It's getting wonderful!
Posts by WalterDasTrevas
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I do not know, I did this yesterday or the day before yesterday, without turning the blueprint. Today was the first time I tried to spin an "area blueprint".
Is it possible to add trees and flowers to blueprints? -
Greetings!
Is it possible, in the future, to save trees and flowers in the blueprint that saves the topography? -
When I spin a blueprint with a large area, sometimes it mixes everything, becomes a mess.
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I particularly wanted to put in the cemetery but the blueprint does not show up in my journal. It seems to lack the full code all the other end with the name blueprint. Am I doing something wrong? Great pictures
I do not know.
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Thanks, people!
I did not test the blueprints yesterday, but today, I decided to test and the BattleGods did not work, the game stopped responding. Has that happened to anyone else?
Another question: I could not move the graveyard to fit the ground, is not it possible? Or am I doing it wrong? -
Red51 & Team.... THANK YOU!! The NPC are awesome (the peaceful times are over - they really mean to fight ) but for me personally the most outstanding part is the Terraforming-Blueprints. Im so happy about this i could cry. Now no mountain is safe from me.
@WalterDasTrevas - would you be so great to upload a blueprint of your wonderful statues? I can´t wait to implement some of them on my map.
Thanks again!! The waiting was so much worth it
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A friend asked, there it is!
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Maybe a new trailer, showing the NPCs?
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Der große Sarkophag müsste von @WalterDasTrevas sein ... wenn ich mich nicht irre.
Wenn du darüber redest ...
https://forum.rising-world.net/thread/8292-belgadevania-underground-mausoleum/Meine Screenshots zu STEAM:
https://steamcommunity.com/id/WalterDasTrevas/screenshots/Meine Videos auf YouTube
https://www.youtube.com/channe…AWKD_2ThnifOwfkR_A/videoshttps://steamcommunity.com/id/WalterDasTrevas/videos/
Underground-mausoleum/ -
I made the same mistake, I think most do that.
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You're using "T"(chat) to type /pnb, right?
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https://www.guru3d.com/news-st…d-edition-costs-8000.html
"Capcom Japan has revealed three Devil May Cry 5 Ultra Limited Edition selections, each with a “Master Model Replica Costume” of either Nero, Dante, or V’s costume.
V’s edition will cost ¥ 600,000 (yen) or $5,318.39 USD. Nero’s will cost ¥ 750,000 or $6,648.00. Lastly, and most expensive, is series protagonist Dante whose Ultra Limited Edition will cost ¥ 900,000 or $7,977.59." -
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"Belgadevania 4 Titan Statues - Another experience with terraforming.
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Bug here:
rwgui.0.5.0 + pnb.0.5.3 works.
rwgui.0.5.0 + pnb.0.5.4 works.
rwgui.0.5.1 + pnb.0.5.4 not works. -
Bug here:
rwgui.0.5.0 + pnb.0.5.3 works.
rwgui.0.5.0 + pnb.0.5.4 works.
rwgui.0.5.1 + pnb.0.5.4 not works. -
New Shader: Arcane Bloom
In these screenshots I mixed 3 different Depth of Field: Vanilla, Adof and Cinematic DOF.
The glow atmosphere and color palette are generated by the combination of 4 shaders: Quint Light Room, Quint Bloom, Ambient Light and the new Arcane BloomDagoline's World + Arcane Bloom:
https://steamcommunity.com/id/WalterDasTrevas/screenshots -
Greetings!
The halo is too solid, it would need to be much more transparent, almost invisible.
I truly believe that the torches would look much better without the halo of light around them.
Try to keep only the brightness without the circle around the flame.
The halo looks cool on lamps and bulbs, but it does not look good on torches. -
A bug is causing deleted objects to return, it's basically "The return of deleted objects" because I never know what will return.
Sometimes it's a beam or 2, sometimes it's an entire building.I saved a blueprint
Blueprint Bug