I like the idea of eventually adding natural disasters, but they should be controlled via the settings as some might prefer not to have them at all. And unlike asking mining to be turned off in the settings which would be preposterous for a mining game, natural disasters are not a must to a mining game. But they also need to make sense, and that's one massive ball of yarn to unfurl. The idea of an underwater volcano eventually forming an island sounds intriguing.
As for bread, I've always found it funny how in a game, food is generally just that, food. We can't taste it. We can't smell it. We can't even touch it. We can only see it and "eat it." And yet, we want more from it. Combos like sandwiches, salads, pizzas, and desserts. If we're to include food recipes like in TerraFirmaCraft, maybe the food's qualities and faults should also be taken into account. This way, when tiredness becomes a factor from not getting enough sleep in the game, we can get a sugar or caffeine fix, or maybe for those who like drinking, they can have alcohol. That said, sugarcane, coconuts, cacao, and coffee beans would be nice add-ons in the future due to potential recipes. Plus milk from cows and goats, which would later bring us cheese. It would also be nice if the chickens could give us eggs, but I'm guessing that won't happen until animals can procreate.
Bells are a good idea for many reasons. For those who have built churches, they can add church bells. For those who want grandfather or grandmother clocks, they could chime on the hour, and for those who want egg timers, they can buzz when done. Later on, when string is added, we can probably even use bells with string to set basic traps to warn us of possible impending trouble, like wolves attacking our chickens, or someone entering our cave.
Well, that's my Canadian nickel's worth on the matter. Onward to today's update!