You mean those quickslots, visible when using the mousewheel?
Posts by red51
A new update (0.9.2) is available now!
Latest Hotfix: 0.9.2.1 (2026-05-13)
Latest Hotfix: 0.9.2.1 (2026-05-13)
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The number of saplings you get is really random, between 0 and 2 sapling per tree. If we should change the counts (or regrow times), we are all ears

This approach (saplings spawning when tree is chopped into pieces) was easier than letting them automatically regrow at the stump. Perhaps we change that in the future, but for the beginning, we will stick to that

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quest mode
I don't want to promise too much, but that is indeed planned: It's our intention to let you create custom quests in creative mode (which will be some kind of an "ingame editor"). We hope that the community will create a lot of different quests then (we really want to make the creative mode as easy as possible, but ofc also offer LUA scripting at that point [so that advanced users can do really crazy stuff^^]).But still a (very) long way to go, there are currently a lot of features on the todo-list with a higher priority

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I guess that makes sense, we will do that!

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Sounds interesting, maybe we can take a "modular" approach like for the kitchenettes
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I'm impressed, great work, especially since this work is done without official documentation!

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Great work, really like the new grass tone!

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Oh okay
Yes it's work-in-progress since environmental influences (e.g. lightlevel) are not taken into consideration yet when regrowing. -
Skalierbarkeit ist ohnehin Hauptaugenmerk, schließlich muss man davon ausgehen können, dass (auf Multiplayer Servern) an manchen Stellen hunderte Fackeln oder Lampen auf kleinstem Raum sind^^
Occlusion Culling wird nicht verwendet, ich bin mir nicht sicher ob sich der Aufwand tatsächlich rentiert, da alle Objekte innerhalb eines Chunks ohnehin zu einem großen Mesh reduziert werden. -
Wenn du in die Console "setspawninventory" (ohne Anführungszeichen) eingibst wird dein aktuelles Inventar als Spawninventory genommen.
Um dir die nötigen Items zu spawnen, musst du dann "item pickaxe 1" und "item axe 1" benutzen

Einen "Claimschutz" wollten wir eigentlich nicht direkt ins Spiel einbauen, sondern den Multiplayer so "nackig" wie möglich lassen, und solche spezifischen Dinge von LUA erledigen lassen. Vielleicht ist es sinnvoller, wenn wir ein passendes Skript dafür anbieten?
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Really strange
Maybe you can enable debug console (edit config.properties file in your game directory and set "game_debug_console" to true), when playing the game, you see all relevant output. When stopping the game (and usually also when it crashes), there should be a log file in the "Logs" folder. Perhaps you can send me this log once the error occurs again? -
We will implement it as soon as possible, it will be in the next update!
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Will be fixed in the next update

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Thanks for the feedback!

ist es nicht richtig das deutsch zuerst kommt und dann englisch!?
Nein, denn Englisch ist immerhin die Sprache, die die Mehrheit der Spieler versteht
Aber dass das Spiel plötzlich auf Englisch ist ist ein Bug, wir beheben das so schnell wie möglich!Hey red51, you guys left your names in the default server.properties file as admins.
Oh, thanks for letting us know
We will fix that as soon as possible (we should really stop using the release build for testing purposes xD)I guess trees do not frow from sapplings yet?
They should regrow
It happens in two steps, first the sapling becomes a small tree, and this small tree then becomes a fully grown tree. This process takes around 1 hour, maybe we should reduce the time? -
I guess that makes sense
We will change that! -
Yah im getting the same problem everytime i try to connect to multiplayer server. So i cant play any mp

When you are in the main menu, is the icon in the right top corner red or green? -
Freut mich zu hören, dass sich das Problem gelöst hat
Möchtest du ggf. erwähnen, woran es lag (falls weitere User dasselbe Problem haben)? -
Another update is available! It introduces the tree replanting feature (still work in progress, needs finetuning), as well as an ingame setting to adjust the field of view (FOV).
This update also brings a gift object, which you can interact with

Apart from that, the game now also works when Steam is in offline mode.
*Note for serverowners: You need to update the servers as well, download the latest version from our homepage*
Changelog:
- [New] Option to adjust fov ingame
- [New] Tree replanting, when chopping trees, they drop some saplings randomly. These can be replanted (work in progress!)
- [New] Ability to start dedicated server with launch parameters for max players and port (which override the setting in the config)
- [New] Gift object, serves as a simple chest

- [Change] Changed default fov to 60
- [Bugfix] Grass now gets also removed when placing multiple blocks in a line
- [Bugfix] Multiplayer setting to enable/disable pvp does work now
Bugfix 2014-12-27:- [New] Multiplayer: Serverowners now have the ability to ban players
- [Bugfix] Fixed wrong selected language
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Vielen Dank für den Report!
Anhand der Report Datei ist dein Treiber nicht der neueste. Du hast Version 8.xx installiert,während die neueste Version 15.xx ist. Dummerweise wird es schwierig falls du ein Notebook hast, da du in diesen Fällen nicht immer die Intel Treiber verwenden kannst, sondern auf spezielle Treiber deines Herstellers angewiesen bist. Diese wiederum updaten ihre Treiber nicht immer =/Versuch mal die config.properties Datei in deinem Spielverzeichnis zu löschen. Ggf. ist irgendeine Einstellung gesetzt, die die Intel HD nicht verträgt?
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+ and - maybe can go up by 5 or 10 instead of 1? So each click it goes up by 5 or 10. Then if you want, hold shift for full stack of 64. Place a clear button that says Max to craft all possible of that item. And also between the + and - maybe add a place to type a specific amount. That would please everyone I believe.
But when + and - increases the count by 5 or 10, how to increase the count by 1 or 2 for example? Alternatively, you can hold the + or - buttons, or you can also use your mousewheel when hovering the count label.
The problem with the next button is, that there is not unlimited room on that crafting gui, and placing it next to the regular button may cause the people to accidentally press it...