Posts by red51

A small new update is available now!

    No, with wood planks as construction element I meant those thin planks, craftable at sawbench, which can be rotated and scaled and freely placed in the world ^^ You are talking about the blocks, aren't you?

    The default port 4255 is already in use, either by another program, or by an instance of the game running in the background (by not correctly shutting it down)? Or do you also have a dedicated server running on the same computer?

    This is not a technical limitation, it's a decision on our side to keep things simple (several functions per event become really confusing when it comes to callbacks and results) and also getting better performance result^^


    But using a global table sounds like a good approach!
    LUA things will generally become easier as soon as our wiki is available ;)

    If I restart my game, then it is fine for a little bit, however, it will come back again eventually. Sometimes setting a 'mark' in that area, then walking off, and using the 'mark' to get back also makes me fall through the ground in that area.


    Is it always the same location?
    About the goto and mark commands: They we're not officially working yet, so they may cause you fall through the ground often. It is only strange when collision never loads for an area, i.e. returning to surface by using F2 and still falling through ground.

    1. Planned
    2. Naturally flowing water is a really hard task, especially traveling larger distances (like for rivers). I'd be glad when we have flowing water, or water at all in the game ;)
    3. Yes we can do that^^
    4. Fire is coming soon, as well as firewood ^^

    If someone else has the same issue: Please report it here. The error indicates that communication with steam went wrong. It may be related to server issues with steam (which is happening sometimes, especially now during christmas time).
    But if that error occurs frequently, this is definitely not normal.

    Thanks for the video! This is a different "falling through ground bug" than most others (which are mostly caused by pressing yourself through small tunnels, or because world generation is not fast enough).
    I was hoping that this kind of bug you have was already fixed. Is collision always missing for this location? Or does reloading the world fixes the error? If it is always unplayable, please send me your world, that helps finding that issue (but only if collision is always missing at that location)!
    If the error just occurs sometimes, at random locations, you can fix collision for that area by editing the border of the neighbour chunk (destroy or place a block and/or edit terrain).


    You can also see when collision is missing by typing "collision" in the console (really only a debugging command).

    Endless worlds are indeed not the most important feature at the moment^^ And before implementing endless worlds, we will first add different biomes and dungeons, to have some variety.
    Currently the worldgeneration is somehow endless (the game only knows about your current location), as @Geneo and @Jackah already expected, but floating point precision errors cause the game to become more and more unplayable when walking too far away from the spawn (the playable area is big enough though).
    So we will work on this feature when the time comes ;)

    can we get a road map devs? of what is to be seen in the next update?


    Maybe.. we will think about it ;) I personally don't like it to say which feature will be in the next update exactly, because sometimes not everything during development goes according to plan, and we change priorities while working on new updates. And we really hate it to delay updates because an announced feature is not ready yet^^
    Perhaps we can add some kind of a "long term roadmap", containing the planned features for the next updates

    Standing up after crouching is a little bit buggy currently^^ So the crouch-jump ist theoretically also just a bug :D We can implement something like that if desired, but if not, it will be removed soon ;)

    I mean, the game runs on an Intel HD 3000 (with low fps), but this requires you to update your driver.


    I'm sorry about that, would be cool if you get a better computer which enables you to play the game without any problems :)

    Nahrung ist noch nicht im Spiel, kommt erst später dazu ;) Hunger bekommt man dementsprechend auch noch nicht.

    hallo,
    ich hab das problem, dass ich keine welt laden kann, bzw dass es beim laden abstürtzt.
    hab die version ohne steam, muss immer die 32bit exe ausführen um es überhaupt zu starten.
    ???
    habt ihr vieleicht eine idee?
    danke


    Hast du ein 32 Bit Betriebssystem? Ansonsten ist es - wie @lenko schon fragt - wichtig zu wissen, welche Java Version du installiert hast und ob im Spielverzeichnis ggf. eine errorlog oder hs_err_pid Datei vorhanden ist. Darüberhinaus wäre es auch interessant, was für eine Grafikkarte du hast.


    Hallo Community.


    Fange mal mit den problemen an die da sganze mitbringt.
    Lade ich die Aktuellste Java version runter, will da sgame soweit starten. Ich aber als EIngefleischter Gamer, will natürlich auch andere games (in dem beispiel Technic launcher Minecraft attack of the b team) Zocken.
    Da taucht das andere problem auf. seit der java version 8 Update 25 stellt sich ein fehler mit ein, der es den Minecraf technic launcher nicht ermöglicht die mod pakete zu starten. Eine zwischen lösung hab ich gesucht und wirklich alle durch probiert, aber es klappt einfach nicht. Will sowohl Rising World wie cuh weiterhin technic launcher spielen können. Gibt es da nen weg beides zu berücksichtigen liebe entwickler?


    Würde mich über antwort freuen.


    Also Mindestanforderung für das Spiel ist eigentlich Java 7. Oder benötigt der Mc Launcher eine noch ältere Java Version?