Thanks Roen-44. very helpful
You are welcome! Cheers!
Thanks Roen-44. very helpful
You are welcome! Cheers!
Just posted a tutorial on a super basic spiral staircase.
C menu ---> Advanced---> Scale Precision---> .01 or .25.
I use square rounded block at 2.0 wide x 1 deep x .3 tall. I place one down then modular snap to the bottom right corner and put my rotation at 15 degrees. Rotating 15 degrees each placement as I go up. Maybe I’ll make a tutorial😁
You can still take it on motor boat but sailboat doesn’t work anymore.
To my current knowledge, no. The Tundras seem to be a barren wasteland with treasures hidden about. No animals to speak of besides moose, wolf, bear, deer, fox, hare and penguins. Although I think moose should be rideable and penguins should be rideable on hills as a sled, no rideable animal exists yet but the mighty horse. Java had donkeys and camels to ride, so who knows what mounts they will add!
Stupid question but, did you click the mouse at all? I notice it won’t show up unless I click.
If glass could hold water, this would be a cool aquarium to put in the ocean.
This is cool!
Heck yea! Temerenon has landed! Can't wait for more uploads, love your builds!
So awesome! 👏
Don't you really mean RMS Olympic? Haha jk, nice work man, as always.
Once you have started an area with the mouse, you can manually adjust the 6 different sides, the first 3 will be adjusted using only page up, page down and arrow keys. The other 3 edges use the same keys, but you must hold Shift key while adjusting. Hope this helps.
I’ve noticed window frame textures are bugged as well. Certain edges look “stretched”.
Oh my gosh, i wanted never start a post with " my Mum"...
You should feel lucky! I’d have a blast if either of my parents wanted to play the game! (They don’t lol)
I completely disagree. I spent far too much much time trying to find bandit camps to get the 1 square lantern it spawns that you can’t craft. It took me 6 hours to get 3 lanterns. In what way is that “too easy”?
Well then, we'll just have to hope that all the plugin developers have the desire and time to do that every time.
I don’t think it would have to be every time, but this update included a new unity version. Which is likely the reason for the errors/changes.