Posts by Ghelmaron

A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.1 (2024-12-20)

    Thanks for the quick response. The game definitely has alot of of different blocks and styles to build with. It will take up a lot of my time for sure.


    For players that are really into the 'building/creation' aspect of sandbox games, Rising World has enough toys at the moment to keep us occupied. A lot of block textures, some different block shapes, plenty of objects, the Poster system and a realistic looking landscape to play in :thumbsup:

    I support the "no zombie" suggestion. I, too, am tired of all the games using "zombies" as enemies. There is an infinite (with imagination) number of possible enemy types, yet we keep seeing games with 'zombie' enemies. You know what enemy stands out in a game like Minecraft, which has a zombie enemy? The Creeper! A creature with a total unique look and attack form.

    I've been playing Rising World for the last 6 days (Steam shows total play time 25 hours). Most of my time was working on a map in Creative Mode, constructing a small town. After about 20 hours of play time, now my game crashes when trying to load that map. From the main menu, I select Single Player, select my Solo City map and load. After the progress bar moves about 10%, the whole game shuts down, no error. I can load a different map and even start a new map with no problem. Normally I play Fullscreen, but I have also tried in not fullscreen.


    I really hope that this is not a corrupted map situation and/or there is no solution. Below is the most recent error log:


    /////////////////////////////////////////////////////////////////////////////////
    Report of 25.12.2014 by XXXXXXXXXXX
    OS: Windows 7 (x64) Version: 6.1 Java version: 1.8.0_25 JVM architecture: amd64
    CPU cores: 4 Executor poolsize: 8
    Memory used: 116.83 MB reserved: 284.85 MB max: 2087.45 MB


    /////////////////////////////////////////////////////////////////////////////////
    Existing buffers: 4400
    (b: 2256 f: 1478 i: 7 s: 659 d: 0)
    Total heap memory held: 114096kb
    Total direct memory held: 355298kb
    (b: 354553kb f: 679kb i: 0kb s: 63kb d: 0kb)


    /////////////////////////////////////////////////////////////////////////////////
    Settings:
    Resolution: 1680x1050 (Windowed)
    Frequency: 60 Vsync: off
    DepthBits: 16
    BitsPerPixel: 24
    Samples: 1
    MaxFrames: 200
    Renderer: LWJGL-OpenGL2


    Anisotropic: 0
    DynamicLights: 100 Quality: 2
    ViewDistance: 21 (LOD: 35)


    LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 1(110)/1/1/1/1/1/0/0/11


    /////////////////////////////////////////////////////////////////////////////////
    Graphics: GeForce GTX 760/PCIe/SSE2 Vendor: NVIDIA Corporation OpenGL version: 4.4.0 NVIDIA 344.11
    Accelerated Memory: Indeterminate
    GLMaxTextureSize: 16384
    GLMaxTextureImageUnits: 32
    GLMaxArrayTextureLayers: 35071
    GLMaxVertexTextureImageUnits: 32
    GLMaxVertexUniforms: 4096
    GLMaxFragmentUniforms: 2048
    GLMaxVaryingFloats: 124
    GLMaxVertexAttribs: 16


    Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, VertexTextureFetch, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, TextureCompressionLATC, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer]


    /////////////////////////////////////////////////////////////////////////////////
    Camera location: (126.00403, 80.95345, 241.62259) Camera rotation: (0.12323507, -0.7677007, 0.15525196, 0.6093813)
    Total running time: 22.43621


    /////////////////////////////////////////////////////////////////////////////////
    /D:/Games/Steam/SteamApps/common/RisingWorld/risingworld.jar Checksum: N/A
    /D:/Games/Steam/steamapps/common/RisingWorld/core/jME3-core.jar Checksum: N/A
    /D:/Games/Steam/steamapps/common/RisingWorld/core/jME3-desktop.jar Checksum: N/A
    /D:/Games/Steam/steamapps/common/RisingWorld/core/jME3-effects.jar Checksum: N/A
    /D:/Games/Steam/steamapps/common/RisingWorld/core/jME3-jbullet.jar Checksum: N/A
    /D:/Games/Steam/steamapps/common/RisingWorld/core/jinput.jar Checksum: N/A
    /D:/Games/Steam/steamapps/common/RisingWorld/core/jbullet.jar Checksum: N/A
    /D:/Games/Steam/steamapps/common/RisingWorld/core/jME3-jogg.jar Checksum: N/A
    /D:/Games/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl.jar Checksum: N/A
    /D:/Games/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl-natives.jar Checksum: N/A
    /D:/Games/Steam/steamapps/common/RisingWorld/core/jME3-networking.jar Checksum: N/A
    /D:/Games/Steam/steamapps/common/RisingWorld/core/jME3-plugins.jar Checksum: N/A
    /D:/Games/Steam/steamapps/common/RisingWorld/core/jME3-terrain.jar Checksum: N/A
    /D:/Games/Steam/steamapps/common/RisingWorld/core/j-ogg-oggd.jar Checksum: N/A
    /D:/Games/Steam/steamapps/common/RisingWorld/core/j-ogg-vorbisd.jar Checksum: N/A
    /D:/Games/Steam/steamapps/common/RisingWorld/core/lwjgl.jar Checksum: N/A
    /D:/Games/Steam/steamapps/common/RisingWorld/core/stack-alloc.jar Checksum: N/A
    /D:/Games/Steam/steamapps/common/RisingWorld/core/vecmath.jar Checksum: N/A
    /D:/Games/Steam/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar Checksum: N/A
    /D:/Games/Steam/steamapps/common/RisingWorld/data/jiw/jiw-bytenetwork.jar Checksum: N/A
    /D:/Games/Steam/steamapps/common/RisingWorld/data/server.jar Checksum: N/A
    /D:/Games/Steam/steamapps/common/RisingWorld/data/commons.jar Checksum: N/A
    /D:/Games/Steam/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar Checksum: N/A
    /D:/Games/Steam/steamapps/common/RisingWorld/lib/luaj.jar Checksum: N/A
    /D:/Games/Steam/steamapps/common/RisingWorld/data/assets/interface.jar Checksum: N/A
    /D:/Games/Steam/steamapps/common/RisingWorld/data/assets/materials.jar Checksum: N/A
    /D:/Games/Steam/steamapps/common/RisingWorld/data/assets/models.jar Checksum: N/A
    /D:/Games/Steam/steamapps/common/RisingWorld/data/assets/music.jar Checksum: N/A
    /D:/Games/Steam/steamapps/common/RisingWorld/data/assets/sounds.jar Checksum: N/A
    /D:/Games/Steam/steamapps/common/RisingWorld/data/assets/textures.jar Checksum: N/A


    /////////////////////////////////////////////////////////////////////////////////
    Error details:
    java.lang.NullPointerException
    content.util.ClientUtils$ConversionUtils.fillItemsIntoSlots(SourceFile:625)
    content.util.ClientUtils$ConversionUtils.byteArrayToInventory(SourceFile:594)
    an.Q.call(SourceFile:487)
    com.jme3.app.AppTask.invoke(AppTask.java:142)
    com.jme3.app.Application.runQueuedTasks(Application.java:583)
    com.jme3.app.Application.update(Application.java:596)
    commons.JIWApplication.update(SourceFile:58)
    com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
    com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
    java.lang.Thread.run(Unknown Source)