Posts by red51

A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.2 (2024-12-30)

    Scythe: I was thinking of the tool as it actually is, and that it is a slower tool than the sickle since it is two-handed and much larger but you cover a wider area per stroke. a progressive step up from the basic sickle.


    Sounds good, we will implement that!


    Block Based tools/objects: So I do not know how much process automation you have planned for your game. I have built factories in other sandboxes games, and being able to control the size and shape of some of the stages is helpful and give you control over how many resources you want to put toward a certain processes. Plus you can work it in aesthetically to the overall build. Plus I find it adds another level of immersion, if you have to plan and build a blast furnace or then just place it. As I said, just something to think about.


    We will definitely think about it and keep it in mind, perhaps we can add this in the future ;)


    So I was playing and really liked the fact that you could break logs after chopping up a fallen tree, and would like to that give the player firewood as an optimal wood form of fuel. Also I like when processes and work is handled outside of a interface window. It is a really neat detail that you should leverage into the experience.


    Firewood, campfires and everything related to that is currently undergoing preparation ;) And I totally agree with the fact, that handling processes directly in the world without a separate interface window is much better, we try to do that as long as it is possible.


    I may have to see if I can learn LUA...


    Let us know if you have any questions about that :) We also need to continue to work on our wiki, unfortunately we lost sight of it in the last time...

    Hey,


    thank you very much for the nice words and your suggestions! :)
    Let's go into detail:


    Rake: Sounds good! Apart from that, we want to introduce something like a shovel to flatten terrain.


    Scythe and mower: That's planned, at least the mower. How about the scythe? What should be the biggest difference to the sickle (affected area, speed) in your opinion?


    Crowbar: Good idea! It will be available for constructions and objects. Not sure about blocks...


    Saw table: We think about that!


    Sideway ramp: Yes, definitely a good point, we're already working on it ;) And don't worry, it has nothing to do with the slope blocks^^


    Half blocks: Sounds interesting, but it's a lot of work, especially when vertical half blocks should also be available. If we really add this as blocks, it will have a low priority. Perhaps we can add something similar for the construction system instead?


    Block based tools/objects: That's a pretty cool feature, but it has some downsides. On the one hand, it's complicated to exactly define how "good" your object will be (in terms of capacity etc.), and it's also complicated to define exact positions (for example, your sitting position for a chair), on the other hand, some people will tend (in multiplayer) to build absurd stuff, and other people will build objects with a high degree of detail, what would be bad for performance :/


    Tooltips: What do you mean exactly? When building a construction element or an object, you can press F1 to see the default keys for it. Or do you talk about more detailed explanations?


    Square fence posts: We will bring woodbeams shortly (which are square and will be suitable as a fence post). Apart from that, we also want to offer a fence "out of the box".


    Ropes/Chains: Sounds good, but I'm not sure if it fits so well with the construction system. At least we already planned something like ropes for the future, but with totally different behaviour than the "static" construction elements. We must think about it ;)


    Canvas/cloth: That should be no problem!

    Genau, momentan gibts den Befehl give, wobei im Singleplayer sind eher die beiden Befehle "item" (um dir selber ein Item zu geben) und "object" (um dir selber ein Objekt, also sowas wie eine Werkbank zB zu geben) sinnvoller. Eine vollständige Liste haben wir leider nicht. Die wichtigsten Befehle aber im Überblick:


    Erstmal allgemeine Befehle:


    setspawn -> ändert die Spawnposition auf die aktuelle Position
    goto #spawn -> teleportiert dich zum Spawnbereich
    kick SPIELERNAME -> kickt den angegebenen Spieler (nur Mp)
    tod 0-23 -> ändert die Uhrzeit
    makeadmin SPIELERNAME -> anderen Spieler zum Admin machen (nur Mp)
    wireframe -> schaltet Wireframemodus an/aus, hilfreich um manchmal Höhlen zu sehen o.ä.


    Um jetzt bspw. Blöcke zu spawnen, benutzt du einfach den "item" Befehl. Der Itembefehl ist wie folgt aufgebaut (letzter Parameter optional): item ITEMNAME MENGE [VARIATION]. Um also 64 Blöcke mit der TexturID 21 zu spawnen, würde man eingeben: item block 64 21


    Abgesehen von Blöcken gibt es noch cylinder, halfcylinder, ramp, stair1, stair2
    Im Anhang findest du eine Übersicht über alle BlockID's ;)


    Alle Items aufzulisten wäre wahrscheinlich etwas umständlich, also hier eine Übersicht über die wichtigsten Items (Beschreibung in Klammern). Hier kann die Variation weggelassen werden, d.h. du benutzt nur den Befehl: item ITEMNAME MENGE


    treelog (Baumstammstück)
    lumber (Holz)
    stick (Stock)
    torch (Fackel)
    clock (Uhr)
    compass (Kompass)
    ironsheet (Metallplatte)
    ironrods (Metallstab klein)
    ironrodm (Metallstab mittel)


    Zum Schluss der "object" Befehl. Damit kannst du direkt ein fertiges Objekt spawnen. Der Befehl ist wie folgt aufgebaut: object OBJECTNAME. Die wichtigsten Objekte sind:


    workbench
    sawmill
    blockbench
    anvil
    piano (zum Zeitvertreib^^)


    Ich empfehle dir, am besten nur die Rohstoffe per Befehl zu spawnen, und anschließend an der Werkbank/Sägebank o.ä. direkt das passende Möbelstück/Objekt zu bauen (denn dort kannst du direkt die Variation anpassen).
    Grundsätzlich machen die Befehle nur Sinn, um sich auf schnellem Wege Blöcke sowie ggf. Grundrohstoffe (wie zB Lumber) zu geben, und den Rest dann regulär herzustellen ;)


    Noch ein anderer kleiner Tipp, der leider auch oft untergeht: Mit F2 kann man fliegen ;)

    Yes, we are aware of this problem. Cutting grass across a large area is hard work indeed. Unfortunately a real lawn mower is a lot of work, but it is definitely planned! I can't say for sure how long it will take until it's ready :/


    In the meantime, you can at least change the spawnposition by the console command "setspawn" (press F12 to open the console). This makes it easier to find your base after you died. In the future, the spawnposition will be updated automatically when using a bed for example ;)

    You're welcome! :D


    We've started working on animals and monsters in parallel, but we still need a few weeks until they're ready. We will make an announcement about animals (with some screenshots and more information) and some other things we're planning to change in ~ 1 week ;)

    Hi folks,


    another small update is now available! It introduces something simple but highly important: Windows. It uses the extended construction system, so you can freely adjust the position, size and rotation. Apart from that, they can be combined with all other types of construction elements (for example with wood planks, to create a windowsill).
    Building a window consists of two steps: First creating a frame (there are 4 different frames available with and without glazing bars), and then inserting a glasspane into it, where you can choose between 3 different types of glass (more will follow).


    In combination with that, this update also introduces a new graphical effect: Refraction, which affects all types of glass. Two of the glasstypes cause a high degree of refraction, so that it's complicated to see details behind it (suits well for a bathroom window ;) ). Of course this effect can be disabled in the settings.


    Have fun with this update! :)


    ____________________________________________
    Full changelog:

    • [New] New constructionelements: 3 different glasspanes and 4 different window frames (with and without glazing-bar)
    • [New] Refraction effect for glass panes (can be disabled)
    • [New] Mousesensitivity can be adjusted in the settings menu
    • [Change] Reduced width of ladders so that they fit exactly to the size of a block
    • [Change] Constructionelements now keep their settings (size, rotation)
    • [Bugfix] Fixed wrong lod-calculation causing holes in the world
    • [Bugfix] Fixed a shaderproblem concerning Intel HD Graphics
    • [Bugfix] Fixed statustext when placing a construction element
    • [Bugfix] Fixed a bug causing missing chunks when loading a world

    Danke für den Errorlog! Es handelt sich um ein Shaderproblem, welches sich offenbar erstmal nur auf Intel HD Grafikchips beschränkt. Ich werde mich in 10-20 Minuten nochmal zu der Sache melden!


    //Edit: Das Problem ist nun behoben. Gehe mal bei dir in den Ordner "data" und dort in "assets", und lösche die "materials.jar" Datei. Beim nächsten Spielstart erhälst du die Meldung, dass Spieledateien beschädigt sind. Einfach "Ja" auswählen, damit er die fehlenden Dateien (die dann bereits den Bugfix enthalten) erneut herunterlädt. Das sollte das Problem lösen. Sollte es dennoch weiterhin bestehen: Sag Bescheid ;)

    Dem Problem sollten wir auf jeden Fall auf den Grund gehen können ;)
    Wird im Spielverzeichnis denn ein errorlog angelegt? Die wäre sehr hilfreich. Falls nein (und wirklich nur falls kein errorlog vorliegt): Bitte drücke im Spiel (Hauptmenü reicht) mal F12 und gib "report" ein, dann sollte eine report-Datei erzeugt werden.
    Bitte lade sie entweder hier im Forum hoch, oder sende sie per Mail an support[at]jiw-games.net

    This may be related to an old bug from a former version, when loading the game without "threaded_loading" enabled. That's weird indeed, since deleting the materials.jar in the previous step should have caused the launcher to redownload all differing files.
    Please try deleting the files "commons.jar", "concept-core.jar" and "server.jar" manually in your data folder and set the flag "game_threaded_loading" in the config to true, then start the game again. Please tell me if that works now.

    Yes, lockable doors and chests are planned, since they're quite important in multiplayer. Our plan ranges from simple keys and combination locks, up to keycards and keypads.

    Thanks for the errorlog! It seems that some gamefiles are out of date. Usually this should not happen. Please go to your game directory, then to "data", then "assets". Delete your "materials.jar" file and then start the game. Now the launcher will tell you that some gamefiles are corrupted, simply click yes to redownload the missing files.


    If the error is fixed then, you can set 'game_threaded_loading' in your config to true again. This speeds up the startup time of the game.

    True :D And yes, ores are pretty important. When we finished work on animals, we bring ores into the game asap ;)

    That's really spooky ?( Especially since this error only occured after the latest update. According to the log, the game either finds no soundfiles, some textures are missing, or it runs out of memory. The latest one could only happen if you made any changes to your system/java, but then an errordialog should be shown. But the missing sounds/textures scenario also makes no sense, since in this case the launcher would also bring up a dialog saying that gamefiles are corrputed or missing.


    Anyway, we're really sorry for this inconvenience! :/


    One last things you could try: Open your config file and set the flags game_threaded_loading and game_use_mxbean to false. Then start the game and if the error still persists, please provide us the logfile again.

    There will only be real life animals ;) But apart from animals, we also want bring monsters into the game, which are of course fantasy ones.


    We will make an announcement about the upcoming animals within the next 1.5 weeks (apart from that, two small updates will come within the same time, but they have nothing to do with animals unfortunately ^^). We already have all models and animations, we're currently working on AI and multiplayer synchronization ;)

    That's spooky... You could try opening the config.properties file in your game directory and change the flag "game_pause_on_lost_focus" to false. Then start the game and check out if it still hangs.


    If that does not work, it might be helpful when you set the flag "game_debug_console" to true, then start the game and when it stucks, either copy the content of the debug window or shutdown the game and upload the latest log file from the "Logs" directory (it will only be created once you have shutdown the game).

    Another bugfix is available! This may help you especially when you had trouble loading an old world (this bug only occured in some cases). Please let us know if you still can't load a world, or when you encounter another problem.


    ____________________________________________
    Changelog Bugfix 2014-10-22:

    • [Change] Application does not pause anymore when losing focus until main menu is reached (can be specified in config)
    • [Change] Construction item is no longer freezed when you change your item and when it was freezed previously
    • [Bugfix] Fixed error when loading an old world
    • [Bugfix] Fixed preview material of construction element in crafting menu