Posts by CursedXistence

    Maybe i can give you a bone lol this is a plugin i am working on right now, this will be uploaded to the forum for everyone to use,

    Not that everyone will use it :-)

    Nope, no good, no Shoji doors in the door mod, no death pit of spikes at the bottom of the escalator, throw them in the trash, start over!! lol :P j/k

    joking aside, looks awesome.

    Thanks for the answer

    Really?? I don't understand why, because the only thing in this is do the things in reverse

    one block = 6 sides, one block with one block cut out = 10-12 sides, not so bad sounding right, it's when you start doing multiple cutouts that it starts really multiplying badly. You could end up with a block with literally hundreds of different faces that all need to be calculated, shown, etc. Get too many blocks like that and it's like having a build with hundreds-thousands of block all in a small area and much smaller build.

    When you build a wall there are faces from the blocks that don't get seen, so the game can unload those until you break a block next to it and it'll be seen again because it knows the block shape, faces touching, etc.

    All asked before in previous threads, answers were:

    1) too performance intensive to implement.

    2) Not all objects mirror properly, which could cause a lot of issues.

    3) Smoke particle effect generators are possible to add, just not implemented yet.


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    USAGE As always you're more than welcome to use any of my blueprints in your projects. I just ask you give credit / a mention.

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    At this stage I will stick with the Simplified Chinese and leave it open to adding traditional later if requested.


    I will finish doing the translation and think Red will need to look at why it is not working in the game.

    With other languages I have planned I will test them first to make sure they display in the game.

    Yeah, hopefully it's just something stupid simple, sorry again wasn't much help.

    The attached zip file has the language file which is so far 50% translated to Chinese but shows the issue I am seeing in the item screen which is fully translated....

    Sorry, wasn't able to get on until a little bit ago and then took some time to mess around with it.

    So tried the file, wasn't working just like you.

    Tried changing everything to just "zh" to see if pulling from the top of the tree would help, it didn't. The Chinese still wasn't showing but the English that hadn't been done yet was.

    There's a couple of possibilities, Red has it using the Ascii and not dynamic font option in unity, for some reason it's not pulling the ms font, or another possibility might be the font size in the game is too small to properly display it.

    There's been a lot of changes to Unity since my dev days so could be something else I'm missing.

    If Red is going to eventually end up packing these languages into the game as unofficial localizations then might be worth packing in something like Noto Font family that supports 100's of languages.

    Anyways hope somehow this helps a bit and sorry I could be of more help.


    EDIT: I forgot to mention, if you're not doing both simplified and tradtional Chinese then you can just use "zh" for the language code.

    Are you doing Chinese (Simplified) or Chinese (Traditional)?

    for simplified it's zh-CN, for Traditional it's zh-Hant

    Also make sure you have Microsoft YaHei in your windows font folder for simplified and Microsoft JhengHei for traditional. They should have been installed by default.

    Edit: you could also try just naming the file zh.json and seeing if it'll accept that instead of specifying traditional or simplified.



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    USAGE As always you're more than welcome to use any of my blueprints in your projects. I just ask you give credit / a mention.

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    Couldn't you create an alternative to have a satellite view of the map (or a real image from above of all the buildings, similar to JAVA) and convert it into a good resolution image to enter into the game as a poster? It doesn't matter that it is not a real-time image of the game, we will be the players who will have to refresh it manually at will, for me that would be a good solution while a solution for a GPS map with satellite view is found. What I mean is that taking screenshots from above and putting together a map like a puzzle is not the same as having a real view from above as in JAVA

    That would be a camera mode which is something Unity is capable of.