These portals will be perfect in my sci fi city project 😍
Posts by GenXcop
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I accidentally deleted all my previous blueprints for the cyber city. Now, I'm starting over and I've written a collection of sci-fi stories that are hidden within the city, inspired by Black Mirror. It's about 200 pages long. Visitors can solve clues to uncover these stories.
Starting with a frigate.
Full scale Engineering bay + control rooms
Lower deck. More to build..
Protect this room with all cost
Tried with decals. Looks cool but efficientcy is important for a big city. I will share the blueprints anyways.
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Thank you for answering Red! Oops.. I was too busy focusing on building stuffs and forgot about the fact that Unity version is not fully live yet and old ssd is in my nephew's PC now. too late
Well, time to begin new chapter new builds.
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I forgot to back up my saved worlds and blueprints before wiping my storage. How can I recover them?
I thought they would be automatically saved to the cloud. Is that not the case?
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How many hours and alone?
And HOW?
It is just incredible!
Thank you!
Yes, I am building it alone on a creative map for the purpose of making blueprints. Since it is in creative mode, it only took a day to build. The brainstorming part is the most time-consuming. I'm taking a break at the moment for future builds. -
Breathtaking and amazing!
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the house is very cool... and i love the jedi lightsaber wall decoration.
(somehow I have to think of Lego when I look at the pictures)
Thank you! I thought the same too haha. I like the clean look
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Some hidden secrets beneath the sci-fi city
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A lot of RL works lately. Will get back on these projects on first week of Jan 2023 (holidays!)
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I can't wait for electricity to control the lights—also, the water collision effect update.
My idea is to install sensors for the light floor to switch around colors while I'm walking.  Combining with the
Wall/floor aquariums would be a great addition.
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Yes, the less elements you use, the better the performance and the lower the memory consumption. The game combines all elements in a chunk to a single object when rendering, but you still end up with more polygons the more elements you place. And more polygons also mean higher memory consumption and "slower" world generation (because the game still has to process every single object when generating the chunk).
However, usually it's not a big deal, unless you want to build large structures consisting of very small elements (i.e. blocks much smaller than 1). It's getting problematic if you place hundreds of thousands of blocks in a single chunk, for example (usually this happens when building with tiny blocks)
Unless you're working with a tremendous amount of tiny blocks, there is usually no need to worry about this
Thank you, red51! It's good to know and helpful while trying to figure out the most efficient methods for the long term.
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[unity version]
I'm curious what is the difference in memory consumption if I build a pillar with multiple blocks vs. resizing a single block that results in the same size?
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Did you try changing grid size (G) with numpad + or - ? I think the smallest grid size 1 & 2 is thin enough for planks. I use 1 for designing wall patterns/art.
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Canopy and nose done
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A simple Star Wars inspired wall statue. Enjoy.
Darth Vader version is still in progress.
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Coming soon
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Hi everyone!
Sharing my blueprints for the first time.
I will share the decorated version soon (under this thread) because I know I will go crazy with details (wall arts and furnitures). This is more efficient version for those who doesn't like extreme details.
[Constructions: 1,044] [Objects: 42] [Plants: 24]
It can repaint easily to your fav colors
*a small empty area beside main door is suppose to be a mini garden. (soon).
*balcony floor can be removed (to build swimming pool in the future)
Enjoy!
Edit: The triangle symbol in the house is upside down It was meant for The water symbol. The house is aqua theme.
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Had to pause this project until next week due to irl works
Currently I just building smaller builds like houses and statues (still 12 floor height lol).