Is this an Intel HD 3000? Please keep in mind that this card does not meet the minimum requirements. In this case, the driver is too old: The old Intel drivers had a bug concerning OpenGL, Intel already fixed it in newer versions.
So updating should solve the issue.
Posts by red51
A small new update is available now!
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Strange issue
Never seen before. Does this error occur often? Perhaps your graphics card just had a bad day, did you try restarting your computer (sounds odd, but may work miracles)? -
Sorry for the late response!
Unfortunately, only one event can be linked to a function. Otherwise it would make things really complicated (especially when coming to callbacks and return values).
You could create a central function which calls all other functions:[lua]function playerCommand(event)
motdCommands(event);
areaProtectCommands(event);
end
addEvent("PlayerCommand", playerCommand);function motdCommands(event)
-- code
endfunction areaProtectCommands(event)
-- code
end[/lua] -
This is your computers username, we don't have any private information about any player (only nickname and email). It is used as a fallback when connecting to the hive was not possible. Usually in this case you should not be able to connect to a server (as long as hive_verification is true, should be by default).
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1. Will it be possible to make books in a future build? If that happens then will we be able to place those books on our bookshelves in a precise way? For some people it is fun to arrange a book shelf to their own liking.
Sounds interesting, we will keep this in mind and think about if and how we can perhaps implement that
2. Will it ever be possible to create keys for specific doors in the game? This would be very fun to use, especially in multiplayer games. Perhaps different key styles for aesthetic purposes. Also, it might be possible to make some keys that are more difficult to pick than others. I have not quite thought that last bit through all the way, but there might be something to it.
This is planned. Especially LUA scripts (requires still suitable events for that) will be very powerful in that manner. But keys and Locks are also planned.Why different key styles? Maybe should make it possible to break into doors with some high skill levels
Also a good suggestion, always loved lockpicking in games
3. The posters that can be placed in game are great. Would it be possible in the future to build wood or plastic frames to put around them? Depending on the look a builder was going for this could add a lot to a structure.
Can't say for sure. It was initially planned, but then we had no more time to think about it any more^^ But @Quezaxs tip is a good workaround.Also, you should be able to upload bigger sizes pictures (maybe not on multiplayer though due to server limitaitons)
We will add this setting to the game menu!
In multiplayer, the image size can already be specified in the server.properties file
For a picture frame, you can use the window frame put glass in it and place the poster on the glass.
It would be nice if posters pointed at an empty frame snapped to fill it, like glass does.
Good point, we will keep that in mind!
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True words. We will speed it up

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Oh yes! Wanted to implement that a few versions ago already. Will hopefully be in the next update

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(sorry red,I couldn't resist)
No problem, it's awesome when questions by the community are already answered by the community
We're currently very busy so it may take a while until we can answer^^ -
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In the works!

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F1 ist tatsächlich ein wichtiger Hinweis

Du kannst Planken auch in Reihe platzieren wenn du die linke Maustaste gedrückt hälst, währenddessen mit + und - die Lücke zw. einzelnen Elementen anpassen, du kannst mit Enter "modulares bauen" aktivieren, d.h. Planken snappen automatisch an andere heran, mit STRG kannst du manuelles Positionieren einschalten (und mit Pfeiltasten dann bewegen) und mit G natürlich das altbekannte Grid aktivieren (was mit + und - ebenfalls eingestellt werden kann).
Definitiv komplizierter als Blöcke, aber es sollte machbar sein
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Wir wollen uns bei dem, was Tiere oder Monster droppen, schon halbwegs an die Realität halten bzw. sie plausible Dinge droppen lassen (also bei Tieren nur das, was sie natürlicherweise auch hergeben würden [zB Fell, Fleisch etc.], bei Monstern ggf. auch Ausrüstungsgegenstände die sie offensichtlich bei sich tragen)

Zur eigentlichen Frage zurückkehrend: Blueprints sind geplant, stehen auch in der Featureliste auf unserer Homepage drin

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Is there perhaps a new log you could provide?
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Do I have to update my server if a new Update comes out?
Yes, currently you still have to update dedicated servers manually. -
The server you wanted to join uses a newer version of the game than your client. Please update your client (perhaps restart Steam so it finds the newest update).
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Nothing really suspicious in the log files.. it appears the server was running out of sync for some players towards the end.
About the players who connected and instantly disconnected: Perhaps they don't have downloaded the latest bugfix yet?
Only thing I can see in the log files: You should remove the output from the area protection script "New chunk: ...", especially frequent outputs (and the new chunk happens quite often, especially when there are several players online) slow down the server. But I doubt this is related to the initial problem... -
Thanks

We also released a small bugfix_________________________________________________________
Bugfix 2014-12-14:- [Change] Reduced frequency of animal idle sounds
- [Change] Server in the serverbrowser are now colored red when they are using a different version of the game
- [Bugfix] Fixed problem when loading a world (or connect to multiplayer) with lots of animals (also new dedicated server files required!)
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Glad to hear it's working!
