Display MoreThanks a lot for the report!
According to the report, however, it seemed that Proton was not active, instead the native Linux version (and Vulkan) was running
Did you enable Proton for Rising World specifically (when right-clicking on RW in the Steam lib -> Properties)? Steam is a bit confusing in this regard (if it's only set globally in Steam, it will still launch the native Linux version of RW).
You can check if Proton is used if you enter graphics into console - if the line contains "Direct3D 11.0", Proton is active. If it contains "Vulkan" instead, the native Linux version is running.
But I'm glad to hear that it seems to be working now!
Don't worry about creating new threads, personally I prefer separate threads actually (at least if the issues are unrelated)
But about the map issue, that's really weird
Not sure what could be causing this... is it an older world? Does the map always show the wrong location?
You could try to go to the world folder (the folder with the name of your world in the "Worlds" dir) and delete the "Map" folder there, then restart the game. Is the map still incorrect then?
I have deleted the map folder, now it seems correct but it's a completely different world layout so that's interesting haha
I guess the old map data overlapped with something else present from my previous world
Either way that's fixed too and something else I'll know for the future ![]()