Posts by CursedXistence

    Thanks for letting me know! It seems that something changed in Unity 6, messing up the joint anchor positions of the saloon door elements (when the door had been resized) :wat: I will take a closer look at this issue!

    Yup no problem. Yeah seems Unity 6 changed a few things. Not listing it as a bug but it changed the transparency level of some of the glass as well (not related to the new graphic setting)

    Definitely need a lead and a hitching post.

    One thing that would be different from games with breeding in it is if animals (that do in irl) had the possibility of spawning more than one offspring. ie a litter of piglets, etc. or even the rare chance of twins for animals that usually only give birth to one offspring at a time.

    We also need gates, barn doors, etc. that keep animals inside a fenced area, but can also be opened / closed while riding and/or leading an animal.

    thats the kind of idea i had. Some things (ideas) from other games like minecraft. You have an entire world to explore, build, or anything else you want to do. For sure, the game is all that you all said and feel, but i still have in mind that will be much more fantastic that it is allready, basicly the idea/sugegstion is to prevent gamers/players get bored by do the "same" all the time. Many people, like us, do the same. Start the game, build the basics, grow, upgrade all the workbenches, buildings and many other things, armours, weapons, tools, and more, and when its all done, what more they can / will do? I see many games like this, minecraft, unturned and many more games that have the same limit (if i can call like this). We have many types of players, and many of them is the type that play like doing a SPEEDRUN. They start to play, run everywhere and anywhere, get all the stuff and works a lot for a long time. And when its all done, they start to get bored by have nothing more to do, and they start to leave the servers where they have been playing for a long time, and so, servers get an "exodus" by leaving them and comming back less times, or else, never getting back again. This is the point where i am trying to explain. I know the work is very big and cannot prevent the "exodus" but this can make them stay for much more time than usual. I know because i have been playing on many games like this one, last one was unturned where i was an admin, and when seeing this problem, i have choosed a way to prevent this - Makeing "games" inside our servers. Games like race sports, using all the potential of the mods in use, we did many parties, like building competitions, treasure hunt events, decathlon races (10 types of races in one), Secret doors races (fun games with locked or dangerous rooms doors when getting inside that room, the correct choices lead the player to a special gift, and much more. That was the way that i found to make our server (on that case, Araxis Servers, death for now, by the owner letting it to live his adult life), popular and fun for everyone who came to join us. They never find just another server with mods, like many other servers. They allways found the fun included on this place. And this is what i wish for the servers who run this game and let us enjoy it, we allways like to build our simple or incredible buildings, and those who loves to do it, allways enjoy the feeling, but, there are many other types that dont really love to spend hours and hours building a house, so, they work on a basic place, and starts to play the game. This is the commom way of many players. I dont know how is the work to make any of these things, if you decide to do any of those, but i really like to help by anyway if you decide to do it. I know it will be great, much more than it is now.

    Sorry for any persistence and annoying time, i just want to help to build the game and also sorry for any confuse of my words. I dont want to use a translator, and i am from Brazil. So, thats why. See you. And thx for your time.

    Since you mentioned it at the bottom of your post I just wanted to say that you English was very good and it was easily read without any confusion.

    Just for your own learning, already and always only have one l, not two. Coming is only one M, Making doesn't have an E in it, and basically not basicly.

    The problem with your suggestion is that Rising World isn't just a fantasy / medieval / Old World themed game, It's more of a create your own adventure sandbox. It's much better to be given the tools (customizable NPCs), etc. so we have the ability to build our own towns, etc. that fit the theme of the world we're playing on. Sure a lot of worlds people create are more old world / fantasy themed, but there are also plenty of regional, modern, futuristic, etc. worlds that people create as well fantasy / old world objects, etc. wouldn't fit in.

    Red51 has done well to keep it as neutral as possible by giving so many different options and that's one of the things that really stands out about the game and it'd be a shame for that to be diluted / lost.

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    Now with all that said, I do think this is one area where mods / plug-ins could be a great option. That could be a way to add village, etc. generation into a specific world. For example there could be a set of mods / plug-ins that when you create a specified world type it auto generates a fantasy village, or a modern one, etc. That way it maintains the open create your own sandbox of the base game, but also gives options for those that want to discover auto generated villages, etc.

    Ah, i really thought i could build everything by my own.

    Ball maze puzzles are actually surprisingly complex yet simple at the same time when it comes to building them in real life, but building one in a game is actually a lot more complex under the hood.

    That's not to say it couldn't be done, I actually know exactly how the model could be done to make it doable, it's just that it's something that would take a considerable amount of time and effort to do.

    I think we're more likely to be able to make Rube Goldberg machines long before ball mazes could be a thing.

    Did I understand you correctly that you think that mobile structures would generally be inserted via some type of building set. Thought you could “simply” give each block shape rotation setting options in the radial menu. Or something like that? I can build holes myself, or what do you mean?

    I was talking about your ball mazes specifically.

    Most "moveable structures" are simply pieces that swing, rotate, etc. in predetermined ways and those are easy to implement. However, ball mazes like what you were talking about require the player to move the ball sometimes in very subtle little nudges which requires a more complex set of mechanics to work.

    What I was saying is that Red51 would probably have to provide a base platform that's ready to be built on that already has the movement mechanics built into it, like pressing the F key to interact with it and then using the arrow keys to tilt the board to play. The problem with that is you need to be able to have the holes in the play field for the ball traps and the shoot, etc. for the ball to fall in and back out to the player.

    It's definitely possible to do in unity, actually one of the tutorials for Unity used to be / still is making a ball maze game.

    I think it would just have to start as a pre-formed base that already has the movement mechanics built into it and then we could just build off of that, but not sure how it would work for placing the holes, etc. It'd all depend on how Red51 decided to build it.





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    NOTE: The Large Stock Pot With Lid fits the larger of the four spots on the Kamado Stove - Quad

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    USAGE: As always you're more than welcome to use any of my blueprints in any of your projects, I just ask you give credit / a mention.

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    No, not a rotating blue light but rather a rotating light where you can set the desired color yourself. How could I not have thought of that right away. 😅

    ummm.....because you were distracted by the pretty lava lamp bubbles?? lol :P


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    USAGE: As always you're more than welcome to use any of my blueprints in your projects, I just ask you give credit / a mention.

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    NOTES:

    The wooden lids are only made of three parts so they're easy to just remove and place a pot, wok, etc. on top of the metal ring. I'll be adding pots, etc. blueprints that are designed to fit later on.

    The tile base should be either completely or partially sunken into the ground. These were also commonly built on a dirt floor section of the kitchen.

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    USAGE: As always you're more than welcome to use any of my blueprints in your projects, I just ask you give credit / a mention.

    Kaidan Tansu - Step Shelf



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    Maybe i'm wrong ... but it was possible in the java-version to pick flowers and herbs. And use them, for example to make a flower garden. I hope it will come back in the new version: picking flowers and planting them for decorative means and picking herbs to make potions against spider- and snakebites, sickness, etc ...

    yeah you could pick the different colored flowers in the java version. I don't remember about the herbs though, but yeah I'd love to me able to make medicines, etc. as well.

    Thank you to provide us with so amazing blueprints :wow:. I do love traditional japanese housing and furniture. I'm going to use them all.

    Glad you like them so far. I'll have more coming as there's still quite a bit more of the furniture to do for the rest of the rooms, it just takes a long time to do some of them, especially some of the inlay pieces.

    If there's anything you can think of that you'd like feel free to let me know and if it's not already on my list of ones to do then I'll add it.