I would like to see the ability to tie a blueprint to a chest. You cant place the blueprint till you have placed all the required mats into the crate. Once the mats are in the crate the blueprint is unlocked and you can place it. You may need to create a special crate that can hold infinate amount of material as some BP are large
Posts by Gillwin
The next update will be available on Wednesday, December 18, in the early evening (GMT+1).
This update will not yet replace the Java version, instead it is the actual content update. We'll provide more information about the transition together with the update.
-
-
Here are some shots of my multiplex theater
-
-
-
I usually play in creative mode, but thought it would good to try and build something in survival mode. Few observations/suggestions:
In creative mode you can resize things down to 0.01 but i notice in survival i am only able to get as small as 0.1. I am not sure why this restriction is there. I dont see a problem with letting me chop down a tree and whittle it down to a toothpick in size .
In creative you can enlarge beams up to 15.99 in size. I understand you would not want this in survival, but it can limit what you can build while in this mode. My suggestion is if someone wants to resize a beam say from 1 1 1 to 1 1 2, then they should be allowed to do this, but it would then remove 2 beams from their inventory. If they only have 1 beam in their inventory then they could get an error message. It would be a simple math problem to figure out how many beams needed to be removed from the inventory to get the size the player is trying to create. I suggest this for a few reasons, One- because you are limited to max size of 1 1 1 you end up using alot more beams which then increases lag. Second, not being able to increase the size of a triangle can limit some builds, or at least make them a lot harder to build. And finally, if you are using the snap feature to place your beams, you loose a pixel (or whatever) in length, so if you have several beams that have been snapped together and you want to match the same height/length you have in blocks you will find your beams to be a bit shorter than your blocks. This is a problem because you have limited the size on the small end and large end. For example if i have a 4 blocks on top of each other and then i want to place 4 beams the size of 1 1 1 next to the blocks and use the snap mode i will find that my beam column is like 0.04 shorter than the block column, in survival i cant make a beam 0.04 high to fill in the size difference and i cant expand one of the other beams to 1 1 1.04 to make up the difference.
I hope this is not too confusing, but basically i would suggest to allow survival to reduce beams down to same size as in creative. and to allow beams to be enlarged past the 1 1 1 but to just use up more beams from the inventory.
-
Looking forward to a better protection program. couple things i would like to see is ease on setting up new areas to be claimed. would also like to see the ability of the owner of the claim to make his area pvp or pve
-
Here is the file you requested,
I found a post on the forums about increasing the memory steam allows for this game and Wow what an improvement in game performance. Very little lag now, maybe steam is just not allowing the game to use enough memory.
-
I have been having terrible lag lately, i noticed when the lag gets bad that my Heap Memory starts flashing red. What is heap memory and how can i keep it from maxing out and turning red?
So i have been reading about Heap memory, but not a computer guy so understanding is limited. What i am finding is that the problem is more with the program not allocating enough memory or miss using its memory allocation. If so, there is little i can do on my end to fix this problem. Am i correct in my understanding or is there anything i can do on my end to improve the performance?
-
I just changed my Rotation to local and for some reason the jumping stopped. hope that helps track down the bug
-
When i try to freeze a board in place the board jumps to a different orientation and freezes in that position instead of the one i had it in. Has something changed in the way the button works now, or is this a bug?
-
I am not able to place blueprints since last hot fix. I have jump into another server and same issue. also restarted game. Not sure if anyone else is having same issue or just me
-
reydelreyes great idea but that is not allowed. Once you choose your land you are not allowed to change it. At least that is what i was told.
-
lol, it would take me around a 1-2 weeks to find a place i like by foot. Much less time if i could fly, but still would be at least a couple days of hard looking.
perfection cant be rushed
-
ty for your help Minotorious,
I wanted to pick a claim, that was not the issue. It was that you are pressured to do it immediately instead of taking your time and finding a place you will be happy with. I was told that once you choose a claim you can not change it so picking the right spot is all that more important.
In my opinion, if you want to force someone to choose a claim immediately, then you should give them at least one chance to move the claim in the future once they get used to the game and figure out exactly what they want to build and then can choose a claim that would suit that build. I was told that this is not allowed on the AR server.
-
Static object is what i was thinking of adding to the game. I had not really even considered having them move around. I was going to join Artisan's Realm and create a museum where i could put my creations on display so that others can come by and if they wanted to use them in there builds they could see what was available.
Making the objects is not a problem for me, but dont think i have the authority or knowledge to import them into the Artisans Realm server.
Second problem is that I was feeling pressured into choosing a piece of land and immediately start building in the game instead of taking my time to choose a piece of land i would be happy with.
-
ty migdyn, Have you done this yet? if so, can you give more detailed explanation? I can export the object/texture from blender, but where do i then put those files in RW to have them in the game?
-
Hey, I have been having a great time creating assets in Blender. It would be great if it was possible to import these assets into Rising world. It would add a whole new dimension to this game.