Hello,
I am building a spiral staircase in my palace. I put a central pole (cylinder) and then a triangular slope elements, each next rotated by 45 degrees. It's not finished yet, I am planning to make it more retro looking.
Very nice!
Hello,
I am building a spiral staircase in my palace. I put a central pole (cylinder) and then a triangular slope elements, each next rotated by 45 degrees. It's not finished yet, I am planning to make it more retro looking.
Very nice!
just hit 3500
The minor server hotfix is now available btw which should hopefully fix the permission issue
If it still does not work, please let me know!
Will do Thanks again Red51!
Cheers James and everyone! Merry Christmas and happy holidays!
Unfortunately Steam is apparently having some problems today... the forums and website are sporadically unavailable and the backend is also barely accessible... unfortunately this problem has been going on for several hours now. It prevents me from releasing the server hotfix, so if this doesn't get resolved within the next hour or so, I will have to release the hotfix tomorrow
No rush Red! Merry Christmas!
Thanks for pointing out that it's related to area permissions! There seems to be indeed a bug that area permissions are not being taken into account correctly for the "useallobjects" permission
Sorry for the trouble, I will prepare a (server-only) fix for that shortly!
Ok so I’m not crazy?! lol thanks red51
So it seems the player permissions are superseding area permissions? Or visa versa? The player I had the issue with had a house I made and printed for him. No issue without area protection on it. But with it, doors and chests were insufficient permission even with the useallobjects, usealldoors and useallchests set to true. All other players with self built stuff didn’t experience this.
update 2: it seems only players who are using blueprints I placed for them, are having the issue.
There had been indeed a small change. There is a usealldoors (new) and useallchests permission (under general). If it's about naturally spawned objects (e.g in POI's), the usenaturalobjects permission (new) will be relevant. Otherwise everything is affected by the general useallobjects permission.
I've also updated the overview of all permissions: Permissions [New Version]
However, if something still does not work as expected, please let me know
I have updated the permissions with those you mentioned and its acting the same. What's weird is, if the player removes the door they cant open and places it back down, it works after that. Is there a permission tied to who placed the door? I should also note, the player is using a house I blueprinted for him. Its on his area protection but i placed it.
I use admin areas for all player claims right now, it seems the players don't have permissions to open doors or chests but can remove blocks and items still. Replacing down doors and chests seems to give permissions back. What do I need to change so they can open doors and chests on their own claim again?
There are two targets similar to that in the game already. one hanging and one on a stand. You can find them at the bottom of the weapons crafting tab.
I’m using steam updater through my server host, same result, no 9.1
Same here, it shows up as old version. I noticed while it was updating one line said “ERROR failed to set “beta” unity exit”.
CROSSBOWS ARE BACK BABYYYY!!
There was a bug a while back where if you jumped off your horse after a long ride it would teleport back to where you got on it. There is a current bug where animals teleport onto the roof or second story of a structure. Hope that helps.
Our game was noticed ! And does have a meaningful audience
“our game” sums up this community pretty well I would say. Part of what makes this game so great are the people. Very helpful both in game and out.
Thanks Roen-44. very helpful
You are welcome! Cheers!
Just posted a tutorial on a super basic spiral staircase.
C menu ---> Advanced---> Scale Precision---> .01 or .25.