I’ve seen this occur on my server frequently. Several players will time out connection at once but sometimes it’s only half the players and the other half remain connected and the server still up. Although I have a few plugins, devidians land claim isn’t one of them.
Posts by ROEN_44
A small new update is available now!
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Loot chests that auto refill / loot once per player and a quest / item / dialogue npc that we can adjust. I’d also like to see npc pathfinding improve so they don’t end up on the roof or leave an area.
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I was just thinking the other day about how the game needs a quest aspect. There is massive potential and even more potential for making it customizable by server owners. Even if it’s just the ability to create a treasure chest that can only be looted once by each player or the ability to make npc’s have dialogue or give/ receive items. That could give us so much to work with in making our own quests. I’ve already done something similar on my server and it was fun, but I had to reset loot chests manually and npc dialogue were just signs you read next to the npc. With just those two things I could make a boat load of quests if they were automated.
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Very cool!
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That would be cool, even if was just modular add ons to the boat like a spot to sleep or a crafting station.
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I believe the RIB boat will hold a horse if you park it dead center, haven’t tried with the last few updates though.
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You can use blueprints to copy and save any plants. No need to use creative
Many survival servers don’t allow blueprints.
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Just to add to what is already being said, on my server I’ve got no hunger/thirst/stamina while in a claim which I’ve set via “area permissions”.
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As always, you impress once again. Very nice! 👍🏻👍🏻👍🏻👍🏻👌👍🏻👍🏻👍🏻
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Hello,
I am building a spiral staircase in my palace. I put a central pole (cylinder) and then a triangular slope elements, each next rotated by 45 degrees. It's not finished yet, I am planning to make it more retro looking.
Very nice!
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just hit 3500
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The minor server hotfix is now available btw which should hopefully fix the permission issue
If it still does not work, please let me know!Will do Thanks again Red51!
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Cheers James and everyone! Merry Christmas and happy holidays!
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Unfortunately Steam is apparently having some problems today... the forums and website are sporadically unavailable and the backend is also barely accessible... unfortunately this problem has been going on for several hours now. It prevents me from releasing the server hotfix, so if this doesn't get resolved within the next hour or so, I will have to release the hotfix tomorrow

No rush Red! Merry Christmas!
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Thanks for pointing out that it's related to area permissions! There seems to be indeed a bug that area permissions are not being taken into account correctly for the "useallobjects" permission
Sorry for the trouble, I will prepare a (server-only) fix for that shortly!Ok so I’m not crazy?! lol thanks red51
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So it seems the player permissions are superseding area permissions? Or visa versa? The player I had the issue with had a house I made and printed for him. No issue without area protection on it. But with it, doors and chests were insufficient permission even with the useallobjects, usealldoors and useallchests set to true. All other players with self built stuff didn’t experience this.
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update 2: it seems only players who are using blueprints I placed for them, are having the issue.
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There had been indeed a small change. There is a usealldoors (new) and useallchests permission (under general). If it's about naturally spawned objects (e.g in POI's), the usenaturalobjects permission (new) will be relevant. Otherwise everything is affected by the general useallobjects permission.
I've also updated the overview of all permissions: Permissions [New Version]
However, if something still does not work as expected, please let me know

I have updated the permissions with those you mentioned and its acting the same. What's weird is, if the player removes the door they cant open and places it back down, it works after that. Is there a permission tied to who placed the door? I should also note, the player is using a house I blueprinted for him. Its on his area protection but i placed it.
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I use admin areas for all player claims right now, it seems the players don't have permissions to open doors or chests but can remove blocks and items still. Replacing down doors and chests seems to give permissions back. What do I need to change so they can open doors and chests on their own claim again?
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There are two targets similar to that in the game already. one hanging and one on a stand. You can find them at the bottom of the weapons crafting tab.