Posts by Avanar

    I just like to use double doors and it's a bit weird when they open in different directions. Also doors of course were just an example. There are very few objects that would get effected but sometimes a smoker or gramophone fit better the other way.
    And thanks for the clue with the blueprint, I will try that eventually.


    You can create double doors

    Mirroring doors.... You can use arrow keys to rotate doors.


    A marking on the ground will show the position of the door when opened /closed.


    If you blueprint a door you can even rotate the door to a i. E. 45 degree position and use it for a bunker or basement.

    1 Block always uses the full space of 1x1x1,no matter which shape it has.


    You can avoid this using planks and beams.


    In the future an update will change all blocks into objects, like planks and beams. But this will take some time.


    In order to place kitchen furniture on your half blocks, place them somewhere else, do a blueprint and use the blueprint to place on the half block.
    That should work

    Don't get offended, we are just discussing different points of view.


    Red51 will release several new things that will or could break worlds as one big update rather than several.


    Rising world is currently living from its builder community. They would run away if their great servers would need to be wiped several times.


    Currently survival is getting expanded. So there is the additional content.


    Just have patience. It's an ea game done by one dev. Good things need their time

    There isa Roadmap. Check steam, there its easy to find.


    Also in rw chunks stay once generated. No idea what's your critic here.


    In mc chunks get unloaded from ram once you are far away enough. Same in rw.


    Mc isn't a good reference though. It's a done and aged game with the financial background of Microsoft and a huge community.
    Aside that it's looking awfully blocky and not appealing.
    Though I like the mechanics. Redstone is unnecessary complicated but i love the world generation.
    Crafting and building in rw is so much better though.


    Just have patience. Once the game is complete you can compare better

    Magic isn't a part of the original game idea. But it was often requested and the dev is considering to add it in some way.
    A fantasy biome is considered as well.


    But don't expect it soon :)

    Come on. The crafting will be reworked in the future. That's already stated.


    It doesn't make sense to optimize stuff and add crafting tables for each bit when new stuff will be added several times. First get everything in, then sort it.


    It's ea. Don't expect each step to be equal to a final release


    I don't get the point with terrain generation. Once you visited the chunk it won't be completely generated again. But your RAM won't be enough to store everything all the time. So chunks have to get unloaded and later loaded again.


    I truly hope though red51 will improve the view distance in the future. My buildings are... Big. And it annoys me that i can't see from one end to the other

    Did you try to check your firewall and Antivirus?


    It's a voxel game, which means the cpu is doing a tough job. Did you maybe alter a huge amount of territory? Built a lot with planks and beams or used a big blueprint?

    wont i need to fiddle with the command menu to change the wood skins to brick?

    yes and no.


    planks and beams are in the vanilla-version only available for wood-textures via the sawbench.


    but the plugin "planks and beams" (which is supported by the dev of RW) allows to spawn these in any texture you can find ingame, without any commands. the good thing is that, for the purpose of realism / roleplaying, it involves also costs (1 stone for stone textures, 1 wood for wood textures, etc).
    it also allows to spawn triangles, which are not craftable via the sawbench, and to spawn also the windowframes in any texture you like

    there are a lot of placeholders in the game yet as it is still in development. I am sure the dev will consider more different stone-types in the future. I agree with you it would be nice to have marble and others needed to create the blocks. however for now i am fine with it as it is.


    better land generation - yes, taht is definitely in planning. probably could be released already but it held back because it would break existing worlds. as there will be several new things that can / will cause a world break these things get released together, to keep the frustration of starting anew at a minimum.
    if you look at the effort and time people put into their worlds this decsision can only be supported - even though its itching me, just as you probably, to see a more realistic world creation.


    combat mechanics - not sure what you mean with improvments here. RW isn´t a fighting type game and probably will never be. the API will make it possible though to add more weapons, tools, armor and models in the future. HP, DPS; etc. i am sure can also be adjusted then.
    originally the land above was supposed to stay free of magic in order to keep the realism-feeling. the underground and hell get the magic touch. for me this is fine, though magic was often requested, so a kind of fantasy biome is considered. also there the API will allow mods that can give the magic feeling as well.


    about the art style i have to disagree strongly. i am very glad RW is giving us the freedom to decide on our own what we want to do and how. i like to mix things. if you dont want modern - just dont build it. the crafting-stations will get reworked as well, so maybe the order in which you can build what level of items (old - new) will be adjusted.


    building is not what is currently getting worked on. not sure what you mean with your remark. survival is getting fleshed out, as well as means of transportation (horses already introduced, boats as well - now trains are in the pipline).

    @diester


    It is not a masterpiece of art but maybe it will help you a bit.


    Test1-file is a blueprint (dont unzip, just put in the blueprint folder) for a 45 degree shaped block, as you requested. In the same texture as you mentioned above.


    With some more patience it could be better but it is just to proof that it doesn´t take long (less than 5 min) to create such a block on your own and blueprint it for future use. I still agree regular shapes like this would be easier and i look very much forward to it. But until then we can find our own solutions.



    If you don´t like this one have a look at this picture. I simply used 2 blockwalls and at the corner i added a round beam (log) that filled the corner. Looks much better than my blueprint and is much faster to produce. Downside is that it is also visible on the inside of your wall. That can be helped though if you just make your buildings a bit wider and cover the inside of the walls either with planks/beams (like a wallpaper) or with a 2nd row of blocks.