finally....survival!
Posts by diegomarino80gongo
The next update will be available on Wednesday, December 18, in the early evening (GMT+1).
This update will not yet replace the Java version, instead it is the actual content update. We'll provide more information about the transition together with the update.
-
-
fine but still no way to set number of bad and good animals...
-
i need just those option, and maybe food spoilage...then i can abandon my real life
-
Hi, can someone make a plugin that make you choose the food quantity on the map and the quantity of animnals (expecially dangerous ones)?
-
well, it's great...but still not "survival"
-
A new hotfix (0.9.3.3) is now available! It's necessary to update multiplayer servers accordingly. We also updated the plugin API, please find the latest changelog here: API Changelog 0.9.3.3
If you still experience any issues, please let us knowHotfix 2018-06-04 (0.9.3.3):
- [New] Added setting to change crosshair ("view settings")
- [Change] Head lamp (L) can now be turned on/off while riding on a mount
- [Change] Reduced storage slots of barrels (number of slots was increased accidentally with last update)
- [Change] Changed warhammer and miningdrill sound
- [Change] Whitelist/blacklist for multiplayer servers now also support format "name:uuid"
- [Bugfix] Fixed collision of doors (you can open/close them correctly now)
- [Bugfix] Fixed signs not being saved correctly if the text was set by a plugin
- [Bugfix] Fixed wrong zoom in first person view
- [Bugfix] Fixed some missing sounds
- [Bugfix] Fixed horse idle/hurt sound range
+ added possibility to set number for different kind of animals
thanks red!!
-
hi @red51!
please support my request to select number of animals! -
Well, there is at least a new NpcSpawnEvent in the Plugin API now. A plugin creator could override this event, change the resulting npc type id (e.g. if a bear is about to spawn, it could be replaced by a rabbit etc) or cancel the spawn event (preventing the animal from spawning at all). This way it would be possible to override the default spawn behavior and spawn animals based on other factors.
This is probably not exactly what you're looking for, but maybe someone releases a plugin for that
In the long run, we also want to provide more control over these things in the core game. What do you want to do exactly? Spawn more "aggressive" animals? In this case maybe a basic preset (which determines if you want mainly good, aggressive or mixed animals) would work
sorry red, i just missed the reply.
yes, i would like less and less "good" animals...i want to search for chicken, cows etc etc
and i want more predators....
less food at all, it's too easy to survive till now....i know a lot of people have fun just building, but i like survival..
-
He propably means things like temperature, more agressive animals, etc.
yes man, you got it
my world is full of goat, cows and pigs, and there is a lot of apple and fruits...not o challenging -
good, but is there something about more survival?
-
the quantity no, it is not possible yet, but you can set if you want them to exist or not when creating a new world
yes i know...and i like to have a lot of european animals...but my world is full of goat and cows!!
-
as the title......i'm not playing this game. cause it's bad?
not
it's wonderful....but i just want to set the quantity of good animals and bad animals
is it possible? -
yes, maybe with tabs
-
hi,
may i have just less cow and good animals, and more dangerous animals?
maybe in the world creation there could be an option to select the percent of every animals -
seems solved, thanks!
-
Windows 10 (x64) 10.0 Java: 1.8.0_151 x86 0.9.0.1_37
Intel(R) Core(TM) i5-4440 CPU @ 3.10GHz, H81M-K, 12223 MB (778 MB Heap)
AMD Radeon HD 7700 Series 20170922000000.000000-000 22.19.677.257
______________________________________________________________________
tf_0
java.lang.OutOfMemoryError
at java.io.FileOutputStream.writeBytes(Native Method)
at java.io.FileOutputStream.write(Unknown Source)
at commons.util.Utils$FileUtils.writeBytesToFile(SourceFile:490)
at commons.util.Utils$FileUtils.writeBytesToFile(SourceFile:485)
at commons.world.j.a(SourceFile:540)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)WELL, WHAT IS THAT??
-
damn, i bought the standalone to give all money to you
-
thanks, now it's clear
i bought the game from rising world directly, not on steam -
checked, it was corrupted.
now the 32 bit version run, but is still the 0,824...why? -
i download the installer, but when i click on it do not start...maybe is a java problem?