it's below the text box. look for 'attachments' at the bottom and use that to upload the images as well as the blueprint itself.
or just drag and drop the image into the text box.
it's below the text box. look for 'attachments' at the bottom and use that to upload the images as well as the blueprint itself.
or just drag and drop the image into the text box.
if you look good at it.... and the roadmap is full of it.
are you mistaking community made content for planned official stuff, or have you just not gotten to areas in the game yet that were shown but have been present for a while? ',:/
and i don't think the public roadmap really counts as 'leaks'...
what leaks? O.o the only thing on his channel that i could find is the same trailer that's on steam, and it doesn't have any content that the game doesn't already have.
areas are those things they also have in the medieval realms. So if you enter an area, the name of the area will show in the bottom left of your screen above the health bar.
Altrough you only need it in mp
yeah the only thing i could think of for what they meant was like, a restricted build area owned by one player or group of players, something that would only exist with plugins and be completely useless in singleplayer... so i was confused.
You simply use the creative tools from F9.
You may need to change your game mode in the console first (with the command gm 1)
Like SonoBionda said, make sure you are in creative mode first:
Press F9 > then 1 (create area)
Create your area by dragging your mouse from point A -B , then right click and hold your mouse button to create the area.
Once done, move to the outside so you can see the created area (green) and again right-click to bring up a menu to show all the options for that area.
oh is it not a plugin thing? the vanilla game just has an option for naming an area without map markers? O.o
what do you mean by 'areas'?
i just wish we had a door with an oval window and regular round brass knob!
....also i was originally going to make the glass 'leaded' glass so it'd have cool reinforced designs on it, but the texture is so fine that it is only visible up close and that bugged me too much to actually use it. maybe one day if that texture gets fixed i'll change the greenhouse accordingly.
planter boxes and pots shown inside the greenhouse above
i wanted to try and make a less modern-looking and more medieval-looking greenhouse (even if there was no such thing) to go in my pre-aluminum world, and i found these cool 'tudor' style greenhouses for inspiration. so this is the result! the apple tree in the middle is a 'dwarf' variety so don't cut it down or you'll have to use creative mode to replace it. i'll also share the pots and planters in a reply.
my husband TayohShadowind helped with some of the repetitive stuff like putting in the glass roof and copying the straight boards from one side to the other.
did some minor modifications to turn wizardmon into ice wizardmon sorcerymon! ...aka sorcerimon aka sorcermon aka sorcerermon... romanization of japanese names sometimes results in an annoying amount of variations. and he has seraphimon's egg because wizard digimon always seem to fall for angel digimon for some reason.
should i do a flame wizardmon now just to complete the set? it'd take a lot more work tho cuz he's not just a recolor...
very simple build but i was asked to share it so i am.
fishing has been ready or near-ready for a while so i'm almost certain that'll be in the next update, and red has also fairly recently mentioned working on more clothing options, the ability to pickup and move small animals (chickens and hares), and small 'points of interest' (premade structures).
I see it that way too ... but it wouldn't be wrong to be able to handle day and night differently
oh yeah, i'd love if we could make nights shorter while keeping day length the same. not exactly necessary when we can just sleep the night away, of course, but it would be nice to have the option, especially on multiplayer servers where making everybody sleep at the same time can be tricky.
oh i absolutely ADORE your windmill and alchemist's house and tower! the wheat bales are really clever, and i also noticed my eyeballs in a jar... ;D i love that!
seems to include the night
hehe, 'stay tuned' ;D
if new music is added to the game (with new biomes or whatever for example), will this soundtrack also be updated for free? i already bought it and i don't mind either way, but i'm just curious.
example of it in use. a poster would look weird against the cabin wall since the poster is flat and the wall isn't, but this way the poster has a flat frame to attach to so it looks more natural. also while setting this up i realized that the back of the frame doesn't show up when you initially get out the blueprint, but it IS there and will show up after you place it, so, don't worry, it's not broken! just a bit of weirdness with the transparency of the glass.
also the example image in my frame here is; Wizardmon! if you're curious.
i made a new cabin without flat walls, so i needed picture frames to hang posters properly in it. figured i might as well share them. you'll need to use manual positioning mode to fit your posters behind the glass, but then they'll be nice and protected.
also, it seems like images uploaded as posters will always be rescaled to 1x1 proportions initially, so be aware of that and maybe add transparent space around your image to make it fit that resolution scale for easier scaling and placement.
i've been wanting to make my favorite character, wizardmon, in rising world for a long time, but i kept chickening out of even trying because i was scared i couldn't do him justice. perfection paralysis is a frequent problem for me with art, but i was able to overcome it this time with the help of my friends! we did a multiplayer build-off and the time pressure to get something done helped force me to get started on my wizardmon, and then i finished it in singleplayer. you really can make ANYTHING in this game, and it will look so cool!
i also made the digivice and crest of light in the crystal ball of course, so he'd have something to hold (i originally tried putting a mini bonfire and brazier there so he'd have a fireball, but it didn't work out), and i did a few versions of his blueprint at different sizes with his head tilted more or less since i made him quite large at first just to see what i was doing and then remembered he's VERY short in canon.
i do think it'd be good if they avoided stone/gravel in favor of grass, could help keep them out of caves as well. but having them avoid structures might get weird/bad if people want stables and animal pens.
Well, yes I know how to do that, but when there are multiple angles and it expands in two directions. That's where I am having trouble. I'll look at your yacht and see how you did it. I'm probably making it mor complicated than it needs to be.
the system can take a bit of getting used to, so maybe, but i don't blame you xD you can definitely snap a row in both different directions, but the other tip i would give is surface edit. that's how i made my igloo, which is a rounded surface in both directions. the slant you can do with that is very useful.