i do think it'd be good if they avoided stone/gravel in favor of grass, could help keep them out of caves as well. but having them avoid structures might get weird/bad if people want stables and animal pens.
Posts by AlphaGodith
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Well, yes I know how to do that, but when there are multiple angles and it expands in two directions. That's where I am having trouble. I'll look at your yacht and see how you did it. I'm probably making it mor complicated than it needs to be.
the system can take a bit of getting used to, so maybe, but i don't blame you xD you can definitely snap a row in both different directions, but the other tip i would give is surface edit. that's how i made my igloo, which is a rounded surface in both directions. the slant you can do with that is very useful.
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And here I am struggling with how to build a simple fishing boat. How do you get the smooth angles of the prow to rise up and expand outward from the keel? That has been my downfall.
you mean like this? modular snapping to the outside pivot point, do that with a lot of small pieces in sequence and you can get very nice custom curves
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are you still working on this project? it's all very impressive, and your goku helped inspire me on a lot of my organic builds. would love to see your finished mansion as well!
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Thanks for letting me know, the issue should be fixed now
it is, thankyou!
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since the site updated to match the new unity version, the button to mark all unread posts as read no longer works for me, it just takes me to the home page.
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what a heart warming tale! my condition may not be as severe as yours, but i also find this game to be a much needed source of comfort in the most difficult of times.
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might i recommend the single bulkhead lamp as the lightbulb if you want it to be a functional lightsource?
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That's so cute! Everyone needs a trophy for their shelves!
thanks! i love making little trinkets to decorate with
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I dress up my NPC's in creative mode.
I myself still walk around in swimwear. The command is: "edit npc" with space bar or not (mobile phone). Unfortunately you can not use the command for our avatar.
aaaaah okay so you don't actually have those clothing items, it's a function just for npcs at the moment? thanks for the explanation!
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Looks great! but how did you get a fur coat? I thought only leather suit was available?
yeah there's only a leather/fur suit and a bunch of hats. i'm also curious how Deirdre got that cloth tunic and those boots. i had assumed a plugin.
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tolle arbeit !!
ich hätte nur eines anders verucht zu machen
unten die placket eine ein schild genommen das man dann auch beschriften kanndanke!
i did consider that, but i just wanted to copy the forum one for now. you could totally put a sign on it easily tho. then you could give it as an award in a building contest or something!
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just a little thing, but one of my very first builds was a trophy, and today i decided to revisit that and make a new one now that i have a better understanding of the mechanics and some new shapes have been added. this one is based specifically off the 'thanks' emoji in these forums, which have brought me so much inspiration and joy. thanks for the great game, red51!
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ooo not painting fully to create a pattern, that's clever!
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i was having this issue with potatoes, and at least in my case it seemed to be due to the ground not being perfectly flat, but i spoke to red about it so he is looking into it!
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just so you know, people are more likely to download and react to your blueprint if you also include pictures of it in your post. (it's also required as per the rules; Rules / Regeln)
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my german is terrible, huh XD i just didn't want to impose with english when the thread specifically says german ^^;
it's okay, it's so small here it's easy to miss entirely anyway, not really a part of your build. but thankyou! it really makes me happy to see people getting use out of it (especially with dummy npcs being a thing)!
and your skull sculpture is really cool, you aren't bad at all! it's also cool cuz i don't think i've ever seen someone post a TERRAIN blueprint specifically. it's a very good idea, i wonder if i could do something with it too...
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es zieht sehr toll aus!
und ich sehe meine... Schaufensterpuppe? ich konnte das wort nicht finden, wann ich hatte das blueprint gemacht. ich habe es jezt korrigiert!
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Persistent item placing makes games more immersive and exiting, because a base full of chests filled with items is boring.
I don't like faking things btw
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i do like immersion and dislike faking things, i'm definitely looking forward to this feature, it just doesn't seem like it adds as much gameplay value as some of the other features.
like i imagine when it becomes a thing i'll have a single fun evening decorating my home but after that, i probably won't touch it again. meanwhile gates and new biomes and fishing are things i can explore and play with quite a lot.
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i'm quite surprised about how many people are choosing persistent item placement. is there something i'm missing about it that people want it for? i thought it was pretty easy to make fake items with blueprints, and to put chests for storage in the cabinets, so it didn't seem like that exciting of a feature compared to the others...