Posts by ROEN_44

A small new update is available now!

    I’ve seen this occur on my server frequently. Several players will time out connection at once but sometimes it’s only half the players and the other half remain connected and the server still up. Although I have a few plugins, devidians land claim isn’t one of them.

    Loot chests that auto refill / loot once per player and a quest / item / dialogue npc that we can adjust. I’d also like to see npc pathfinding improve so they don’t end up on the roof or leave an area.

    I was just thinking the other day about how the game needs a quest aspect. There is massive potential and even more potential for making it customizable by server owners. Even if it’s just the ability to create a treasure chest that can only be looted once by each player or the ability to make npc’s have dialogue or give/ receive items. That could give us so much to work with in making our own quests. I’ve already done something similar on my server and it was fun, but I had to reset loot chests manually and npc dialogue were just signs you read next to the npc. With just those two things I could make a boat load of quests if they were automated.

    Hello,

    I am building a spiral staircase in my palace. I put a central pole (cylinder) and then a triangular slope elements, each next rotated by 45 degrees. It's not finished yet, I am planning to make it more retro looking.

    Very nice!

    Unfortunately Steam is apparently having some problems today... the forums and website are sporadically unavailable and the backend is also barely accessible... unfortunately this problem has been going on for several hours now. It prevents me from releasing the server hotfix, so if this doesn't get resolved within the next hour or so, I will have to release the hotfix tomorrow :silenced:

    No rush Red! Merry Christmas!

    Thanks for pointing out that it's related to area permissions! There seems to be indeed a bug that area permissions are not being taken into account correctly for the "useallobjects" permission :wat: Sorry for the trouble, I will prepare a (server-only) fix for that shortly!

    Ok so I’m not crazy?! lol thanks red51

    So it seems the player permissions are superseding area permissions? Or visa versa? The player I had the issue with had a house I made and printed for him. No issue without area protection on it. But with it, doors and chests were insufficient permission even with the useallobjects, usealldoors and useallchests set to true. All other players with self built stuff didn’t experience this.

    There had been indeed a small change. There is a usealldoors (new) and useallchests permission (under general). If it's about naturally spawned objects (e.g in POI's), the usenaturalobjects permission (new) will be relevant. Otherwise everything is affected by the general useallobjects permission.


    I've also updated the overview of all permissions: Permissions [New Version]


    However, if something still does not work as expected, please let me know ;)

    I have updated the permissions with those you mentioned and its acting the same. What's weird is, if the player removes the door they cant open and places it back down, it works after that. Is there a permission tied to who placed the door? I should also note, the player is using a house I blueprinted for him. Its on his area protection but i placed it.

    I use admin areas for all player claims right now, it seems the players don't have permissions to open doors or chests but can remove blocks and items still. Replacing down doors and chests seems to give permissions back. What do I need to change so they can open doors and chests on their own claim again?