Posts by Silverspeedy

A new update is now available, introducing fishing, climbing gear, clothes and more!
Latest hotfix: 0.8.5.3 (2025-05-09)

    Hello all, I am from California. Similar like other parts, they put did terms in play instead of lock down....shelter in place. My temp is going down, still waiting on the results for Co 19 test that was done Monday. My temp was 102.5 F when I was tested. today my temp so far 98.9 F.


    I heard the store shelves are stocked back up but not sure if that is true or not.


    Across the USA people not be safe. Showed on tv from the air flying over a soccer game with no distancing. Last week should Florida had packed beaches from spring break with all the college people. Few people told the news media they did not care and just wanted to have fun. If they get Co 19, no big deal to them.


    Worse of all farming is to keep working, so I have mower that is losing a bearing, cannot get it fixed until everything over. I grow fruit and nut trees.


    Groovaholic I do my own hair cuts. I did mine before I got sick. I think I use a number 4 with trimmers. Saves time and money for me.

    instead of game making portals, how about the player craft an gate or similar for portals. Save location where gate is placed, then the second one placed to open the portal for travel. That should be easier on the maps making. At the same time limit the number of portals each player can have. Color changed and named.


    Having the grindstone/mill grind different blocks or ore to make a powder version then apply to anything. Or snow block can be worked with a rake.


    I know this is different than Fallout 76....Only thing you cannot do in mine. You are free to build your base/camp where ever on the map. Some places are off limits while cap in how big you can make it. If your camp is shared with camped, You can stay there but camp be off limit until you change servers or log out and back in. You get the option to stay or move to another server where your camp does not share with another camp. First come to log on gets that place. Since the map is pre made and does not change, only places to teleport is different train stations you found and to your camp. Camp size was from everyone used to build your base/camp. Over time players complained and got the sized increased. Personal storage was pre set too, again over time they increased size from players complaining. Everything was base of weight so it stop players from hoarding endless amount of items and causing the server to crash. Weight limits on everything. Base building/camp was on items placed...every wall, beam, ramp, chest, crafting station, power, and garden plants. This block players building to the sky even on the tallest mountains. I do have pictures if you want to see them..I will make a thread on discussions or suggestions.

    F3 can tell the current temp, it is in C.....how it reads 100 C, (40 C player 60 C). First temp reads biome current temp, ( gear temp, then current player temp). The underworld temp is 100 C and very easy to get over heated wearing nothing. Gear/Armor does not help out. Hell Stone and Lava is all there. From the crust to the lava is a depth of 51. At 800 when everything opens up. Pillars do not touch the lava. Easy to fall to death.


    Deep underground I found a massive chamber with many tunnels...including throwing a flare and watch disappear in the darkness while lit. Even a flash light could not see the bottom. I found and killed over 10 spiders which were annoying in that one place.

    Ok, Town Portal spells like in Might and Magic games (not heroes) with beacon spells to teleport to set location. With Magic and Magic 6-9 once you use that city fountain it unlocked the to town portal there. Might and Magic games just had limited set points. Beacons spell can have 5 through 7 saved spots. Diablo games had way points which were annoying to find or had too many critters around them. I think the best way station for your idea will be Elder Scroll online ones. In town and spread out over the landscape also if you died, you went to closet way station to be res. You can use them when found. Free travel at any way station to way station or from any where for a price to way point of choosing.

    Fallout 4 has the same fast travel as other fallout games and elder scroll games...4 and 5. Elder Scroll games had bonemold gear and crafting jewelry. For Rimworld, you can recycle any item and get a few mats back in base form. Are you thinking some type of melting pot with bar form? Another idea for faster travel is rail system with mine cart for speed. Terraria had that system, slow to build but very fast to travel...expert cart did speeds of 101 mph. Even 3 times of faster than horse...hopefully graphics can keep up.


    Portal system on a pvp server, you will lose lots of players to the game...A few people will camp the portals just to kill others and soon everyone gets mad and leave.


    Asheron's Call had that and slowly lost people to crash people client after portaling. After people get killed, then camp the person body for repeat kills. If you are far away, then takes too long to run or ride back to the location you died. it was multiplayer game MMO with PVP and PVE servers before World of Warcraft came out. Near the end of the game, houses had allowed area or not allowed area to keep people out...houses had rent in game, few different styles but could not build your own. You got add items to show off but no furniture in the game.


    Set location for recall or beacon an area to teleport to, using a bed.

    @Dn25Crow

    You want like Elder Scroll games...Skyrim or Rimworld for the crafting?

    Fallout 4 had fast travel until you turned on survival mode which disable fast travel.


    Have not tried multi player...not sure what server to play on. I have 113 hours and still learning. On Coastal map starting...exploring and drilling to the core again. First map was too confusing to the core...too many tunnels and had to leave stone block crumbs to find my way.

    In my single player coast map, I made a huge garden just because I could. Also found out which plants grew the fastest too. Also good for starting a new game.


    Fastest to slowest harvest:

    1. Sugar Beets and lettuce (fast)

    2. Carrots

    3. Watermelons

    4. Broccoli, potato, pumpkin, strawberry (also cotton)

    5. Corn and tomato....same time apples reproduce on a mature tree. (super slow)


    Chili peppers and Hemp, no have clue on growing speeds. Found them after everything was done growing. Have not done speed for fruit trees.


    For trees:

    Palm looks to be the fastest.

    Birch I also like using.


    Trees for most wood...

    Spruce 5 to 6

    Others gives 5

    fruit trees gives 4

    Just need to do trial and error of some of the basic things. Do you play on multi player server? A lot of what you talk about are pointless in single player game. Some good ideas. Now for fast travel, have try to ride a horse or similar. You might be surprised how fast you can travel....just watch out for hole in ground/caves. You have normal movement and gallop like you are running. Since most cannot be reused for now, just have to live with it.

    The thing to understand with others to posts, the map is endless and over time trying to travel can overload everything. So birds and fish in would be nice but the over all be tough. Does not matter what way you go, the map does not stop like other games.


    For animals and bandits do spawn over time. I made a few paths that had no creature around then, get attacked a bear or boar or few bandits. I have also seen some skeletons respawn quickly, same with some spiders. I kill a spider then 5 mins later another one, kill it then repeats, same with some skeletons. There is stuff that can hit hard even with good armor on.


    Leave the forest area.

    Snow has a lot of moose and polar bears.

    Grasslands has large cats that hide in the grass and other large animals

    Desert has little animals, plants, and water....second hottest biome in the game

    Beach is similar to desert but smaller area plus have animals..horses and cows. Salt water that you cannot drink.

    The 3 tools from the second workbench (Tier II) are the fastest items in the game to harvest/cut/mine.


    Chainsaw cuts trees in seconds. The tree is cut so far fast that, you can destroy logs and saplings. Tree does not get a chance to fall over to cut it.

    stone axe->axe->steel axe->chainsaw


    Weed wacker cuts all plants really fast, can cut veggies and trees just bit slower.

    sickle->weed wacker


    Mini drill mines stone and ore fast...if done right I had up to x65 stone before the chain broke in pausing or hitting ore. You will need the mini drill if you drill through the ground to hit the center of the earth, just do not fall in the lava.

    stone axe->pick->steel pick->mini drill

    Some updates about food....


    Hp regain/hunger/thirst


    Raw Meat 0/35/0

    Cooked ribs might be 90/90/10

    Blunt Ribs -5/24/-40

    Blunt meat -5/20/-36

    Burned Meat -5/20/-36


    Fish...

    Raw Tuna 0/40/0

    Cooked Tuna..guess/might be 90/90/0 similar to cooked ribs.

    Herning raw/cooked ??


    Stand in rain gives you 0/0/5 pretty fast to fill to 100 as long in the rain, not under a roof.

    I found out the problem...it was not the game. When I launch the game with windows 10 with steam. Has a blue block pop about recording the game. If that does not disappear when the game launch, it does the error above... The box is not in game but background, still mess with the game in clicking. Sometimes Alt-Tab after few times has it removed then no issues. The mouse trying to click on the on the bar, like it is overlaying it. When the game is launched, steam black box shows up bottom right, then right mid screen is the blue box for record the game but in for single or multi player, does not show it, in the background hidden.

    Finally got the underworld. I notice any stone brick on top of lava turns green. I replaced the stone brick with hell stone blocks just incase lava with destroy and stone blocks. I did a pretty good size pad. I did an area for a garden. I did block wall 1 high on the floor and 2 high for the garden area. Did arch way with stairs and cleared any hell stone formations in the floor. When I went up for water and get my dirt, everything was fine. Once I went back down, small area of the floor/wall was black and had no number id over the area. It was about 4 blocks wide and 8 blocks long. The rest of the pad has normal. The surround blocks, landscape, and lava was normal. Blocks was on the lava, could not see under them nor have the green glow over that area. I did not walk on it, fear from falling into the lava and dying. Not sure how to screen shot ingame.

    I know wiki has item stats, would like to see in game for stats. From weapons, armor/clothes for cold or warm weather, food values, building, and lighting.


    Weapons: can have damage, armor penetration, rate of fire, reload time


    Armor/Clothes: telling if they are for cold weather or warm weather, values that the player temp be comfortable while wearing item or set.


    Food values: I did most for the list on the forums for hit point regain, hunger, and thirst.


    Building items for block size, reshaping size, if can be overlapped like glass without frames


    Lighting: Brightess for different sources, soft or bright, size by range or blocks. examples....torch vs electric lights vs mining lamp. Say I am in large cavern -700 depth, 20-30 block high. I put string of torches on wall mounts but the area look dark, torches little overlap, even point blank in a garden still make the area look dark and black. If turn mining lamp on, everything is normal to see. Similar is the flash light (directional), torch is soft (area of effect), and penlight is bright (area of effect). Notice different house lights are soft and dull to bright. Forge and campfires seem the brightest. Hard to place if making a tunnel and costly in resources. Click on a torch, shows brightness, soft, and range on crafting page.