Astonishing work!
I would like to learn from you.
Astonishing work!
I would like to learn from you.
Please tell me which parameter in the graphics settings is responsible for blurring in the center of the screen?
u might want to try turning off depth of field. The blurr should go away
Man, all of this looks so juicy. You made me hungry.
Another hotfix (0.6.0.2) is available now btw, it fixes some smaller issues. It's also necessary to update multiplayer servers for this hotfix
Hotfix 0.6.0.2 (2023-03-02):
- [Change] Improved back slots in furnace (it's now easier to place ores there)
- [Bugfix] Fixed spinning wheel breaking sporadically for no apparent reason
- [Bugfix] Fixed "Adapt to World Element" function not working correctly
- [Bugfix] Fixed error when trying to spawn the arctic fox
- [Bugfix] Fixed grid not working properly for blueprints
- [Bugfix] Fixed blueprints sometimes having a weird offset
- [Bugfix] Fixed error when entering domain names into the "Connect to IP" field
Thank you!
I have another bug. The command for showing ballistic trajectory doesn't seem to work anymore.
Great work on the update
However, I have found a little bug in this version : The INSERT key ("adapt to world element") is broken now. Can you fix this ? Its one of the most usefull feature for building.
Same here.
Display MoreWay too many floppy disks
More than 100 billion I guess
It's weird... the amount of textures basically shouldn't matter, because they're all in a single texture array, so all construction textures are loaded to VRAM during game startup (so shading & texturing a single block has the same overhead as having thousands of blocks with different textures)
You could maybe try to reduce the texture quality (especially the construction texture quality) to the lowest value in the graphics settings (just to see if the crash persists).
Otherwise I could only imagine that this may be related to the Unity version. In fact it's the HDRP which tries to allocate that insane amount of memory... we're currently using Unity 2022.2.7f1 (which was released on Februray 15), but a newer one is available. The changelog doesn't contain anything related to memory allocations though, and a newer version may always introduce new issues, but if we can't find a solution for this, we'll update the Unity version for the next hotfix.
We don't have an artifical limit on the download speed.. but unfortunately we only have a single download server atm which is located in Germany. Depending on where you live this may have a negative impact on the connection to the server
Oh. Well nevermind then. I live in Romania. Maybe that's why.
Display MoreThe standalone should now be updated
But if you still can't get the update, it may be necessary to validate the files: To do that, go to "Options" in the launcher and hit the "Validate" button.
Thanks for the report! Unity was trying to allocate 17 TB for a shader file
The thing is, that part is coming from the engine. Another user was having the same issue (but on his end, Unity was trying to allocate 144 petabyte)...
We've updated the Unity version for this update, so this issue may be related to this...
Maybe try to update your graphics driver and see if this has an impact on the issue. If the issue still persists, please let me know!
Oh, thanks for letting me know, we'll definitely change that!
Thanks. After validation, I seem to be missing some files or they are currupted. And I wanted to ask for a while. Why is the standalone launcher's download speed capped at 2.2 MBps? Is there any way to increase it?
Thanks for your feedback so far!
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Hmm... it looks like the Standalone is unable to query the latest version from Steam
We'll update the standalone manually, this may take a while unfortunately... sorry for the inconvenience!
That's not a problem. I was just wandering why I couldn't do it. I'll be patient.
I can't seem to get the update for the standalone version. What do I need to do?
Yeah, unfortunately this is still an issue which happens at certain elevations
It's on our to-do list
Oh, thanks for letting me know!
I will fix that immediately
We were just uploading an update, unfortunately downloads don't work during that time.. maybe we should show a more appropriate message there
However, it should work now
Thanks!
Also there is another thing I wanted to point out. I don't know if this bug was fixed yet, but sometimes when I mine, certain areas(or faces) of the terrain mesh don't get deformed no matter how much I dig.