thanks, i reinstalled everything and now it works
Posts by diegomarino80gongo
The next update will be available on Wednesday, December 18, in the early evening (GMT+1).
This update will not yet replace the Java version, instead it is the actual content update. We'll provide more information about the transition together with the update.
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I have this error, both on old and new worl
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Windows 8.1 (x64) 6.3 Java: 1.8.0_91 amd64 0.7.4_30
Intel(R) Core(TM) i5-4440 CPU @ 3.10GHz, H81M-K, 12223 MB (1038 MB Heap)
AMD Radeon HD 7700 Series 20161115000000.000000-000 21.19.164.1
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DT_0
java.lang.NoSuchMethodError: net.risingworld.api.events.player.PlayerConnectEvent.<init>(Lnet/risingworld/api/objects/Player;Z)V
at aB.l.execute(SourceFile:92)
at ax.b.run(SourceFile:24) -
i don't like modern house but just WHOA
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agreed.
maybe the only threat could be animals and looters
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We all certainly fall into a few different camps as far as monsters go. I think it's been one of the more divisive subjects in our community. I am ok with just about anything (including zombies at this point) as long as there's an option to turn them off.
With every NPC added so far, there is an option to turn it off. I'd like to see the world-creation screen to add categories of NPCs because as more are added, that "animal" list is going to grow quite a bit. If we could have categories such as "neutral animals", "agressive animals", "passive animals", monsters, "aggressive humans" "merchants", etc etc... then it would work out fine for me.
My original impression of Rising World was that it would be a realistic survival/crafting games with no magic or supernatural creatures. From the rumors I've heard about the upcoming dungeons, I believe that will no longer be the case but that "monsters" and supernatural entities will be limited to places like Hell and the dungeons. This is ok and I'm even ok with the occasional wandering zombies and orcs as long as they don't come after me in mobs every night. Again, adjustments are needed. I like what ARK Survival Evolved did and added a whole page of sliders to control various game aspects. Something like this would be nice depending on how far Rising World goes. Apparently Red is even going to adjust the grow time again for trees back to its old setting where they grew faster. I'm personally against this because I feel the new settings are more realistic but that's me. When the API evolves more, I'm sure someone will come out with a "hardcore survivalist" mod to tune the settings to something more extreme but we shall see.
you just explained my thought
do you want zombies? make them switchable!!
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i like all ideas about animals and herding mentality
let's wait! -
just two things
1) animal steel swim in lakes
2) Can i ahve a world setting with which i select the amount of food and type of animals? there are too much harmless animals, and too few predators. and too food, of course -
finally i can have a farm!! cool
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FINE, I MISSED IT
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And a date for the update has been announced!
but just...where?
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yes, review are going down...i think it's time of an update
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if the ai of animals is reworked, and i can have my farm, i'll have an orgasm
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sorry for the OT (?), but there is some announcements about next release? it's 2 months
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stunning
i'll love to see beasts and raiders in game, so i can build wall to defend me
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however, a question:
what does it change with new api??
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you're new here so the wait isn't killing you as much as it is me!
right..
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ah bravo, in italia nessuno lo sa più bene.
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congrats miwarre, i suppose you are german. german speaks latin better than italian
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i tried both, but don't like them.
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ok, if in this week no update...i'll play minecraft