I'm not able to fetch the new server files. Downloading from rising-world.net still gives me the files for 0.5.1.3.
Hmm.. checked it again but it is 0.5.1.4 for me ![]()
I'm not able to fetch the new server files. Downloading from rising-world.net still gives me the files for 0.5.1.3.
Hmm.. checked it again but it is 0.5.1.4 for me ![]()
First of all: HAPPY NEW YEAR TO ALL USERS! 
A new update is available, which does not bring very much content, but a lot of important changes!
First of all, an important change concerning Steam is done: The game is delivered with an own JVM now. This means that it does not matter anymore which Java version is installed on your computer. Even if no Java is installed at all, that should be no problem.
Please not that this change only affects Windows, on MacOS, you simply need to install the JDK.
We will add this for the standalone at a later time.
Apart from that, we added new LUA objects and events, for example events when players interact with chests. Effectively you can now restrict players to steal items from other players chests now via LUA scripts.
We are also updating our basic area protection script right now (so that objects, constructions and chests are now also protected), it will be available within the next hours (unfortunately, the release of the area protection script is delayed. It can't take very long until it is ready, please be patient).
This is another important step forward to prevent griefing.
Last but not least this update contains several smaller changes and some important bugfixes. See the full changelog below.
Changelog:
Erstmal vielen Dank für dein Lob! ![]()
Bitte probiere mal das neueste Update aus, das hat dahingehend etwas geändert, vielleicht ist das Problem dadurch behoben.
There are two problems according to the errorlog:
Graphics: Intel(R) HD Graphics Family Vendor: Intel OpenGL version: 3.1.0 - Build 8.15.10.2462
This indicates that this is most likely an Intel HD 3000. The version 8.xx does not work with the game, since this driver has some bugs related to OpenGL. Intel already fixed the bugs for later driver versions, so you should update your Intel driver.
If you have a secondary graphics card alternatively, you need to assign it manually to the game ![]()
com.jme3.asset.AssetNotFoundException: MatDefs/General/StaticLightingMaterial.j3md
This indicates that some gamefiles are missing (maybe something went wrong when downloading). Just download the game again. But if you have reinstalled the game anyways, this problem might be solved already (only the problem with the graphics card remaining^^)
Unfortunately we can't give an ETA yet. Currently we are doing some changes to the game and bugfixes, after that, we start working on more animals and monsters. It won't take too long until ores are in the game, but don't expect them in the next few weeks ![]()
When getting stuck at world loading, it's most likely something related to your graphics card. Have a look if there is an errorlog in your game directory, please post it here, it contains useful information.
In most cases it's related to an Intel HD graphics card, in combination with an outdated driver. Please note that even if you have a secondary graphics card, the game often only uses the weak integrated Intel HD, so you have to manually assign the more powerful adapter to the game.
Btw., you find out which graphics card is used by typing "graphics" into console (works in main menu, press key ^ or ` or ~).
The best way to show the FPS is to press F9 (or alternatively, type fps into console), since F3 also lowers your framerate a little bit (to gather all debug information^^).
But there was no change that should have a noticeable impact on framerate
Does it happen in singleplayer only, or also in multiplayer?
Will be done! ![]()
Partly it's random
Always difficult to say, and we don't want to make promises: We don't like it to announce a feature, then we find out that the implementation causes more problem than thought, so it takes longer until the feature is ready, and we have to delay the update ![]()
But the next "bigger" topics we are working on is more animals, monsters, ores and dungeons
Steamkey is only for customers who purchased the game before 3rd of December 2014 ![]()
D.h. der Server bekommt bereits einen Fehler wenn du ihn startest? Dann wäre der Serverlog vielleicht ganz hilfreich.
Wenn du über Netzwerk connecten kannst, aber nicht über Internet, dann scheint die Verbindung noch irgendwo blockiert zu werden. Hast du alle Ports (4254-4259 TCP und UDP) freigegeben?
Also der Patch , der bei euch als Download angeboten wird , ist ja nur für die NON-Steam version!! Was soll ich da jetzt machen? Bezahlter Server den man nicht Nutzen kann....ist ein wenig blöd und die Mitspieler Fragen schon was nun ist! Lieght nich an euch....aber macht bei ZAP mal Druck!!
Also falls du den dedicated server meinst: Der gilt gleichermaßen für Steam und für Non-Steam ![]()
Falls du manuell über FTP updatest, musst du den Server vorher beenden, dann die server.jar und den lib Ordner austauschen.
Glad to hear it's working now! ![]()
Alright, thanks! I hope you find something that causes the problem! ![]()
I'm seeing someone getting this issue with the latest version 8 of java but I'm not with version 7.
Can someone here w/ 8 confirm that it works and this isn't a "JavaUpToDate() {return versionNumber.first = '7'}" issue?
If you're using the Steam version and Java is causing trouble, try to enable the latest nightly (rightclick on rising world -> properties -> betas -> nightly 29.12 win 8 fix + own JVM). It uses an own JVM, so it should not matter what version is installed on your computer.
We are working on our wiki, hopefully it will be ready soon. It will give you an overview of all events and functions you can use in LUA, that should be very helpful ![]()
@Donsy: http://www.lua.org/ is a good starting point for learning the basics.
To find out how scripts do work exactly for our game, have a look at our example scripts and perhaps also at the tutorial on IndieDB: http://www.indiedb.com/games/r…/basic-scripting-tutorial
Hallo, die Zeile "Caused by: java.net.BindException: Address already in use" gibt an, dass scheinbar noch eine Serverinstanz läuft. Hast du den Server beendet, als du ihn geupdated hast?
Hey Absalom, we will add Vectors to Lua with the next update which will make the "world to chunk/block position" functions useable
I'll reply to this thread again then.
I guess it did not help? Maybe it's really related to the driver, usually the HD 4000 works fine (except with very old driver versions), but perhaps your driver version still has some issues?