We all certainly fall into a few different camps as far as monsters go. I think it's been one of the more divisive subjects in our community. I am ok with just about anything (including zombies at this point) as long as there's an option to turn them off.
With every NPC added so far, there is an option to turn it off. I'd like to see the world-creation screen to add categories of NPCs because as more are added, that "animal" list is going to grow quite a bit. If we could have categories such as "neutral animals", "agressive animals", "passive animals", monsters, "aggressive humans" "merchants", etc etc... then it would work out fine for me.
My original impression of Rising World was that it would be a realistic survival/crafting games with no magic or supernatural creatures. From the rumors I've heard about the upcoming dungeons, I believe that will no longer be the case but that "monsters" and supernatural entities will be limited to places like Hell and the dungeons. This is ok and I'm even ok with the occasional wandering zombies and orcs as long as they don't come after me in mobs every night. Again, adjustments are needed. I like what ARK Survival Evolved did and added a whole page of sliders to control various game aspects. Something like this would be nice depending on how far Rising World goes. Apparently Red is even going to adjust the grow time again for trees back to its old setting where they grew faster. I'm personally against this because I feel the new settings are more realistic but that's me. When the API evolves more, I'm sure someone will come out with a "hardcore survivalist" mod to tune the settings to something more extreme but we shall see.
you just explained my thought
do you want zombies? make them switchable!!