Windows 10 (10.0.0) 64bit (Desktop) Direct3D 11.0 [level 11.1]
Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz, 8 Cores, 2808 MHz
ABRA A5 V11.1 (MONSTER) 16238 MB RAM
Intel(R) HD Graphics 630, 4019 MB VRAM, 2019-09-25, 26.20.100.7263
NVIDIA GeForce GTX 1050, 4019 MB VRAM, 2020-03-13, 26.21.14.4274 (x
Commit: 4cbfc5b4f3a2133361f1d6e28ea5eb52ba5c932e
Branch: master JobID: 2184
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ArgumentOutOfRangeException - Non-negative number required.
Parameter name: capacity
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00000] in <00000000000000000000000000000000>:0
at System.Collections.Generic.List`1[T]..ctor (System.Int32 capacity) [0x00000] in <00000000000000000000000000000000>:0
at RisingWorld.Common.World.HeightmapManager.Initialize () [0x00000] in <00000000000000000000000000000000>:0
at RisingWorld.Common.World.TerrainFactory..ctor (RisingWorld.Common.JIWApplication app, System.UInt32 seed) [0x00000] in <00000000000000000000000000000000>:0
at RisingWorld.Content.Game.InitManagers () [0x00000] in <00000000000000000000000000000000>:0
at RisingWorld.Content.Game.OnPostInitialize () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Application+LowMemoryCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at RisingWorld.Common.JIWApplication.Update () [0x00000] in <00000000000000000000000000000000>:0