just a suggestion, that you leave the ability to have the vanilla animals along with the dinos. I am kind of wanting all the animals on my server is all. As far as I am concerned, we don't have enough animals as it is. Also if you work with the creator of animal breed master, We could also tame them as well as breed them if we wanted to. To solve your first tool making supply of materials problem, I suggest you have the players start with rocks and sticks in there inventory rather then a weapon. This way they have to make there first tool. I have no problem with adding new music either. Just remember we have the ability to put in custom game music and some people will want to use there own music. I guess what I am trying to suggest is to make the plugin as versatile as possible. Don't restrict abilities, but add abilities to the game. Remember that all players don't have the same desires as you or I may have and the ability to turn an option off is always desired. It would also be nice if the dinos could attack other animals and the NPCs if possible, or at least the meat eaters could attack them also I run an economy plugin that minotorious built and I would need the ability to add the materials given to us by killing Dinos to my sales list. What I am planning to do is add your dinos to my more modern day server. Like they didn't go extinct and so on. Another thought, if you can make some of the dinos act like the horses and camel and donkey, we could use some of them as mounts. Just think, hopping on your terradactal and flying off
Posts by sharkbitefischer
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if you want to do this by console you just place what you want to start with and spawn with in your inventory and type setinventory in the console. you have just set your spawn inventory, Of course you have to be an admin.
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empty your inventory then type setinventory in the console. This should set your spawn inventory to what you are carrying .
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here is another suggestion for the dino list. another thing for the water Sarcosuchus the prehistoric crocodile >:)
https://en.wikipedia.org/wiki/Sarcosuchus
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fatal errors occur on starting the game with this installed. do we need to remove all plugins to run this?
Windows 10 (x64) 10.0 Java: 1.8.0_131 amd64 0.9.5.7_39 -H:6144 -D:6144 (Steam)
Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz, MS-16J9, 32684 MB (6407 MB Heap)
VNC Mirror Driver 20080314000000.000000-000 1.8.0.0
Intel(R) HD Graphics 630 20171017000000.000000-000 22.20.16.4836
NVIDIA GeForce GTX 1050 20180813000000.000000-000 24.21.13.9901
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Error occurred while initializing the game
com.jme3.asset.AssetLoadException: Failed to open zip file: Texturepacks/ThePrehistoricAge.zip
at com.jme3.asset.plugins.ZipLocator.setRootPath(ZipLocator.java:79)
at com.jme3.asset.ImplHandler$ImplThreadLocal.initialValue(ImplHandler.java:119)
at java.lang.ThreadLocal.setInitialValue(Unknown Source)
at java.lang.ThreadLocal.get(Unknown Source)
at com.jme3.asset.ImplHandler.tryLocate(ImplHandler.java:177)
at com.jme3.asset.DesktopAssetManager.locateAsset(DesktopAssetManager.java:191)
at content.Materials.loadTexture(SourceFile:1451)
at content.Materials.loadTexture(SourceFile:1440)
at az.b.f(SourceFile:259)
at az.b.<init>(SourceFile:158)
at az.a.<init>(SourceFile:237)
at content.Game.initLocalPlayer(SourceFile:3085)
at w.h.b(SourceFile:97)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.util.zip.ZipException: error in opening zip file
at java.util.zip.ZipFile.open(Native Method)
at java.util.zip.ZipFile.<init>(Unknown Source)
at java.util.zip.ZipFile.<init>(Unknown Source)
at com.jme3.asset.plugins.ZipLocator.setRootPath(ZipLocator.java:77)
... 15 more
java.util.zip.ZipException: error in opening zip file
at java.util.zip.ZipFile.open(Native Method)
at java.util.zip.ZipFile.<init>(Unknown Source)
at java.util.zip.ZipFile.<init>(Unknown Source)
at com.jme3.asset.plugins.ZipLocator.setRootPath(ZipLocator.java:77)
at com.jme3.asset.ImplHandler$ImplThreadLocal.initialValue(ImplHandler.java:119)
at java.lang.ThreadLocal.setInitialValue(Unknown Source)
at java.lang.ThreadLocal.get(Unknown Source)
at com.jme3.asset.ImplHandler.tryLocate(ImplHandler.java:177)
at com.jme3.asset.DesktopAssetManager.locateAsset(DesktopAssetManager.java:191)
at content.Materials.loadTexture(SourceFile:1451)
at content.Materials.loadTexture(SourceFile:1440)
at az.b.f(SourceFile:259)
at az.b.<init>(SourceFile:158)
at az.a.<init>(SourceFile:237)
at content.Game.initLocalPlayer(SourceFile:3085)
at w.h.b(SourceFile:97)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)When I remove the textures all returnes to normal or should I say disable them in config.properties
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excellent! is it available yet? The texture pack is interesting but what I really am after is the ability to build a Jurassic park on my multi player server. Where players can hunt the dinos. Your idea of restricting the tools can be solved in the permissions files I believe but there will be those of us that will want to use some of the modern tools also. Also in minotorious's server tools there is a ban items function that you might want to take advantage of.
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file sys should look like this.
plugins/WPP/<.jar file>
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yes and it should be plugins/shared also and all should work. Don't forget to configure it for free in creative mode and for admin in the server.properties file in PlanksNBeams folder
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I think it is planned for the future.
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you don't need the pnb sub directory use plugins/PlanksNBeams leave out the pnb and it should start working also just put the shared folder in plugins from the other zip file
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there has been updates to pnb and a new developer taking over development. please see [Plugin] Planks 'n Beams (updated) v0.6.0