I've been playing Rising World for the last 6 days (Steam shows total play time 25 hours). Most of my time was working on a map in Creative Mode, constructing a small town. After about 20 hours of play time, now my game crashes when trying to load that map. From the main menu, I select Single Player, select my Solo City map and load. After the progress bar moves about 10%, the whole game shuts down, no error. I can load a different map and even start a new map with no problem. Normally I play Fullscreen, but I have also tried in not fullscreen.
I really hope that this is not a corrupted map situation and/or there is no solution. Below is the most recent error log:
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Report of 25.12.2014 by XXXXXXXXXXX
OS: Windows 7 (x64) Version: 6.1 Java version: 1.8.0_25 JVM architecture: amd64
CPU cores: 4 Executor poolsize: 8
Memory used: 116.83 MB reserved: 284.85 MB max: 2087.45 MB
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Existing buffers: 4400
(b: 2256 f: 1478 i: 7 s: 659 d: 0)
Total heap memory held: 114096kb
Total direct memory held: 355298kb
(b: 354553kb f: 679kb i: 0kb s: 63kb d: 0kb)
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Settings:
Resolution: 1680x1050 (Windowed)
Frequency: 60 Vsync: off
DepthBits: 16
BitsPerPixel: 24
Samples: 1
MaxFrames: 200
Renderer: LWJGL-OpenGL2
Anisotropic: 0
DynamicLights: 100 Quality: 2
ViewDistance: 21 (LOD: 35)
LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 1(110)/1/1/1/1/1/0/0/11
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Graphics: GeForce GTX 760/PCIe/SSE2 Vendor: NVIDIA Corporation OpenGL version: 4.4.0 NVIDIA 344.11
Accelerated Memory: Indeterminate
GLMaxTextureSize: 16384
GLMaxTextureImageUnits: 32
GLMaxArrayTextureLayers: 35071
GLMaxVertexTextureImageUnits: 32
GLMaxVertexUniforms: 4096
GLMaxFragmentUniforms: 2048
GLMaxVaryingFloats: 124
GLMaxVertexAttribs: 16
Capabilities: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, VertexTextureFetch, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, TextureCompressionLATC, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer]
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Camera location: (126.00403, 80.95345, 241.62259) Camera rotation: (0.12323507, -0.7677007, 0.15525196, 0.6093813)
Total running time: 22.43621
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/D:/Games/Steam/SteamApps/common/RisingWorld/risingworld.jar Checksum: N/A
/D:/Games/Steam/steamapps/common/RisingWorld/core/jME3-core.jar Checksum: N/A
/D:/Games/Steam/steamapps/common/RisingWorld/core/jME3-desktop.jar Checksum: N/A
/D:/Games/Steam/steamapps/common/RisingWorld/core/jME3-effects.jar Checksum: N/A
/D:/Games/Steam/steamapps/common/RisingWorld/core/jME3-jbullet.jar Checksum: N/A
/D:/Games/Steam/steamapps/common/RisingWorld/core/jinput.jar Checksum: N/A
/D:/Games/Steam/steamapps/common/RisingWorld/core/jbullet.jar Checksum: N/A
/D:/Games/Steam/steamapps/common/RisingWorld/core/jME3-jogg.jar Checksum: N/A
/D:/Games/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl.jar Checksum: N/A
/D:/Games/Steam/steamapps/common/RisingWorld/core/jME3-lwjgl-natives.jar Checksum: N/A
/D:/Games/Steam/steamapps/common/RisingWorld/core/jME3-networking.jar Checksum: N/A
/D:/Games/Steam/steamapps/common/RisingWorld/core/jME3-plugins.jar Checksum: N/A
/D:/Games/Steam/steamapps/common/RisingWorld/core/jME3-terrain.jar Checksum: N/A
/D:/Games/Steam/steamapps/common/RisingWorld/core/j-ogg-oggd.jar Checksum: N/A
/D:/Games/Steam/steamapps/common/RisingWorld/core/j-ogg-vorbisd.jar Checksum: N/A
/D:/Games/Steam/steamapps/common/RisingWorld/core/lwjgl.jar Checksum: N/A
/D:/Games/Steam/steamapps/common/RisingWorld/core/stack-alloc.jar Checksum: N/A
/D:/Games/Steam/steamapps/common/RisingWorld/core/vecmath.jar Checksum: N/A
/D:/Games/Steam/steamapps/common/RisingWorld/data/jiw/jiw-gui.jar Checksum: N/A
/D:/Games/Steam/steamapps/common/RisingWorld/data/jiw/jiw-bytenetwork.jar Checksum: N/A
/D:/Games/Steam/steamapps/common/RisingWorld/data/server.jar Checksum: N/A
/D:/Games/Steam/steamapps/common/RisingWorld/data/commons.jar Checksum: N/A
/D:/Games/Steam/steamapps/common/RisingWorld/lib/sqlite-jdbc.jar Checksum: N/A
/D:/Games/Steam/steamapps/common/RisingWorld/lib/luaj.jar Checksum: N/A
/D:/Games/Steam/steamapps/common/RisingWorld/data/assets/interface.jar Checksum: N/A
/D:/Games/Steam/steamapps/common/RisingWorld/data/assets/materials.jar Checksum: N/A
/D:/Games/Steam/steamapps/common/RisingWorld/data/assets/models.jar Checksum: N/A
/D:/Games/Steam/steamapps/common/RisingWorld/data/assets/music.jar Checksum: N/A
/D:/Games/Steam/steamapps/common/RisingWorld/data/assets/sounds.jar Checksum: N/A
/D:/Games/Steam/steamapps/common/RisingWorld/data/assets/textures.jar Checksum: N/A
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Error details:
java.lang.NullPointerException
content.util.ClientUtils$ConversionUtils.fillItemsIntoSlots(SourceFile:625)
content.util.ClientUtils$ConversionUtils.byteArrayToInventory(SourceFile:594)
an.Q.call(SourceFile:487)
com.jme3.app.AppTask.invoke(AppTask.java:142)
com.jme3.app.Application.runQueuedTasks(Application.java:583)
com.jme3.app.Application.update(Application.java:596)
commons.JIWApplication.update(SourceFile:58)
com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
java.lang.Thread.run(Unknown Source)