flashlights and penlights. You see when you're on low battery when the light becomes weaker and starts flickering. Not the same as the generator that runs out of fuel and affects all lights in your mine, but better than nothing :D

    Hi folks!


    Today we want to make a very important announcement, to be precise, several announcements. Let's begin:


    1. We are going to change the name of the game to "Rising World" :!:
    Some people already told us in the past to change the name, since "Concept" is difficult to find on Google or Youtube. Apart from that, the name "Concept" is also misleading, because some people think this game is just a concept. So the name will finally be changed within the next 2 weeks, the new name will be Rising World. All old domains will redirect you to the new domain http://www.rising-world.net



    2. Steam-Release :!:
    Yes, that's true: The game will be available on Steam within the next 2-4 weeks. We will inform you as soon as it is available there. Optionally you can still get the game via our homepage.
    Important: Everybody who already purchased the game can get a Steam key if desired! We will give you all instructions as soon as the game is available on Steam.



    3. New Website, new Launcher, Multilanguage-Support :!:
    We're completely reworking the current homepage, it will make a much fresher impression. The new homepage will be online when we "officially" change the name of the game.
    Apart from that, we're also reworking the current launcher of the game (also offering a signed launcher for MacOS). This also introduces Multilanguage-Support: For the beginning, you can switch between English (default language) and German. More languages will follow in the future.


    4. Next Update: Animals :!:
    This is probably one of the most demanded features: Animals. We're already working on them. We need 2-4 weeks until they're fully ready. The first animal update will contain those animals: Pig, Cow, Chicken, Sheep, Goat, Rabbit, Bear, Moose, Fox. As soon as more bioms will be implemented, we will add more animals.
    We're also working on different monsters, among others Mummies, Skeletons, Orcs, Trolls etc., but we can't say for sure if they will be ready in time with the animals, or shortly afterwards.


    Finally a few screenshots of some animals:









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    Additionally we also released a small update, containing some changes and bugfixes:

    • [Change] Tooltips in inventory are now enabled for all items
    • [Change] Updated tree falling physics, please give us feedback if it's better now
    • [Change] Improved grass cutting (grass no longer reappears at already cut spots)
    • [Change] Improved static light affection for items
    • [Bugfix] Fixed problem of crashing game when placing blocks on constructionelements (just in some cases)
    • [Bugfix] Fixed wrong static light calculation for objects
    • [Bugfix] Fixed issues with ingame screenshots

    Yeah that's true ^^ Ores are one of the top priorities currently, but first we're going to implement animals ;)

    [...]I am just wondering, why has the background tree this white looking color? Beside the tree are also some weird white looking spots.


    That's a good question. Seems to be shader related. Haven't seen this issue before, perhaps it can be solved by installing a newer driver version for the graphics card?

    Wow! 8o This greenhouse is looking amazing, that's really fantastic! It's a pretty cool combination of the block building system and the extended construction system, excellent work! :thumbup:


    About the bug: I'm sorry about that, and it's a pity that this is now slowing down the progress on your world. Thanks for the exemplary bugreport, the bug is fixed now, we will provide the bugfix this afternoon/evening.

    Oh, but it's definitely recommended to have the x64 Java installed on a x64 OS :) Only in rare cases our game runs when only x32 Java is installed on a x64 OS, but then other strange things may happen (for example missing textures etc.) =O

    Ok thanks for the information! This issue often happens when there are tight spaces, mostly in caves. When you try to push the player against it, he sometimes falls through the floor. In those cases it's helpful when pressing F2 fast enough, this enables flying and you can return to the surface safely (I know, it's not a real solution, but a workaround) ;)


    Using the command goto #spawn may also often cause to fall through the ground. The player gets unfreezed too early before the collisions are not fully loaded. We do something against it.


    Falling through the ground just while walking on the surface should not happen, I hoped it was already fixed. Darn! ||