The next update will be available on Tuesday, April 29, in the early evening (UTC+2)
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Hi folks,
another small update is now available! It introduces something simple but highly important: Windows. It uses the extended construction system, so you can freely adjust the position, size and rotation. Apart from that, they can be combined with all other types of construction elements (for example with wood planks, to create a windowsill).
Building a window consists of two steps: First creating a frame (there are 4 different frames available with and without glazing bars), and then inserting a glasspane into it, where you can choose between 3 different types of glass (more will follow).
In combination with that, this update also introduces a new graphical effect: Refraction, which affects all types of glass. Two of the glasstypes cause a high degree of refraction, so that it's complicated to see details behind it (suits well for a bathroom window
). Of course this effect can be disabled in the settings.
Have fun with this update! 
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Full changelog:
- [New] New constructionelements: 3 different glasspanes and 4 different window frames (with and without glazing-bar)
- [New] Refraction effect for glass panes (can be disabled)
- [New] Mousesensitivity can be adjusted in the settings menu
- [Change] Reduced width of ladders so that they fit exactly to the size of a block
- [Change] Constructionelements now keep their settings (size, rotation)
- [Bugfix] Fixed wrong lod-calculation causing holes in the world
- [Bugfix] Fixed a shaderproblem concerning Intel HD Graphics
- [Bugfix] Fixed statustext when placing a construction element
- [Bugfix] Fixed a bug causing missing chunks when loading a world
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Kein Problem, freut mich wenn es jetzt funktioniert! 
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Danke für den Errorlog! Es handelt sich um ein Shaderproblem, welches sich offenbar erstmal nur auf Intel HD Grafikchips beschränkt. Ich werde mich in 10-20 Minuten nochmal zu der Sache melden!
//Edit: Das Problem ist nun behoben. Gehe mal bei dir in den Ordner "data" und dort in "assets", und lösche die "materials.jar" Datei. Beim nächsten Spielstart erhälst du die Meldung, dass Spieledateien beschädigt sind. Einfach "Ja" auswählen, damit er die fehlenden Dateien (die dann bereits den Bugfix enthalten) erneut herunterlädt. Das sollte das Problem lösen. Sollte es dennoch weiterhin bestehen: Sag Bescheid 
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Dem Problem sollten wir auf jeden Fall auf den Grund gehen können
Wird im Spielverzeichnis denn ein errorlog angelegt? Die wäre sehr hilfreich. Falls nein (und wirklich nur falls kein errorlog vorliegt): Bitte drücke im Spiel (Hauptmenü reicht) mal F12 und gib "report" ein, dann sollte eine report-Datei erzeugt werden.
Bitte lade sie entweder hier im Forum hoch, oder sende sie per Mail an support[at]jiw-games.net
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Great, glad to hear that! 
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This may be related to an old bug from a former version, when loading the game without "threaded_loading" enabled. That's weird indeed, since deleting the materials.jar in the previous step should have caused the launcher to redownload all differing files.
Please try deleting the files "commons.jar", "concept-core.jar" and "server.jar" manually in your data folder and set the flag "game_threaded_loading" in the config to true, then start the game again. Please tell me if that works now.
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Yes, lockable doors and chests are planned, since they're quite important in multiplayer. Our plan ranges from simple keys and combination locks, up to keycards and keypads.
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Thanks for the errorlog! It seems that some gamefiles are out of date. Usually this should not happen. Please go to your game directory, then to "data", then "assets". Delete your "materials.jar" file and then start the game. Now the launcher will tell you that some gamefiles are corrupted, simply click yes to redownload the missing files.
If the error is fixed then, you can set 'game_threaded_loading' in your config to true again. This speeds up the startup time of the game.
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True
And yes, ores are pretty important. When we finished work on animals, we bring ores into the game asap 
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That's really spooky
Especially since this error only occured after the latest update. According to the log, the game either finds no soundfiles, some textures are missing, or it runs out of memory. The latest one could only happen if you made any changes to your system/java, but then an errordialog should be shown. But the missing sounds/textures scenario also makes no sense, since in this case the launcher would also bring up a dialog saying that gamefiles are corrputed or missing.
Anyway, we're really sorry for this inconvenience! 
One last things you could try: Open your config file and set the flags game_threaded_loading and game_use_mxbean to false. Then start the game and if the error still persists, please provide us the logfile again.
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There will only be real life animals
But apart from animals, we also want bring monsters into the game, which are of course fantasy ones.
We will make an announcement about the upcoming animals within the next 1.5 weeks (apart from that, two small updates will come within the same time, but they have nothing to do with animals unfortunately ^^). We already have all models and animations, we're currently working on AI and multiplayer synchronization 
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That's spooky... You could try opening the config.properties file in your game directory and change the flag "game_pause_on_lost_focus" to false. Then start the game and check out if it still hangs.
If that does not work, it might be helpful when you set the flag "game_debug_console" to true, then start the game and when it stucks, either copy the content of the debug window or shutdown the game and upload the latest log file from the "Logs" directory (it will only be created once you have shutdown the game).
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Another bugfix is available! This may help you especially when you had trouble loading an old world (this bug only occured in some cases). Please let us know if you still can't load a world, or when you encounter another problem.
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Changelog Bugfix 2014-10-22:
- [Change] Application does not pause anymore when losing focus until main menu is reached (can be specified in config)
- [Change] Construction item is no longer freezed when you change your item and when it was freezed previously
- [Bugfix] Fixed error when loading an old world
- [Bugfix] Fixed preview material of construction element in crafting menu
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It may be related to the focus: If the game is not focussed, it pauses. If you play in window mode, try clicking the games window again so that it gains the focus. Otherwise, when playing in fullscreen, try alt-tabbing to desktop and then return to the game.
But we're also working on a small bugfix (fixing a problem when loading old worlds sometimes), it will be released within the next 1-2 hours. We will change some stuff related to the focus, maybe that fixes your problem 
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Thanks! 
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Does it happen only since the latest update? Any errorlog created?
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A small bugfix is available! Three of the bugs have nothing to do with the latest update, but have been there since a few versions.
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Changelog Bugfix 2014-10-20:
- [Bugfix] Fixed grass removal when placing multiple blocks in a row
- [Bugfix] Fixed somtimes missing grass on distance when chunk was edited
- [Bugfix] Fixed lighting of custom images
- [Bugfix] Fixed SSAO effect for custom images
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This issue should be fixed with the latest version. Please check it out and let us know if the problem still occurs 
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That would be a possibility, something similar was already planned for objects like a crew tent, which would be large enough to go inside. We wanted to introduce a camp bed for example, which has to be placed separately from the tent.
We will think about it
Currently the shelter should be more like a "temporary solution". In the future, it will probably collapse after a few nights. We simply wanted to give you the ability to spend the first night in it, since you won't be able to craft a house before nightfall, and objects like beds or tents will require wool or textiles for crafting that would be difficult to acquire the first day 
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Yes, definitely. We want to introduce several different ores (e.g. coal, iron, copper, silver, gold) as well as different materials (e.g. marble, sand, sandstone). So it's currently just a placeholder that most stuff is made out of stone 