Looking forward for the next update in half a year and playing version 1.0 hopefully before dementia sets in.
Posts by WickedSchnitzel
A new update is now available, introducing fishing, climbing gear, clothes and more!
Latest hotfix: 0.8.5.3 (2025-05-09)
Latest hotfix: 0.8.5.3 (2025-05-09)
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discord.message.delete.mode=always
What's that and what options do we have (the readme does not tell me anything about it)
Is there an option to not show when someone like the admin executes a command (like /hideadmin)?
How does
- Automatic Invites - Send Discord invites to new players automatically
- Role Assignments - Create special invite links that automatically assign Discord roles
function exactly? What do we have to edit?I have also noticed that the "Player x joined/left the server" notifications will get deleted from Discord after a while. Why is that?
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Always getting an error in the console when connecting to my server:
Code[19:55:19] [Java] java.io.FileNotFoundException: /home/container/Plugins/OnlineMarket/Assets/NoteBackGround.jpg[19:55:19] [Java] at PLUGIN_CLASS_LOADER//onlinemarket.OnlineMarket.onPlayerConnect(OnlineMarket.java:68) -
when using the rake use the right mouse button to raise the terrain level.
I know that. But it never raises it so that it touches the object, the terrain always stays lower so that there's a gap and the object is floating.
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Throwing a spear or destroying a small tree to receive it's branches (just 2 examples) can be a pain in the ass due to the high grass and these items disappearing within. Items should be highlighted or grass should displace when "using it", so that we can actually find these dropped items.
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Saving a new text in an already saved note does not work for me. I do press "edit" and it will show the newly written text on the paper. But when i close the note and then re-open it, the old text will show again and the new text is gone. Only the new headline stays.
Also i can't see any "save" button.
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Would be nice to have an option to reduce the size of the hud element.
EDIT: It also sets itself back to "Show all areas" with every login.
Edit2: How about an option to set points per hour per group (like the server supporters group could receive more points per hour). -
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There's almost no content in this game when it comes to prefabs.
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Ich würde eine Möglichkeit begrüßen, um gesetzte Blöcke im Kreativmodus direkt mit einem Klick wieder entfernen zu können, anstatt ein Tool einsetzen zu müssen. Außerdem wäre es gut, wenn man Texturen bereits gesetzter Blöcke austauschen könnte.
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Das kommende NPC-Update wird sich natürlich in erster Linie auf NPCs bzw. Tiere konzentrieren, da das momentan noch eines der am dringendsten benötigten Features ist. Wie aber bei fast jedem Update wird es auch ein paar andere Neuerungen und neue Items oder Objekte geben, und natürlich auch Bugfixes und diverse andere Änderungen
Unsere Hauptpriorität ist insgesamt, den Zustand zu erreichen, dass das Spiel die Java Version auf der Storepage ersetzen kann. Tiere sind dafür zB unabdingbar, während aber neue Texturen dafür nicht zwingend erforderlich sind (daher rutscht sowas in der Priorität leider automatisch etwas nach hinten). Zwar kann man generell sagen, dass "mehr Content" immer gut ist, nur leider werden zB "mehr Texturen" von vielen Spielern nicht automatisch als "mehr Content" angesehen, Tiere aber hingegen durchaus häufiger als "Content" angesehen wird - wobei das sowieso immer im Auge des Betrachters liegt, denn es gibt auch einige Leute, die der Meinung sind, die Java Version hätte Null Content (obwohl es ganz objektiv betrachtet relativ viele Texturen, Objekte, Items, NPCs und auch Features gab)...
Nach dem NPC Update werden wir uns aber höchstwahrscheinlich an Poster und Schilder setzen (was vor allem auch im Bau-Bereich Relevanz haben dürfte), und evtl. können wir in dem Zusammenhang auch die neuen Blockformen sowie Türen reinbringen, die wir zwischenzeitlich vorbereitet haben
Wann kann man denn ungefähr damit rechnen?
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New suggestion:
Let admins optionally remove any vanilla ruins/huts or whatever will be placed in the world in the future and instead let them be able to create own buildings and stuff (maybe including random loot), as a blueprint for example, which then could be placed randomly (which a chance of x - configurable) in the world. This could also be a tool to make single servers more unique from each other. Also depending on the theme of the server.
-small game like rabbits
-leaning (with a firearm)
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Some more ideas:
-Birds (Seagulls, Hawks/Eagles)
-Make the inventory cursor move left/right without delay (pretty irritating).
-Let us choose which direction to face while sitting on a log bench, depending on from which direction the player interacts with it.
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One million blocks isn't infinite. This is the maximum size you can choose in Vintage Story.
Thats right. My bad. How about making it so that biomes will change after so and so many in-game miles/kilometers and then repeat moderate-tropic-moderate-artic-moderate etc.
More suggestions: Fishing, Separate Level of Detail slider for trees (these are low detail in mid-range even on the highest LOD setting), swimming anim, maybe less yellow beach sand (?), maybe your own lore - instead of standard fantasy creatures like skeletons something more unique. if you want to include a "hell", maybe creatures from hell. with an option to spawn only real world mobs and animals for people that don't like these. abandoned mineshafts or even abandoned places from ancient times, cave systems that can only be found through digging without connection to the surface. lava that may float into tunnels, if not careful. coordinates.
For servers: a welcome screen/ rule info screen (maybe with a custom image/logo) and admin tools (invisible/spectate), teleport to player x etc, ban/kick. Could be possible already, did not check yet.
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You should definitively include farming mechanics, not only growing vegetables but also raising animals. I think that would fit very well into this game. So that people have something to do, after they have build their house. Hunting for food. Maybe wood chopping to be able to heat homes and stuff. Primitive medieval survival mechanics i would like to see most, but i guess there are players who prefer modern content as well. Maybe some sort of need to protect homes from mobs (if enabled). Some, if not all of the things mentioned are probably already on your guys to-do-list. But this came into my mind immediately, after i walked around a bit in the new version. There's not much content yet, but i can already see the attention to detail and that makes me believe in this game. The soundtrack is also very nice. Too bad it will probably take years to finish. I just hope it wont stay early access forever, like so many other indie-games. It could be something unique, if you don't try to just copy existing survival games. The only thing i find a bit strange is the mix of primitive and modern tools available. I mentioned that before. You probably want people to advance from the "stone age" to modern times? Will there ever be a story or something? I don't need a big one, but maybe a little background story for the beginning, why we are where we are and what the goal is.
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There have been considerations about that, but the world is basically infinite (so there is no equator and no north/south pole). This approach would result in the majority of the world being either cold (everything north of the starter island) or hot biomes (everything south of the starter island)
Well, there's another open world survival crafting game called "Vintage Story". It has this feature and it has 'infinite' procedural generation as well, so this should be possible (?). Maybe take a look and some inspiration from there.
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