Posts by AlphaGodith

    i've been wanting to make my favorite character, wizardmon, in rising world for a long time, but i kept chickening out of even trying because i was scared i couldn't do him justice. perfection paralysis is a frequent problem for me with art, but i was able to overcome it this time with the help of my friends! we did a multiplayer build-off and the time pressure to get something done helped force me to get started on my wizardmon, and then i finished it in singleplayer. you really can make ANYTHING in this game, and it will look so cool!

    i also made the digivice and crest of light in the crystal ball of course, so he'd have something to hold (i originally tried putting a mini bonfire and brazier there so he'd have a fireball, but it didn't work out), and i did a few versions of his blueprint at different sizes with his head tilted more or less since i made him quite large at first just to see what i was doing and then remembered he's VERY short in canon.

    Well, yes I know how to do that, but when there are multiple angles and it expands in two directions. That's where I am having trouble. I'll look at your yacht and see how you did it. I'm probably making it mor complicated than it needs to be.

    the system can take a bit of getting used to, so maybe, but i don't blame you xD you can definitely snap a row in both different directions, but the other tip i would give is surface edit. that's how i made my igloo, which is a rounded surface in both directions. the slant you can do with that is very useful.

    I dress up my NPC's in creative mode.

    I myself still walk around in swimwear. The command is: "edit npc" with space bar or not (mobile phone). Unfortunately you can not use the command for our avatar.

    aaaaah okay so you don't actually have those clothing items, it's a function just for npcs at the moment? thanks for the explanation!

    tolle arbeit !!

    ich hätte nur eines anders verucht zu machen

    unten die placket eine ein schild genommen das man dann auch beschriften kann


    danke!


    i did consider that, but i just wanted to copy the forum one for now. you could totally put a sign on it easily tho. then you could give it as an award in a building contest or something!

    just a little thing, but one of my very first builds was a trophy, and today i decided to revisit that and make a new one now that i have a better understanding of the mechanics and some new shapes have been added. this one is based specifically off the 'thanks' emoji in these forums, which have brought me so much inspiration and joy. thanks for the great game, red51!

    i was having this issue with potatoes, and at least in my case it seemed to be due to the ground not being perfectly flat, but i spoke to red about it so he is looking into it!

    Good afternoon! I apologize for not naming you as the author of the dummy. I just couldn't remember who I took it from. Your work is very helpful in determining the correct dimensions of buildings. Thank you so much for this!

    my german is terrible, huh XD i just didn't want to impose with english when the thread specifically says german ^^;


    it's okay, it's so small here it's easy to miss entirely anyway, not really a part of your build. but thankyou! it really makes me happy to see people getting use out of it (especially with dummy npcs being a thing)!


    and your skull sculpture is really cool, you aren't bad at all! it's also cool cuz i don't think i've ever seen someone post a TERRAIN blueprint specifically. it's a very good idea, i wonder if i could do something with it too...

    es zieht sehr toll aus!


    und ich sehe meine... Schaufensterpuppe? ich konnte das wort nicht finden, wann ich hatte das blueprint gemacht. ich habe es jezt korrigiert!

    Persistent item placing makes games more immersive and exiting, because a base full of chests filled with items is boring.

    I don't like faking things btw ;).

    i do like immersion and dislike faking things, i'm definitely looking forward to this feature, it just doesn't seem like it adds as much gameplay value as some of the other features.

    like i imagine when it becomes a thing i'll have a single fun evening decorating my home but after that, i probably won't touch it again. meanwhile gates and new biomes and fishing are things i can explore and play with quite a lot.