Posts by Juggernaut

A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.1 (2024-12-20)

    I own/run a survival PvP server (Wild Frontiers) and we are having a lot of fun!! However, most of my playerbase, including myself, would LOVE to see the following additions to enhance the experience:


    (1) Ability to hear other players footsteps (we can only hear our own, or animals footsteps, even spiders :) We cannot hear other players sneaking up on us. This would greatly add to the immersion in RW!
    (2) Edit: settings_show_playerdistance=false (server.properties)
    Ability for server owner/admins to be able to hide player distance from being displayed on TAB (hold) player menu (easily exploited by those targeting individuals repeatedly).
    (3) Be able to leave a group you are part of (so you can damage each other again, to train, pvp each other etc. otherwise groups are great!)
    (4) Parachutes/glider/wingsuit/Hot Air Balloons? (admin toggle)
    (5) grapling hooks (admin toggle)
    (6) More weapons (catapult, ballista, handguns, Canons!)
    (7) Cows are too LOUD in comparison with ambient sounds and other animals. Seems a bit too high (In real life, I have cows that live across the street from me and they freak even if I have RW volume set low). :D
    (8) Distance you can access chests and other objects is too far (like 10+m back!) reduce to 1m or less, will help prevent the 'open chests' through wall issue (we prefer to not to use chest protection)
    (9) Allow sharing of map waypoints (set waypoint that group members can see and share)



    I'll post more as we think of it.
    Otherwise, great great game and we look forward to future updates and plugins!


    ~Juggs

    I have players, who are in same group (e.g. invite to group) so they cannot damage each other which works (and see each other as a red dot on map which is great!).
    However they would like to train in the arena and damage each other by leaving this group. I see no way to do this. :(


    I suggest, if you point reticule to player who is in your group, to change the invite to group option to 'remove from group' if those layers are already 'grouped'. If you select invite to group option, it only reads 'player is already a member of your group'

    "Unfortunately this issue seems to be difficult to reproduce I'll check out what's causing this, but if you have any information about how this issue can be reproduced, this might be very helpful "


    On my server, it seems to happen upon respawn after death, about 25% percent of the time. When players log in, about 25% of the time there as well. It appears to happen only when they spawn in.


    I also get render issues on occasion with posters. Lets say you go to detsroy one, it makes the destruction sound but poster is still rendered. Relogging removes the false render.

    For some reason unbeknownst to me, I cannot set certain permissions in my admin group, like: keepinventory: true


    I edit the admin group properly careful to use proper syntax. Restart the server, log back in, and discover these permission are not being set (verify by ESC, check checking permissions, they will not set).


    Below is a copy of my admin group permission if anyone can enlighten me as to why this is not working:
    group: Admin
    chatnamecolor: 0xFF0000
    chatprefix: (Admin)
    chatprefixcolor: 0xFF0000
    shownametag: true
    showadmintag: true
    nametagcolor: 0xFF0000
    nametagprefix: (Admin)
    nametagprefixcolor: 0xFF0000
    general:
    fly: true
    pvp: true
    pve: true
    keepinventory: true
    debuglight: true
    nohungerthirst: true
    commands:
    allow:
    - *
    deny:
    - makeadmin
    - revokeadmin
    - shutdown
    customimages:
    enabled: true
    maxupload: 100
    dimension: 512
    creative:
    allow:
    - *
    blueprints:
    use: true
    create: true

    Hello. I can't seem to get /op to work. It shows the status (locked, unlocked) etc, but lower level players are still able to access (they see proper status of object, but are still able to place in chests or take from them. Same behavior with doors. Any ideas what may be going on? This is not in areas that are protected btw using your AP script.