Posts by Juggernaut
Latest hotfix: 0.8.0.1 (2024-12-20)
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@red51 if you run this command, how do you turn them back on?
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"Hmm... does that still happen after the latest update? Actually there was a bug with the horse inventories, but that should be fixed now "
@red51Just tested (horse, donkey and camel) .. it now works! THANKS!! (saddle bag and inventory gets put into dead horse, donkey and camel inventory like it should.
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Thank you!!! I think also horses no longer drop saddles and attached saddle bags if killed. some players reporting losing everything when killed by NPCs (also another report the horse will freeze running near (or im guessing into the NPCs, i need to test). (Maybe allow the bag and saddle to drop on location and have inventory spill out like chests do when destroyed).
*Edit* minor Suggestion: adjust the verbiage of the client 'you are running a different version' message Steam autoupdated clients get when connecting to a server that has not updated yet, to something like: "you are running a newer version of RW than this server is. Pls contact admin to update their server."
this would avoid a lot of confusion on the players part. some think they are banned or something wrong with RW with the 'invalid game version' message that is displayed.
thanks again for these prompt fixes!! Much appreciated!!
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@red51 ok one serious bug I just discovered. players are no longer able to do damage to each other. pvp is enabled, nothing changed in settings, this is new. They can take damage from NPCs however.
*edit* Guns do damage, bombs do damage, arrows do damage, melee weapons do not (tried swords, clubs, axes etc.
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@red51 hey thanks again! Updates and performance is wonderful!! A minor couple side effects I should report:
console commands. When performing the 1st one, it will lock up RW for approx 10 seconds (any command). The command will eventually work, then subsequent commands work fine unless console not used for a while, then 1st console command will lock RW for 10 seconds again before running.
Journal. The x position (posx="value") seems to have been affected, I had to change the values on all even numbered pages in journal.xml to properly align text (they got moved to the left but original value remained). very minor. Players reported improper alignment of page text overlapping each other so I had to go in and fix (was fine before updates).
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@red51 thanks Red! I just applied this to my server and notice an odd side effect. FPS greatly increased but I notice, many resized posters got reset to default size (small). Others see the same? I noticed it right away because my portal station has resized transparent portal images used in our portals. I'm now not sure if players will fit in these small portals!
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@Avanar "ah oh no. I hoped so much for smoothing water "
You CAN smooth water by using the 'flattening' tool inside the water toolset. When you have the water tool selected, look at bottom center of screen in white text, it will show you how to enable flattener and dif functions.
In flatten mode: left click ADDs water up to level you selected with flattener tool, right click REMOVES water above the level. This will essentially 'smooth' the water and make it level to the height you want.You can also use this flattener water tool to remove those lil 'triangles' when making waterfalls. it's tricky but possible with proper sizing and placement.
Eventually water physics will be part of the game. It is part of the roadmap for RW.
Hope this helps?
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"Also, one town is greatly affected by lag since the update (even latest hotfix)"
@red51 OK I think I identified the issue. And I can reproduce it. NPCs will cause a slight FPS decrease as to be expected. But there were many rat NPCs (at least 20 or so). I called Terminix and they helped me remove my rat infestation. Rats seem to greatly impact FPS now much more than other NPCs.
So as a test, went into the basement of the church in my ghost town. I spawned in 10 rats .. and each spawn of a rat decreased my FPS steadily. As I killed them, you notice a big spike in FPS increase as you kill each one. Rats seem to hit FPS more than the other NPCs, even the new ones.
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@red51 givenpcitem if used on a bandit (with just givenpcitem command with no parameters, will remove the weapon in the NPCs hand, it does not go into inventory, it just vanishes). May be intended to remove weapon, just figured I would share.
Also, one town is greatly affected by lag since the update (even latest hotfix). I have not figured out which item or texture is causing this. all other towns seem fine (even those with more buildings).
It's very odd. FPS will tank to 2 FPS and is unplayable in that town only. You are welcome to join anytime to take a look (Wild Frontiers -- in our Ghost town). Still investigating and will update you if I find the culprit. -
"Hmm... was it really "closed"? If people create double doors, they usually place a closed door and another open door (since there is unfortunately still no tool to mirror or flip doors). So if one door is opened, and one is closed, the double door appears to be closed."
good point, one would be technically open even though it appears closed and touching the other (so they both open the same way). So i guess the horse is technically walking through the door that is tagged 'open'. Just tested and it seems that is what it is doing.
Also I'm getting this in server log: WARNING: YOUR SERVER VERSION IS OUTDATED (0.9.5.2 vs. 0.9.5.1)
I stopped server, and restarted steam. I also checked integrity of files for server via steam and all checks well, yet continue to get this notification when starting the server.P.S. Thank you for all your hard work and prompt replies! I hope you have managed to get some sleep.
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ABM was indeed causing server crashes. Red did a hotfix that resolved the issue for me. However, some ABM bugs remain, like nametags no longer show up on tames etc.
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@red51 some serious lag issues since update with certain objects yet to be determined. one town i built for example, FPS tanks down to 2 FPS since the update. in process of trying to determine which object is causing this, practically tearing the entire town apart trying to find out which. Other towns seem fine for now.
@red51
"Probably it was an "open" door? E.g. a double door? I've just released a mini-hotfix which should fix this issue^^"Double doors yes, open no. I just tested again with latest updates, horses will walk through closed double doors as though they are not there (no collisions on doors for all NPCs).
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@red51 "Thanks for the log! This issue is indeed related to ABM... hmm... I've implemented a small workaround, it should be available now. Please let me know if you still experience this issue "
Reinstalled ABM and people are now able to join again. thanks!!One minor issue I notice thus far, horses can now walk through steel doors (lost its collisions, however i cannot walk through doors).
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OK. Confirmed, ABM (Animal Breed Master) plugin was the culprit. Temp uninstalled and players can connect now. Also I notice, steel doors no longer have collisions with NPCs (e.g. horses can walk through steel barred doors as though they are not there).
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Hi @red51 Client and server updated. Server crashes upon join, the server title and graphic displays, the server crashes during loading at 0%.
Inspected the log and it appears to be an issue with ABM (Animal Breed Mod)? FULL Log attached:
RW SERVER: Fatal error occurred!
java.lang.NoSuchMethodError: net.risingworld.api.objects.Npc.getTypeID()I
at carsten.risingworld.abm.data.Rancher.addProlificAnimal(Rancher.java:205)
at carsten.risingworld.abm.data.Rancher.addAnimal(Rancher.java:157)
at carsten.risingworld.abm.data.Rancher.loadAnimals(Rancher.java:148)
at carsten.risingworld.abm.data.Rancher.<init>(Rancher.java:78)
at carsten.risingworld.abm.data.AnimalDataBase.loadRancher(AnimalDataBase.java:258)
at carsten.risingworld.abm.data.AnimalDataBase.selectRancher(AnimalDataBase.java:295)
at carsten.risingworld.abm.data.RancherMap.load(RancherMap.java:39)
at carsten.risingworld.abm.data.RancherMap.get(RancherMap.java:69)
at carsten.risingworld.abm.AnimalController.getFollowingTaggedAnimal(AnimalController.java:307)
at carsten.risingworld.abm.AnimalBreedMaster.executeForEachPlayer(AnimalBreedMaster.java:478)
at carsten.risingworld.abm.AnimalBreedMaster.timerTask(AnimalBreedMaster.java:389)
at pluginapi.PluginTimerManager.update(SourceFile:73)
at pluginapi.PluginManager.update(SourceFile:303)
at server.Main.update(SourceFile:286)
at commons.JIWApplication.update(SourceFile:324)
at com.jme3.system.NullContext.run(NullContext.java:133)
at java.lang.Thread.run(Unknown Source)Query server shutdown!
STEAM SERVER SHUTDOWN -
"Make your animal invincible:
Hold a goldrod in your hand, point at it and press the interaction key (default is F).
If you press the interaction key again on an invincible animal it will become mortal again." -
Aaah, you use the same name as another server that has been around for a long time, figured you took it over. Did my suggestion work for you? If it's a new server, I would allocate at least 2GB (2048) .. and may have to bump it up some as you grow. good luck!
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Try latest video driver for your GTX 1060 found here: https://www.geforce.com/drivers/results/141906
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Hello, you do not have enough memory allocated on your server. I used to play on Serenity and you have many many buildings. That eats up RAM. You only have 1GB of RAM allocated. I currently allocate 6GB for WF.
You edit server.properties (file) on your host and allocate more memory. example: server_memory=4096 (allocates 4GB of RAM). That is the minimum I recommend you run for Serenity.In the early days, I experienced similar problems and like you, it denied connection attempts (usually after several hours). Allocating more ram resolved it. Hope this helps!