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BLUEPRINT:
Oh-Wah-Ree_1711360028.blueprint
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NOTE: This one was requested by angriff. For anyone else (myself included) that's never heard of it:
https://en.wikipedia.org/wiki/Oh-Wah-Ree
Posts by CursedXistence
The next update will be available on Wednesday, December 18, in the early evening (GMT+1).
This update will not yet replace the Java version, instead it is the actual content update. We'll provide more information about the transition together with the update.
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Alright I am going to have to think of new games for you to do so you don't get bored. What about Oh Wah Ree. Everyone does Cribbage.
Alright, let me peel my eyes open and get some coffee in me and I'll get to work on it. Never heard of that one before.
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BLUEPRINT:
Chinese_Checkers_1711318991.blueprint -
OK great I got those green indicators and it just obscured my vision of the part completely. So it would be great to toggle them off and on. (actually I have never used the green indicators but they came on inexplicably last night when I was working on something.
I did have to blue print what I as doing and scale it down to place it and stop if from looking out of place so thanks for confirming that technique.
Yeah sometimes being able to blueprint and then scale down is a real life saver and then other times you wish you could use that trick but can't. The Reversi board for example the line between the squares is already 0.01 so to get the squares down to the size needed for the Go board it would have made the lines too small to continue to build off of using blueprint scaling, that's why I had to do it from scratch.
That green marker is from the manual pivot mode and definitely agree it blocks the view too much when working tiny. I usually have to rotate a piece to the proper rotation I want and then scale it down because otherwise you can't see it once you get to .10 or under. -
So how do you, One,see the dam little's to align them? I cannot seem to get close enough and have to keep switching back and forth in views to assure lining them up. They look lined up then I switch positions and realize that it is a 2d optic and it is not lined up.
Second, how to you get the smalls lined up because the 0.01 resolution depends on where the part is placed to move it and get it lined up? I typically start with a 'snap' so it aligns then move it.
Double tap "Y" to toggle zoom mode which makes it a bit easier to pick the pivot point you want. Then I go into manual position mode, scale the new piece down and then use manual pivot selection to line them up. The green pivot marker gets in the way when you're working that tiny so often times it ends up being a lot of trial and error to get it right.
Red and I had talked in a thread on the steam forums about the possibility of having that green pivot marker be able to be toggled on/off to make it easier to see when working in tiny.
There's some times that you need pieces to be even smaller than the 0.01 x 0.01 x 0.01 so that's when you blueprint it and then scale the blueprint down to get the size even smaller. -
If you go to a lawyer for say a will, uncontested mutual consent divorce or something relatively simple, they could easily create one from the thousands they have done and just put your name on it but they won't. The personal lawyer will start from scratch with a new piece of paper, spend time researching and create a new document each and every time as if one never existed.
Ahhh, okay got it. lol
Yeah the chess and checkers ones I was able to use the same gameboard and just recolor / retexture it, but the Reversi and Go ones....nope those little buggers wanted to difficult. lol Oh well, it's good practice. -
It's not that simple, recipes are tied into a lot of other mechanics in the game as well. The game needs to know when to pull from local and when to pull from a server, p2p connection, etc. and that's not a simple quick change.
You can't compare something like biomes to something like recipes, they work completely different.
What you want changed is for example step 28 while Red is on step 3. -
So this means my 100 player modified server I am paying for will only work for me and no one else until server-side customization happens? That is disappointing.
I was setting up this server for the last few weeks for my friends to play on but did not realize this was not going to work.
That's why I posted the link to the Trello Roadmap section for it, it's something Red has planned but not implemented yet.
People would have to manually download the modified files from you, make a backup of the original files, then manually replace the files with the modded ones and then manually switch them back any time they wanted to play on another server or single player, etc. without the mods on it.
I doubt people are going to go through that much hassle just for a couple of modded recipes. -
Am already changing the data manually.... wanted to let Red know that changes made to my server is now seen also on Medieval Realms server as well which they shouldn't be.
That's because server side customization isn't implemented yet like the roadmap says so it's pulling it from your PC.
Change a recipe on your PC and you'll see it no matter if it's single player, multiplayer, your server or someone else's server. Upload the changes to your server and it'll conflict with the recipe on the player's pc which is why you're getting people on your server not able to built the campfire you change the recipe for.
The biome changes you made work different, that's why players can see that. That's just part of the world gen and the save file for the specific world on your server, it only calls the save file from the server. -
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You should be a lawyer.
HUH?
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LOL well you had most of it there anyway.
Yeah that would have made it so much easier, but nope had to do the Go set from scratch.
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Never played either of them but have played both Go and Chinese Chess. I know just recently a computer defeated the world champion in Go for the first time and made another game useless making inferior humans exclude AI in order to compete.
After you asked about Go I ended up jumping in the game and making a Go set.
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Single Go Stones (go-ishi)
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BLUEPRINTS:
Go_Board_1711217029.blueprint
White_Stones_Set_1711216727.blueprint
Black_Stones_Set_1711216893.blueprint
White_Stone_1711216649.blueprint
Black_Stone_1711216665.blueprint -
wow you like littles.
Actually I absolutely hate working in tiny because it's so hard to see the blocks, pivots, etc. but that's why I suffer, so others don't. lol
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Is that GO set?
No it's Reversi or Othello is a variation of Reversi that uses the same board and pieces.
Reversi / Othello uses an 8 x 8 square board.
Go is played on the intersections, not the squares and is an 18 x 18 square (19 x 19 intersection) board
Go pieces are also single sided (one color) and much smaller. -
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BLUEPRINTS:
Reversi_Board_1711176516.blueprint
Reversi_Player_Peices_1711176456.blueprint
Reversi_Piece_1711175711.blueprint -
Checkers Set - Full
Checkers Board
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BLUEPRINTS:
Checkers_Set_Full_1711171639.blueprint
Checkers_Board_1711171716.blueprint
Checker_-_Light_1711171625.blueprint
Checker_-_Dark_1711171607.blueprint