you can somewhat modify the terrain with rakes and sledgehammers tho, they sort of smooth it out.
Posts by AlphaGodith
The next update will be available on Wednesday, December 18, in the early evening (GMT+1).
This update will not yet replace the Java version, instead it is the actual content update. We'll provide more information about the transition together with the update.
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only in creative mode at the moment.
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Okay I think I realize what I have done wrong. I was not in the newest version. So now I'm going to go into the beta? I believe that's where I'll find all the settings that you have listed. Thank you again this is a massive help.
oh yes my apologies, i should have asked which version you were referring to. you are most welcome!
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the basic stone tool is the slowest, if you craft a better one like a steel pick or a drill, it goes MUCH faster. there is however also a gameplay setting in misc that enables 'instant digging' (under 'singleplayer' in misc settings) which you can use if you don't want to just work your way up manually.
also this doesn't address this concern specifically, but if you're looking for guides might i recommend my own? https://steamcommunity.com/sha…iledetails/?id=3141655353
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hey it's not spam if it's legitimate, full thoughts and concerns and you're not just repeating the same ones over and over!
personally tho, i actually do use blueprints for exactly what you described (i make a blueprint of a fence post and some railings, then just copy and paste it to make the rest of the pen or whatever it is), the only problem is that blueprints don't snap, but i haven't had issues with that yet since i can get everything close enough.
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you can indeed rotate while in manual positioning mode in the new version, you just have to HOLD DOWN right control while you do so. i overlooked it and complained about it over on steam, and red pointed it out to me.
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i think all of that's planned, actually!
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stone versions of the doggos, without the painted details. (these are still painted, but it's uniform instead of highlighting the eyes and claws and such. i wanted to avoid paint altogether but wanted to match the terrain stone more)
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Yaromid i take back what i initially responded to you with. i just tried your suggestion out, and it worked a lot better than i had expected. (i'd swear i remember struggling with painting textured wood or something before, but then again that was over a year ago lol)
still rather have a naturally closer match, in part for convenience but also in part due to how painting the stone obviously reduces the natural hue variation in it, making it look less organic.
this'll work for now tho so
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i'm fairly certain inland water features like these as well as the distinction between fresh and salt water are already planned
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Pick a texture you like and try to use the color brush, it's easier like that.
paint tends to hide the texture a lot, which is important NOT to do when going for a natural, rough stone look like i am
i was wrong here! it's not that bad. still, i'd rather have a texture that naturally matches the terrain, and if i just paint one it then loses the depth it has due to being multi-color. but yeah this suggestion is still the best option at the moment. -
what do you guys think the best in-game material id for stone statues is? i really want one that looks like it was carved out of the terrain, or matches the lion head statue items, but nothing looks nearly close enough to me. some of the marble almost looks good but the shine ruins it.
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New animals will also spawn in existing worlds, but all animals are persistent (this means they never despawn automatically). Npc spawn depends on the overall population, so if there are already "enough" animals on your existing island, no new animals will respawn. This only happens if animals either wander off, or if they die.
To delete npcs, you don't have to modify the database. Instead you could just use the deletenpcs console command By default it removes all npcs in your world, but optionally you can also restrict it to a specific type (or only delete npcs within a certain radius).
it would be cool if there was an option to only delete the ones a set distance from buildings, so you could essentially reset the wilderness but not lose any pets/livestock you are keeping.
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working on a drawing commission for red and decided since i was going to make a 3d model for it to help with reference anyway, i might as well make it in his game for people to use! this includes two versions of sitting and standing poses, as well as three 'pointing' dogs that i guess you could use as fun signage XD
if you'd like to modify these (such as to add markings) please feel free to upload the modified versions to this thread.
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Sorry for my late response, but I can confirm that the horse sounds while riding are indeed a bit too silent... we'll change that with the next hotfix
awesome, thanks! not sound-related, but horse-related, do you think the dust trail horses leave when running could be adjusted for what material they're running on? like right now it seems like it would only suit dirt or sand, on grass or constructions i'm like 'where did this dust come from?' XD
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you'll open up into a hellstone cavern at about -600
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"Noticed a Tiny Bug With Pumpkins"... you need insecticide!!
hm, i think insecticide would be for "a tiny pumpkin with bugs". in this case we need to get that bug a tiny market stall or some cutlery!
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I don't want them very loud. Glad it is so as it its, otherwise I have to put out the sounds. Maybe there will be a regulator for this at some point, but then you can hear the beards quietly. A regulator for every animal and npc might be too much but great.
i don't want them very loud either, but not hearing them AT ALL is very different. if i turn up the volume enough to hear the hoof beats, birds become painfully loud. that shouldn't be the case. the inconsistency is also a big part of the issue- SOMETIMES i can hear the horse normally, but the rest of the time it's silent, and it's very unnatural and offputting to just randomly and suddenly hear a sound out of seemingly nowhere due to the inconsistency.
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hm, i did notice the riding sounds seemed a bit inconsistent- mostly silent and randomly i'd hear a single hoof land as i rode across rugged cliffs- i guess that was the jump landing sound but i thought it was just the switch from grass to stone. still, there should be some thudding even when on soft material like grass. i also missed any kind of mount/dismount sound (leather rustling if saddled in particular), which i personally would have enjoyed hearing.
i also noticed zebras being oddly quiet- they make a very distinct almost donkey-like call in real life and it was odd that it was absent.