Posts by Mr S

The animal update is now finally available for the new version!

    Thanks Red51, just done some testing in regards to what you advised. An old world and a new world. Actually it all seemed ok. So at 4k res my GPU was at 98% load. At 1440p my GPU was at 60% load. So very excited for DLSS! However both resolutions performed very well. I do have my system currently limited to 60fps to keep temps and power draw lower. I tried all 3 weather changes in 4k it stayed in the 50-60 fps range. Dropping slightly compared to clear weather, but not much. It only dropped into the 40's once. Clear weather was 58-60fps. So actually there probably isn't a problem that requires sending a report? I may have had the fps limit set to 120 before though lol. I'm not so good at these things, sorry if I wasted your time. Hopefully this was somewhat useful but many thanks for your help anyway, it was very interesting to test at 1440p! Looking forward to the NPC update and DLSS sometime in the future :)

    Hi Red51 and everyone,

    I noticed that DLSS is on the Trello Roadmap which I am very excited for. Just wondering if this is still on the cards as a future addition to Rising World (new version).

    My performance has actually been very good (in 4k), however when the wind picks up, I get significant frame drops, possibly caused by the grass movement as it blows in the wind? Or maybe something else. But it only really occurs in bad weather anyway. Maybe rain too actually.

    I'm assuming DLSS will in general help this by reducing overall demand on the GPU. But would there also be any general optimisation updates coming to help this too?

    Many thanks, keep up the good work. Love this game!

    Hi everyone,

    I have run into a bit of trouble with aligning building materials properly.

    Referring to the images here, I'm confused as to how I can't seem to line up the horizontal beam on the left, with the vertical beam in the centre. It's just so slightly off that if I move it at all, it only gets worse.

    I was able to line up the beam on the right perfectly and did all this work using the 'snap' mode and manual positioning.

    In the image with grid mode 'on', you can see that the beam is a tiny bit off the grid line. How is this possible?

    Could I have perhaps placed my foundations or something else in the chain without grid mode enabled and messed it all up?

    Thanks in advance for any help!

    I'm wondering if we will get more efficient ways to flatten terrain, for example a steam roller or a bulldozer. Maybe a tool that can be towed by horses.
    Flattening terrain in survival takes a very long time at the moment. Laying train tracks might require a lot of raking!

    Looking forward to the next update, thanks for all your hard work!

    @Minotorious is right, things like weapon racks or tool racks (to hold tools instead of weapons) are definitely planned ;) We are also thinking about a way to place items in the world (anywhere you want), but we're concerned that a high amount of placed items might cause performance issues for the server :/ Nevertheless, it's on our list^^

    Yes this idea of a "visual inventory" by using weapon/tool racks or stockpiles for wood and stone adds so much to a game. Games like Medieval Engineers and Stationeers use visual inventories. Being able to place items anywhere in the world would be very tasty also. I hope it wouldn't be to damaging to performance.


    I noticed that if you place a poster on a wall and then walk behind the wall. When you reach about 30 meters away, you can see the poster on the opposite side of the wall. Then if you walk closer again it disappears. There seems to be an exact distance when the poster switches to the other side of the wall.

    Ore Detector:
    The text on the ore detector's screen is displayed off-centre. It is only partially visible.

    Collecting ingots from a furnace:
    Holding down the button to collect ingots from the furnace currently is a bit hit/miss. Only some are collected. However placing ore into the furnace works perfectly while holding down the button.

    Got through to loading a new world and now another error before brand new world loads:

    Windows 10 (x64) 10.0 Java: 1.8.0_131 amd64 0.9_37 -H:4096 -D:3072 (Steam)
    Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, Z270 GAMING M3 (MS-7A62), 16341 MB (4225 MB Heap)
    NVIDIA GeForce GTX 1060 6GB 20171027000000.000000-000
    (SQLite) Cannot load world db 'Beta 09 Test Nov 30th '
    java.sql.SQLException: opening db: '/D:\Gaming & Gaming Software\Steam\steamapps\common\RisingWorld/Worlds/Beta 09 Test Nov 30th /Beta 09 Test Nov 30th .db': The system cannot find the path specified
    at org.sqlite.core.CoreConnection.<init>(
    at org.sqlite.jdbc3.JDBC3Connection.<init>(
    at org.sqlite.jdbc4.JDBC4Connection.<init>(
    at org.sqlite.SQLiteConnection.<init>(
    at org.sqlite.JDBC.createConnection(
    at org.sqlite.JDBC.connect(
    at java.sql.DriverManager.getConnection(Unknown Source)
    at java.sql.DriverManager.getConnection(Unknown Source)
    at e.a.a(SourceFile:39)
    at aQ.b.a(SourceFile:43)
    at aL.b.a(SourceFile:75)
    at server.e.b(SourceFile:1130)
    at w.q.a(SourceFile:285)
    at w.q.a(SourceFile:149)
    at w.i.b(SourceFile:200)
    at java.util.concurrent.Executors$ Source)
    at Source)
    at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source)
    at java.util.concurrent.ScheduledThreadPoolExecutor$ Source)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor$ Source)
    at Source)

    Also getting an error on startup at the JIW logo screen. Congratulations on the result of your hard work, looking forward to playing when the issues are fixed.

    Windows 10 (x64) 10.0 Java: 1.8.0_131 amd64 0.9_37 -H:4096 -D:3072 (Steam)
    Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, Z270 GAMING M3 (MS-7A62), 16341 MB (4225 MB Heap)
    NVIDIA GeForce GTX 1060 6GB 20171027000000.000000-000
    Error while loading the game
    java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key journal.overview.inventory.ammo
    at java.util.ResourceBundle.getObject(Unknown Source)
    at java.util.ResourceBundle.getString(Unknown Source)
    at K.p.a(SourceFile:55)
    at K.p.<init>(SourceFile:33)
    at K.a.a(SourceFile:67)
    at K.a.<init>(SourceFile:51)
    at L.g.e(SourceFile:407)
    at L.g.<init>(SourceFile:258)
    at content.Game.initGui(SourceFile:2661)
    at w.h.update(SourceFile:148)
    at commons.JIWApplication.update(SourceFile:328)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(
    at Source)