12-11-2024:
Added triple and quad versions to first post.
Posts by CursedXistence
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RESERVED FOR FUTURE ADDITIONS
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NOTES:
The wooden lids are only made of three parts so they're easy to just remove and place a pot, wok, etc. on top of the metal ring. I'll be adding pots, etc. blueprints that are designed to fit later on.
The tile base should be either completely or partially sunken into the ground. These were also commonly built on a dirt floor section of the kitchen.
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USAGE: As always you're more than welcome to use any of my blueprints in your projects, I just ask you give credit / a mention. -
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I dropped my map by accident and it got lost. Had to make a new one; don't cost much but it was trouble to find my way home
As long as you have your home base coordinates written down you can always resort to pressing F3 and it'll bring up the coordinates if you ever lose your map / compass again.
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Maybe i'm wrong ... but it was possible in the java-version to pick flowers and herbs. And use them, for example to make a flower garden. I hope it will come back in the new version: picking flowers and planting them for decorative means and picking herbs to make potions against spider- and snakebites, sickness, etc ...
yeah you could pick the different colored flowers in the java version. I don't remember about the herbs though, but yeah I'd love to me able to make medicines, etc. as well.
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Thank you to provide us with so amazing blueprints
. I do love traditional japanese housing and furniture. I'm going to use them all.
Glad you like them so far. I'll have more coming as there's still quite a bit more of the furniture to do for the rest of the rooms, it just takes a long time to do some of them, especially some of the inlay pieces.
If there's anything you can think of that you'd like feel free to let me know and if it's not already on my list of ones to do then I'll add it. -
Rising World was released on Steam on the 3rd of December???
Yup, December 3rd, 2014 is the listed release date on the steam store page for the game.
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NOTE: Handle displayed on the left represents peace while the handle displayed on the right represents war / ready for battle. The swords are worn blade side up, so they should be displayed that way as well.
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USAGE: As always you're more than welcome to use and of my blueprints in your projects, I just ask that you give credit / a mention.
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Pressure plates and hidden switches for building secret areas / traps.
Being able to pick the aloe vera and other herbs, dry them on the drying rake and make med kits with it (need an old world version of the medkit)
The old block bench back as an old world version of the modern workbench so we can unlock all the block textures without using the modern workbench. -
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NOTES:
1. Painting / Calligraphy images are from a google images search.
2. It's customary to leave some of the white fabric showing around the edges, this is often different colors / fabric patterns.
3. Blueprints don't save the actual poster image so those are included in two .7z. files.
4. I've personally found that it's easier to just create an "images" subfolder in the main folder of the the game instead of doing in for each world. That way you can easily use the "browse local files" option in steam to get to the folder easier.
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USAGE: As always you're more than welcome to use any of my blueprints in your projects, I just ask you give a credit / mention please.
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NOTE: The Katane Tansu top drawer is sized to fit the in-game katana for when/if we can make functional drawers.
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USAGE: As always you're more than welcome to use any of my blueprints in your projects, I just ask for a credit / mention please.
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Starting a compiled list of the different types of doors people want / need in game. Some were already discussed amongst players on the steam forums so adding those ones here as well. Please provide a reference photo whenever possible. I'll add the suggestions to the compiled list in this first post and place checkmarks when / if they get added.
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1. Shoji Doors - Double sliding doors
2. Pocket Doors
3. Barn Doors
4. Bi-fold Doors
5. Gothic Door (arched top)
6. Dutch Door (top and bottom sections operate independently of each other)
7. texturable doors (for making own furniture, etc.)
8. Shutters
9. Trap Doors - Floor (also a texturable version for hidden doors)
10. Texturable door (for making hidden doors)
11. Round Doors (like from the hobbit houses in Lord Of The Rings)
12. Automated Sliding Glass Doors
13. Safe Doors
14 Revolving Doors
15. Garden Gates
✅ 16. Drawbridge
17. Exterior / Front Doors
18. Portcullis
19. vertically opening / closing doors.
20. Stable Gates -
Added elevated platform variant - 11-30-2024
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USAGE: As always you're more than welcome to use my blueprints in any of your project, just give credit / a mention please.
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Yes, but I think that isn't an easy way to implement such a possibility. A wish
. I miss some stone textures from the Java-Version and also
an additional stone texture for the terra blocks or for terrain processing.
Granted it's been years since I've used Unity for game development, but it used to be a simple matter to add user created textures, more so for the simple block shapes that Rising World uses compared to complex 3D models, but there were multiple ways to do it.
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Some more stone and wood textures are also needed. More tile textures would also be nice.
I miss the ability to create my own texture packs.
I'd love to see the old block bench from the java version be added to the Unity version as a old world version of the modern workbench to allow the full use of all textures without having to have the modern workbench. I think that'd be a great way to add a custom textures category so they aren't mixed directly in with the official textures and as you said, would allow for the creation and sharing of texture packs.
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Well, I think a "liquid" texture is needed, even using it with the multi shape blocks.
A texture of the same type of the water in the game (texture that actually moves) could be great.
Would be great have the ability for painting that textures, for emulate blood, milk, honey, etc, etc; and the opacity of that colored texture.
Red51 has said before he plans on adding water blocks, good ideas on the painting / opacity part of it.
Another texture I really want to see on the game (but I don't know if it's possible for reasons of performance) and forget to mention it to red51 before:
MIRRORS
Please...
Unity is capable of doing mirrors, but unless they've changed it it's basically creating another camera inside the game that then displays that on the mirror surface. Only having a couple isn't too bad, but the more you have then yes it does impact performance rather quickly. That's why most games cheat a mirror effect and you usually only get this blurry shadow projected on a mirror like surface.