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Posts by CursedXistence
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Just a follow up after testing the hotfix. You were right it wasn't input lag it was just the movement issue mimicking input lag. I tried the same blueprint I was having a huge amount of trouble with and it's back to moving buttery smooth on all grid scales.
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The hotfix is now available (0.8.0.1)
Item durability is now configurable in the settings menu (and optionally it can also be disabled). In addition to that, we've adjusted some crafting recipes and also fixed various bugs. Multiplayer servers need to be updated.
Hotfix 0.8.0.1 (2024-12-20):
- [New] Item durability is now fully configurable and can optionally also be disabled (see settings -> miscellaneous)
- [Change] In order to craft certain tools, an anvil is now required
- [Change] Changed crafting recipe of rowboat (no longer requiring ropes)
- [Bugfix] Fixed saloon doors not working correctly if they were resized
- [Bugfix] Fixed text being invisible on ore detector
- [Bugfix] Fixed wrong sparks direction when using the grindstone
- [Bugfix] Fixed ingame music no longer playing
- [Bugfix] Fixed axe (and some other tools) not being sharpenable at the grindstone
- [Bugfix] Fixed certain tools not being repairable at the grindstone
- [Bugfix] Fixed broken collision detection for npcs
- [Bugfix] Fixed rendering issues on some transparent materials
- [Bugfix] Fixed issues when moving blueprints while manual placement is active
- [Bugfix] Fixed error when duplicating an item (in creative mode) that was in the last slot of the hotbar
- [Bugfix] Fixed dead player body clothes turning pink (missing material) after changing clothes
How many gallons of coffee did you just drink?!?!!?!? LOL
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This was reported in the main update thread earlier and Red said the fix for sharpening the axe will be in the hotfix.
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just looks like normal texture variance to me.
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Thanks for the reports!
When it comes to the blueprint movement, this is only happening if manual placement is active, right? I couldn't reproduce any input lag, but there is a weird issue right now which moves the blueprint to weird locations sometimes (and sometimes this even causes the blueprint to remain at the same position, as least if the grid was active - maybe this is what you experienced as input lag?). This should be fixed with the upcoming hotfix
When it comes to the grid, it's a bit more difficult unfortunately... trying to fix it introduces other grid issues if the blocks are at a different angle... I will need more time for this, so unfortunately I cannot say for sure when this will be fixed
Ahhh ok, probably not input lag then just acting like it when it fails to move.
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Bug Report
Version - Unity 0.80
Issues - weird manual position movement
This just started with the 0.80 update but I'm having weird movement issues with the manual positioning when the grid is scaled down, especially to it's smallest size. It's especially bad when trying to manually position blueprints. There's two parts to this issue I've noticed.
1. input lag / not always registering
2. sometimes when trying to move down for example it'll properly move down a bit but then it'll stop, skip grids, move in a different direction instead of down, etc. things like that.
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Bug Report
Version - Unity 0.80
Issue - weird grid display when scaled
When scaled down the grid is no longer properly displaying, possibly related to the movement issue at the beginning of this post. Some surfaces aren't displaying the grid at all, some are, and some are only displaying the vertical grid lines and not the horizontal lines. -
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not sure if you would technically classify this as a moveable structure or not, but would love a functional old style telescope.
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Do you mean the brightness of the actual light that's emitted from the candle (which has an extremely low range anyway), or the brightness of the flame (i.e. make it "glow" more intensely)?
Sorry I should have specified better, it was a braindead moment. lol
I mean the light emitted brightness, but honestly if it's not too much trouble being able to adjust the flame glow brightness as well could be really useful.
Like I said before, I know it's not exactly realistic being able to adjust the brightness of a candle like you do an electrical light, but it would be an in-game way to amplify light like the glass of a lantern does, or light reflecting off of a polished metal reflector, or the light of a candle being amplified by a glass container filled with water, etc. -
I've had a few people ask me now about gold and not being able to find it anymore.
Can we get some more information on where to find this resource?
Gold and Aluminum were both moved to the arid / arctic islands and there are now gold ore boulders that spawn on the surface like the iron ones.
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Red in the previous version, in the F8 tool we could use a base texture and when it finished building it changed to the corresponding textures, in F8 it looked for the texture, clicked on it and left for the changes.
With the F5 water blocks in previous versions, the water could be raised to the height you wanted, now it spills out leaving only one block, even if I set it to 8 blocks, if I have a pool at a height that is not above the ground it will falls.There are two different types for the water tool, there's "Water" and "Water Static". The "Water" one works like water does in real life, it'll fill and find it's own level of whatever you're trying to put it in. The "Water Static" one works like a solid block.
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red51 what should be iron boulders are giving gold ore?
He did mention somewhere else that there are a small number of gold, etc. rocks that spawn on the surface.
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I've just released another mini hotfix which should hopefully fix this issue
Try to drop the cloth and pick it up again to trigger the unlock. If it still doesn't work, please let me know
Can confirm that the hotfix corrected the issue. It didn't pop up the message saying new crafting recipes unlock nor did it do the whole new highlight around them, but everything is unlocked now.
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We've just released the hotfix btw
This update is optional for multiplayer server. It fixes a crash when hiding dead bodies, fixes the preview now being visible when placing terrain in suvvival mode
Hotfix (2024-12-19):
- [Change] Map key binding (M) can now be changed in settings menu
- [Change] Increased durability of primitive axe
- [Bugfix] Fixed random crash after hiding/removing animal corpses
- [Bugfix] When placing terrain in survival mode, the game now shows a preview
- [Bugfix] Fixed journal being empty after reloading a world
- [Bugfix] Crafting recipe progression is now properly reset when loading another world
- [Bugfix] Fixed picking up leather not unlocking the relevant crafting recipes (if you already have leather in your inventory, drop it and pick it up to trigger the recipe unlock)
- [Bugfix] Fixed glass and cloth related recipes not unlocking
- [Bugfix] Fixed issues with some plugins
I just posted a bug report about the glass and some other recipes that aren't unlocking.
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3 beds, teddy bear, teddy bear head, all glass, Fabric - Sails, Fabric 935, Fabric 938, both camping tents all are not unlocking.
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Smelting sand into raw glass is not unlocking the glass blocks, am I missing something?
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