Wow, da steckt eine Menge Arbeit hinter
As I've said often, great work with great attention to detail and of course I download the market lol!
wundervolle Arbeit
amzing job dude
Thank you all for the kind words!
Wow, da steckt eine Menge Arbeit hinter
As I've said often, great work with great attention to detail and of course I download the market lol!
wundervolle Arbeit
amzing job dude
Thank you all for the kind words!
I will definitely post more. This was me just looking at your creations and doing quick setup to try it out. Those wagons are especially my favorite, because they fit in any biome well. I will build more seriously once new update comes.
Great work!
Well if you decide to repost the wagons with all your decor in them I will be the first to download it! You are a very talented (albeit patient) creator to do all those small, yet detailed items. I applaud you for that! And thank you! Those wagons are my first two attempts at building a wagon, so I am glad they have an audience. I may attempt a coach next, we will see how difficult it is haha.
The crates look very authentic, nice details!
Your creations with some of my decor:
Wow! What a fantastic combo! I would love it if you posted those here! Very nice work!
Is it possible to increase the max size of blocks? I ran into an issue that I wasn't able to load my world due to too many blocks in a certain area.
In survival it is 5x5x5 but in creative it can be 32x32x32.
If I resize to 3x3x3 it is 1 voxel but if I drag out to 3x3x3 it is 27 voxels? So people should resize as much as possible rather than drag to make walls and floors?
If by “drag out” you mean place 1 block 3x times instead of making 1 block placed once but stretched to fit, then yes that is correct. I found this out the hard way when making a super detailed dungeon column and experiencing lag when I placed 50+ of them. After rebuilding the column with far less blocks (and half the detail) it no longer lagged.
I tried that after reading your suggestion. I added the Rising World folder to the Windows Defender exception list, and it still doesn't work. Thanks for the suggestion!! Maybe it has something to do with the directory path. Do I need to put the entire path or just the name of the folder? Right now I'm just using the name of the folder.
The file path should look something like this: program files-> steam->steamapps->common->risingworld->blueprints
Nice detail on everything!
Try clicking the X on the search bar and see if any come up
I am a long time fan of Diablo II and when I needed an idea for a medieval-esc desert town, Lut Gholein was the first desert town that came to mind. At first I thought I'd draw inspiration from it, but the more I studied it the more I wanted to build one of the 3 dungeons underneath the town. So I built the town and the dungeon directly beneath the palace (Harem levels 1 and 2) as close as I could to the game. I made some adjustments so the buildings didn't seem 3 sided (original game was third person aerial view). Plenty of homes and oddities in this series that could be used for a generic desert town and a large tavern and a palace to crown.
Many blueprints below, but first a tour of the town!
First we have the hovels, they populate the area the traveler first enters when arriving at Lut Gholein.
Great work!
This inspired me to build my ship wright workshop especially the doors and rail. I admit, that once again, I shamelessly copied on of your ideas
thanks again mate
I saw it on the server, looks great! Glad I could be of inspiration!
Will give it a go in the dungeon I'm working on. Thanks James!
I have the same problem and it’s seemingly random. Until a fix is made, I just open console and type undo several times to restore the dropped objects.
Alpha you are correct, the rules state that you need to be the copyright holder. Which means permission from the author. What I was saying was once you’ve gotten permission, you should still credit the author. We also don’t want to hinder peoples creativity.