Posts by CursedXistence

    I had never heard of it before so I just looked it up, the food system for that game is a lot like what I've suggested the cooking should be like in Rising World. I love the idea of being able to freely mix and match to make different food recipes.

    Электричество, схемы, механизмы, прокладку проводов, транспорт, приготовление различных блюд, отопление, автоматизация рутинных действий таких как переплавка ресурсов, сортировка предметов и прочее, систему отопления помещений зимой, водопровод как холодной, так и горячей воды, торговцы, поселения, животноводство, полив растений, так же автополив на более поздних этапах игры, паровой двигатель, а в последствии и бензиновый, солнечные панели для электричества, аккумуляторы для хранения энергии, чтобы зимой замерзала вода и нужно было запасать воду на зимний период, подземные реки, чтобы можно было бурить скважины для источника пресной воды.

    Electricity, circuits, mechanisms, wiring, transportation, cooking various dishes, heating, automation of routine activities such as melting resources, sorting items, etc., indoor heating in winter, running both cold and hot water, merchants, settlements, animal husbandry, watering plants, as well as automatic watering at later stages games, a steam engine, and later a gasoline engine, solar panels for electricity, batteries for storing energy so that the water freezes in winter and it was necessary to store water for the winter period, underground rivers, so that wells can be drilled for a fresh water source.

    If we ever get it were water freezes in the winter he better be adding in ice skates...oh and dog sleds. lol

    for me it's

    plants (especially Asian / Eastern native plants as most of what we already have works for Western, Southern native plants)

    moveable structures (custom doors, custom windows / shutters, windmills, watermills, etc,)

    panes for all materials / ability to change opacity (ie for paper lanterns, shoji doors, etc.)

    more block shapes (here's looking at you torus and torus segments for actual round rope)

    water blocks (rivers, waterfalls, etc)

    particle generation blocks

    NPCs (Villagers, traders)

    Item Persistence

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    A would be nice to have would be sitting and standing stone and or wood statue versions of all of the animals. I think that would open up a lot of possibilities for cool builds.

    Oh, that's weird :wat: Basically when launching the new version for the first time, it will move all Java files from the main game directory to a "_Java Version" subfolder. Then it moves all files from the "_New Version" folder into the main game directory. If something goes wrong (e.g. game gets an "access denied" error from the OS), an error will be shown in the main menu (in the lower right corner) - but in any case the files should still be there.

    What do you mean exactly with the game not behaving normally on launch/load? 8|


    The Java version also had an "Images" folder. If the new version detected an image folder in the main game directory (containing java files), it was supposed to move it to "_Java Version" subfolder. However, if the "Images" folder was located in the "_New Version" subfolder, the game shouldn't touch it (it only moves files/folders which are known to the game).

    All of the old Java version files were moved correctly, it was the Unity version that it had some issues with, but didn't show any errors on the menu. I ended up with both the old file structure and the new one and files spread out / duplicated between the two.

    When I would try to launch the game it would take a lot longer than normal (not just the first time after updating) and kept minimizing the game when trying to launch it and then it was taking longer to load the worlds, menus, etc. The best way I can describe it is like it what trying to figure out which file structure it was supposed to use. It still ended up loading everything fine in the long run, just wasn't acting right. As soon as did the uninstall / reinstall so I only had the new file structure it went back to working perfectly as normal.

    Like I said, it wasn't a big deal and an easy fix, just thought I'd mention it because it was weird it didn't throw an error message even though it had issues trying to move the files and copied some instead of moving them.

    The suggestion a group of us had for repairing the mining drill was the ability to forge new drill bits at the anvil and have them get applied like a repair kit that restores the durability of the mining drill. At least until the more advanced repair station gets implemented and even then the drill bits could then just become a required component to building the drill so it wouldn't be a wasted asset to create.