Posts by red51

The next update will be available between Monday, April 28 and Tuesday, April 29

    Hi,


    erstmal vielen Dank für dein Lob sowie die vielen Vorschläge! :)


    Zu 1: Da wird noch ne Menge kommen in Zukunft. Verschiedene Erze, Ton, Marmor, biomabhängig natürlich auch Sand, Sandstein, Schnee etc. ;)


    Zu 2: Das mit den Dinosaurierknochen ist echt ne klasse Idee, steht ab sofort auf unserer Liste! :thumbup:


    Zu 3: Sowas wie Zugbrücken sind geplant, das werden wir zusammen mit weiteren Türen (Doppeltüren, Scheunentore etc.) einbauen. Eine Seilbahn wäre auch eine interessante Idee, wir behalten das mal im Hinterkopf, wird aber wohl noch ein kleines bisschen dauern bis das drin ist. Wie genau das mit Wasserrädern, Windrädern etc. aussieht, können wir leider noch nicht so genau sagen.


    Zu 4: Wir wollten diese Funktion eigentlich eher in Form einer Karte als Item integrieren ^^


    Zu 5: Das wäre auf jeden Fall sinnvoll! Aber auch das dauert leider noch ein wenig...


    Zu 6: Also prinzipiell kann ein anderer Spieler deinem Spiel beitreten. Er muss nur deine IP kennen (findest du zB unter http://www.wieistmeineip.de), und kann dann unter Multiplayer->Connect To IP direkt connecten. Allerdings müssen - wenn du über Internet spielen willst - die notwendigen Ports freigegeben worden sein (4254-4258 TCP und UDP). Wenn das nicht möglich ist, könnt ihr auf direktem Wege nur über LAN bzw. zB. Hamachi spielen.
    Das alles ist auch in diesem Thread nochmal beschrieben (leider nur auf englisch): Hosting a multiplayer game


    Zu 7: Auf jeden Fall! :)


    Zu 8: Das wird alles noch kommen, dauert nur alles ein kleines bisschen...


    Zu 9: Also Monster sind eigentlich schon fest eingeplant. Allerdings wird es die Möglichkeit geben, Monster und Tiere getrennt voneinander ein- und auszuschalten ;)


    Zu 10: Wie meinst du das genau? Zum Glätten von Erde haben wir ja kürzlich die Harke eingebaut, um Stein zu glätten wird wahrscheinlich noch sowas wie ein Vorschlaghammer o.ä. kommen. Oder meinst du eine Walze als Fahrzeug?


    Zu 11: Das ist leider nicht so einfach in das jetzige Blocksystem integrierbar. Wir hatten vorgesehen, dass man für alle Feinarbeiten oder speziellen Sachen das erweiterte Bausystem (also bspw. die Holzplanken, die frei platziert und rotiert/skaliert werden können) verwendet. Wir werden dieses demnächst noch um weitere Bauelemente erweitern (Holzbalken, Steinplatten etc.).

    Uhr bzw. Kompass müssen sich in deinem Inventar in den Equipment-Slots befinden, damit du sie per Hotkey aufrufen kannst. :)


    Ansonsten musst du O und K gedrückt halten, um Uhr/Kompass anzuzeigen. Wenn das nicht funktioniert, kann es sein, dass du versehentlich die Steuerung in den Settings->Controls umgestellt hast (Clock und Compass)?

    I have all settings on highest now as you will see in like part 6 for sure I believe when I post it mid next week and you can see the whole thing at once I believe (its not all done), I changed the settings before but I forgot to hit "save settings" after lol :Z


    Sounds great, I'm excited to see it on max view distance, it makes the game look much nicer (at least if the computer can handle it) :)

    Thanks for the cool suggestions! :)


    Rake: So if I got you right, you want that the rake behaves the same when using left click, and when using right click it should raise the terrain a little bit (still smoothing) instead of lowering it? To tell you the truth, that's already implemented but not available in the release version. We will enable that feature again for the next release.


    Watering can: That's a good idea! We already realized that it's an issue that you cannot turn dirt into grass. In the future, grass will regrow automatically, but the watering can could be useful to increase the speed.


    Tool rack: That's planned in the future ;)


    Bucket and half barrel: Good idea, we will implement that (at least the half barrel will be a placeable object, not sure about the bucket, currently it's only planned as an item)


    Fences/Fence Gates/Chicken wire: That's planned. We will implement that as soon as we have some time for it

    So you connected via multiplayer (connect to localhost)? It's an interesting situation ^^ Technically, you just connected to your own "server". Only thing that messes your inventory is the fact, that you're still the same user. We should implement a restriction, that a client cannot connect multiple times to the same server (in this case it's funny, but on big multiplayer servers that could be a serious issue) ;)

    Quote from DrohtinDev

    Arround minute 24:11 you can see some issue with the map. Is this a known bug or something new?


    That bug sometimes occuers, but only on some systems. Unfortunately not fixed yet


    Quote from DrohtinDev

    So when you "zoom out" the building becomes partly invisible (I assum this is some kind of LOD). Are you planning to make a step between (between full model and nothing)? For sure such big objects are a problem.


    Indeed, that's not going to be easy. But we will work on that in the future. Only solution at the moment is to increase the "detail distance" in the settings.

    A small bugfix is available! :)


    ____________________________________________
    Changelog Bugfix 2014-11-12:

    • [Change] Slightly reduced speed of rake
    • [Change] You can no longer break certain elements in "creative mode" (by command), for example a scythe no longer breaks blocks etc.
    • [Bugfix] Fixed an error when using the rake on blocks (in creative mode by command), which messed up the block data
    • [Bugfix] Fixed bug that gaves you dirt when cutting grass with scythe or sickle

    Awesome thank you!!! Just what I was looking for. Was just going to start a cobble stone path but was going to take forever now I just need the rake to finish my path


    Glad to hear that! :) Please let us know how this tool can be improved. Perhaps we also change the behaviour, that you can determine if the rake should turn the ground into dirt or something else (like sand, or gravel)...


    Also any news of Stairs being introduced anytime soon?


    What do you mean exactly? Stairs (as blocktype) are already in the game. Or do mean corner elements for stairs?

    A new small update is available! It does not introduce animals yet, but contains a lot of bugfixes, changes and brings a new tool: A rake, which is used to smooth out the landscape (you cannot smooth stone with it). It also turns grass into dirt.


    Please give us feedback for this new tool, and tell us how to improve it :)


    Please keep in mind that this is a "work-in-progress" tool, i.e. we will change the behaviour it in the future. The animation is also not the final one, and there is still one known issue with it: When smoothing out a small hole, you may fall through the floor. If that happens, press F2 as soon as possible to enable flying, which allows you to return to the surface safely :!:


    Apart from that, we also changed some game mechanics: First of all, the scythe and sickle were updated, they have a secondary action now. When using the primary action, they behave as before, i.e. cutting and removing grass. But when using secondary action, you only shorten the grass, instead of completely removing it.
    We also changed the vertexcalculation for worldgeneration, which causes the world to generate now up to 40 % faster!


    Last but not least, this update also contains major bugfixes: We fixed the screenshot bug, *finally* fixed the SSAO-bug on MacOS and Linux, and also fixed some other bugs.


    ____________________________________________


    Full changelog:

    • [New] New item: Rake, which is used to smooth out the landscape (and turns grass into dirt) (WIP)
    • [Change] When using secondary action with scythe or sickle, you only shorten the grass instead of completely removing it
    • [Change] Changed tooltip texts for sone, dirt etc.
    • [Change] Removed vertexsharing for terrain, world generations now up to 40 % faster (causing more vertices in the scene, but that should be no problem)
    • [Bugfix] Fixed the SSAO bug (unable to start the game when SSAO was enabled) on MacOS and Linux
    • [Bugfix] Fixed screenshot issue (white borders) on some machines
    • [Bugfix] Fixed the bug that you did not receive any resources from digging on terrain surface
    • [Bugfix] Fixed crash when placing blocks on construction elements in some cases
    • [Bugfix] Fixed wrong itemcount when exchanging items in inventory
    • [Bugfix] Fixed crash on Linux, related to erroneous shader
    • [Bugfix] Fixed erroneous vertexcalculation, causing missing grass and collision for some chunks
    • [Bugfix] Fixed a crash on Linux when using the ingame filebrowser for image upload

    Sounds very interesting :D I'm sure it's a pretty cool feature to see the very early days of your worlds! But as you already expected, this feature will only be available in the future ^^
    From a technical point of view, it would be relatively easy to restore the "initial state" of the world (before you've built anything). So that would be no problem. But if you want to visit different states of your world to see the beginnings of all your buildings, that would be more complicated... We would have to store each "state" of the world. Though our worlds require extremely small hard disk space, we have to specify how often the world should be saved (e.g. a daily save still produces a lot of extra data).

    Echt klasse! :thumbup: Gefällt mir richtig gut!


    Wow, echt nen richtig schickes Haus, muss ich schon sagen!! :) Sehr gute Arbeit!
    Steht die Inneneinrichtung bereits? Ich wäre mal gespannt, auch Bilder von den Innenräumen zu sehen ;)