Scythe: I was thinking of the tool as it actually is, and that it is a slower tool than the sickle since it is two-handed and much larger but you cover a wider area per stroke. a progressive step up from the basic sickle.
Sounds good, we will implement that!
Block Based tools/objects: So I do not know how much process automation you have planned for your game. I have built factories in other sandboxes games, and being able to control the size and shape of some of the stages is helpful and give you control over how many resources you want to put toward a certain processes. Plus you can work it in aesthetically to the overall build. Plus I find it adds another level of immersion, if you have to plan and build a blast furnace or then just place it. As I said, just something to think about.
We will definitely think about it and keep it in mind, perhaps we can add this in the future
So I was playing and really liked the fact that you could break logs after chopping up a fallen tree, and would like to that give the player firewood as an optimal wood form of fuel. Also I like when processes and work is handled outside of a interface window. It is a really neat detail that you should leverage into the experience.
Firewood, campfires and everything related to that is currently undergoing preparation And I totally agree with the fact, that handling processes directly in the world without a separate interface window is much better, we try to do that as long as it is possible.
I may have to see if I can learn LUA...
Let us know if you have any questions about that We also need to continue to work on our wiki, unfortunately we lost sight of it in the last time...