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NOTES:
1. Because signs, etc. don't keep the text in blueprints and because a large part of the overall build requires special terrain I'm including the full world save along with just the blueprint.
2. The default spawn is set directly in front of the main park plaza. The world is also set as creative, and to start at day 99 of winter.
3. This could be reconfigured for other holidays / festivals as well.
4. I tried to keep it as non time period specific as possible.
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USAGE: As always you're more than welcome to use any of my blueprints in your projects, I just ask you give credit / a mention
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Posts by CursedXistence
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Chopped down a sapling birch tree and got a branch in my inventory but it's showing "Missing Image" for it's icon.
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Is the middle mouse button maybe also used somewhere else (e.g. for interaction)? This prevents the "copy block" from being executed unfortunately...
Nope, it's not assigned to anything else, I just checked it again before replying to make sure I didn't miss anything the last time. It was working fine before the seasons update, hasn't worked since. I tried it again earlier when I was playing and middle mouse button still isn't working for it, but a key bind on the keyboard works fine. And yes, I'm sure my middle mouse button is still functioning.
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This is unfortunately a bug, but it should be fixed with one of the next hotfixes

Yeah....until it sneaks back in again for the what third or fourth time.... there's always one cockroach that just doesn't want to stay dead. lol
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I have a suggestion for the F8 menu (Edit textures on already built blocks): Will there be any way to edit besides the textures... The scale of these? In addition to giving us the data on the scale sizes in those already built blocks?
With F8 if you bring up the menu and then the change texture, right click on the texture preview on the right and it gives you the option to change the scale. It'll show what the default scale of the block is.
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That worked! Thanks! I wouldn't have thought of doing that so soon after an update.
Sometimes despite the best efforts of developers, Steam has issues updating games completely. I've actually started to get into the habit of manually verifying the games files after updates, especially the big updates.
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added half hollow cylinder corner to the compiled list
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Lots of animals for me. I turned animal spawnrate up a bit, and bandits down to 40%. Yet to see a bandit, and I'm fine with that!
I too seemed to start in Spring and will have to set sail eventually to find the arctic or arid regions. I really wish he'd reconsider and make larger continents with multiple biomes as well as smaller islands. I've got my days set to 30 minutes so as to get to the new seasons sooner. But a day that passes that fast is sort of a pain and I'll probably change it to longer.
And/or make all ores available everywhere but make gold, aluminum, tungsten etc. rare and at certain levels.
even larger continents with fresh water lakes, rivers, streams, waterfalls, etc. would definitely be nice. Same with needing tropical jungle biomes and bamboo forests.
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I just thought of something, not sure if spring is the default starting season or not so maybe it's starting you in fall / winter when the spawn rate is naturally reduced?
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Understood. I've hiked around quite a bit as well. Tried a few more seeds and sailed to check out several biomes. Hiked across the desert and explored a lot of a winter region as well. Still no animals anywhere unless I spawn them by command code.
hummm weird, maybe try verify your game files?
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If you fly around too high up off the ground they won't spawn / aren't visible.
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*Hopes Red never implements sea serpents.
But they're so cute and cuddly....
now mermaids on the other hand, they're always cranky.
lol
jokes aside, I do hope we get tons of sea creatures eventually. -
Hop in boat point north and keep rowing, motoring, sailing and you'll come across an arctic island eventually.
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Not sure if this is something that was looked at for any of the hotfixes that have been released but middle mouse button still doesn't work for the copy block function.
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The Long sword, Demonic Sword, and Katana all display the hand holding animation when the swords are sheathed.
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RESERVED FOR FUTURE ADDITIONS
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Hopefully the rest of the block shapes we've listed will be in the next content update. Hard edged ropes are driving me up the wall. lol
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Yup, no problem. And just to add to what I said either, there are plenty of people that have been working on their Java version worlds for ten years and either though the Unity version is going to be replacing the Java version as the "default" one, I'm sure many of those people will continue to play the Java version as well and would appreciate continued plug-in development for it.
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Both the Java version and the Unity version are Rising World. Playing, creating plug-ins, etc. for either version is still supporting Rising World and Red51's hard work.