actually i really like the fact that enemies can attack your base, but i agree that this should be optional cause the big part of the forum that prefer the constuction part.
The best thing should be to make different kind of bandits and enemies, so the basic one can break wooden doors and windows, the most advanced with ram can break better doors
Posts by diegomarino80gongo
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but this will change with the next update

yessss!
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Hello, JIW-Games and other forum members!
We can adjust animal/enemy spawn rates in game or set time scale.Is it possible to add adjustable hunger rates or vegetable spawn rates in wild? Because I often feel, like I got too much of food living in forest.
P.S. You are making great game I fell in love with after I dug first chunk with stone tool in Java. Bought copy even to my friend. We both can see the effort you put into every update.
i agree with you, i think it's so easy to make some small changes to have more survival .....naturally optional cause the survival-haters of this game will not get upset

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i actually think like you, and i'm in the survivalist team :pazzo:
I think red could make another game mode, like hard survival, maybe starting with some small changes and then add more...or he can just let us change something to make the game more survival, like the coal and other stuff we mentioned.
I'm not a great builder but i like to build in this game, and i think my home is cozier if the world outside is dangerous -
i know i have a survival-oriented game styling, in fact i like vintage story but i dislike it cause it is not like rising world for its beauty and atmosphere. howerve
1) yes, cause you are forced to build a survival shelter with wood until you find enogh iron in boulder (this is also point 3...good to know that maybe i can change it, i'll look into it)
2) it's more than fuel time, it's point of fusion. In vintage story every fuel has his fusion point, i just need one actually for every metal, and coal or charcoal should be necessary to smelt. Something that turns wood in charcoal should be great, but i think this is pretty easy to make a station that do that, if i can access the code
In my opinion (that's survival-like as i said), it's very easy to add more survival with few things
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Thanks for the long answer.
Clearly i was speaking by myself, to make a mod maybe to share to the interested people.
I guess i have to wait for some update that will make this modding easier -
Hi, since i've just tryed some cool blueprint and i'm so hyped for the update, i have two question to make some small modification about smithy.
1)IS it possibile to make the stone axe only usable for boulder? so you need an iron pikaxe to dig stone and ore on the ground. This should give more survival and i think it's easy to make.
2) is it possible to force the forge to use only coal?
3) and last, do the "ore amount" in settings set also the presence of boulders?
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OMG WONDERFUL!!!
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very modest


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I'm glad that you liked them, I will upload them in the next few days.

well don't forget!!



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Well, i'm more interested in the houses i can see in background.....
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this looks like the towns on the Rhine....looks great
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"The update was indeed scheduled for the end of this month, but unfortunately some unexpected family-related issues have come up, so it might take 1-2 weeks longer... I will provide more information about that soon.
But the next update will introduce various points-of-interests which will spawn randomly in the world (some of them contain loot) as well as several other things (new objects, reworked combat, support for DLSS/FSR, map-related improvements, new building tools etc) :)"
maybe you already know
let's hope nothing happened, however -
can i ask you how did you do the roof? including the wall part
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very good, sharing the anxiety makes me feel better


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can't remember how happens usually, will there be an announce first or directly the update?
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As the title...
just to know if i'm the only one really mad for this update -
read somewhere that at the latest in august, so it should be near