Posts by diegomarino80gongo

    A new hotfix (0.9.3.3) is now available! It's necessary to update multiplayer servers accordingly. We also updated the plugin API, please find the latest changelog here: API Changelog 0.9.3.3
    If you still experience any issues, please let us know :)


    Hotfix 2018-06-04 (0.9.3.3):

    • [New] Added setting to change crosshair ("view settings")
    • [Change] Head lamp (L) can now be turned on/off while riding on a mount
    • [Change] Reduced storage slots of barrels (number of slots was increased accidentally with last update)
    • [Change] Changed warhammer and miningdrill sound
    • [Change] Whitelist/blacklist for multiplayer servers now also support format "name:uuid"
    • [Bugfix] Fixed collision of doors (you can open/close them correctly now)
    • [Bugfix] Fixed signs not being saved correctly if the text was set by a plugin
    • [Bugfix] Fixed wrong zoom in first person view
    • [Bugfix] Fixed some missing sounds
    • [Bugfix] Fixed horse idle/hurt sound range

    + added possibility to set number for different kind of animals


    thanks red!!

    Well, there is at least a new NpcSpawnEvent in the Plugin API now. A plugin creator could override this event, change the resulting npc type id (e.g. if a bear is about to spawn, it could be replaced by a rabbit etc) or cancel the spawn event (preventing the animal from spawning at all). This way it would be possible to override the default spawn behavior and spawn animals based on other factors.


    This is probably not exactly what you're looking for, but maybe someone releases a plugin for that :)


    In the long run, we also want to provide more control over these things in the core game. What do you want to do exactly? Spawn more "aggressive" animals? In this case maybe a basic preset (which determines if you want mainly good, aggressive or mixed animals) would work

    sorry red, i just missed the reply.
    yes, i would like less and less "good" animals...i want to search for chicken, cows etc etc
    and i want more predators....
    less food at all, it's too easy to survive till now....


    i know a lot of people have fun just building, but i like survival..

    Windows 10 (x64) 10.0 Java: 1.8.0_151 x86 0.9.0.1_37
    Intel(R) Core(TM) i5-4440 CPU @ 3.10GHz, H81M-K, 12223 MB (778 MB Heap)
    AMD Radeon HD 7700 Series 20170922000000.000000-000 22.19.677.257
    ______________________________________________________________________
    tf_0
    java.lang.OutOfMemoryError
    at java.io.FileOutputStream.writeBytes(Native Method)
    at java.io.FileOutputStream.write(Unknown Source)
    at commons.util.Utils$FileUtils.writeBytesToFile(SourceFile:490)
    at commons.util.Utils$FileUtils.writeBytesToFile(SourceFile:485)
    at commons.world.j.a(SourceFile:540)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)



    WELL, WHAT IS THAT??

    i have this problem!!


    Windows 10 (x64) 10.0 Java: 1.8.0_151 x86 0.8.2.4_36
    Intel(R) Core(TM) i5-4440 CPU @ 3.10GHz, H81M-K, 12223 MB (1046 MB Heap)
    AMD Radeon HD 7700 Series 20170922000000.000000-000 22.19.677.257
    ______________________________________________________________________
    Error occurred during application-update (25)
    java.lang.IllegalStateException: Framebuffer has erronous attachment.
    at com.jme3.renderer.opengl.GLRenderer.checkFrameBufferError(GLRenderer.java:1419)
    at com.jme3.renderer.opengl.GLRenderer.updateFrameBuffer(GLRenderer.java:1592)
    at com.jme3.renderer.opengl.GLRenderer.setFrameBuffer(GLRenderer.java:1733)
    at commons.c.renderViewPort(SourceFile:633)
    at commons.c.a(SourceFile:698)
    at commons.c.render(SourceFile:685)
    at commons.JIWApplication.update(SourceFile:341)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
    at java.lang.Thread.run(Unknown Source)