Added elevated platform variant - 11-30-2024
Posts by CursedXistence
A new update is now available, introducing "Points of interest" and many more changes!
Latest hotfix: 0.9 (2025-11-05)
Latest hotfix: 0.9 (2025-11-05)
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USAGE: As always you're more than welcome to use my blueprints in any of your project, just give credit / a mention please.
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Yes, but I think that isn't an easy way to implement such a possibility. A wish
. I miss some stone textures from the Java-Version and alsoan additional stone texture for the terra blocks or for terrain processing.
Granted it's been years since I've used Unity for game development, but it used to be a simple matter to add user created textures, more so for the simple block shapes that Rising World uses compared to complex 3D models, but there were multiple ways to do it.
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Some more stone and wood textures are also needed. More tile textures would also be nice.
I miss the ability to create my own texture packs.
I'd love to see the old block bench from the java version be added to the Unity version as a old world version of the modern workbench to allow the full use of all textures without having to have the modern workbench. I think that'd be a great way to add a custom textures category so they aren't mixed directly in with the official textures and as you said, would allow for the creation and sharing of texture packs.
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Well, I think a "liquid" texture is needed, even using it with the multi shape blocks.
A texture of the same type of the water in the game (texture that actually moves) could be great.
Would be great have the ability for painting that textures, for emulate blood, milk, honey, etc, etc; and the opacity of that colored texture.
Red51 has said before he plans on adding water blocks, good ideas on the painting / opacity part of it.
Another texture I really want to see on the game (but I don't know if it's possible for reasons of performance) and forget to mention it to red51 before:
MIRRORS
Please...
Unity is capable of doing mirrors, but unless they've changed it it's basically creating another camera inside the game that then displays that on the mirror surface. Only having a couple isn't too bad, but the more you have then yes it does impact performance rather quickly. That's why most games cheat a mirror effect and you usually only get this blurry shadow projected on a mirror like surface.
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BLUEPRINT:
Butsudan_-_Kamidana_-_Elevated_1732951879.blueprint -
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USAGE: As always you're more than welcome to use my blueprints in any of your projects. I just ask you give credit / a mention.
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USAGE: As always you're more than welcome to use any of my blueprints in your project. I just ask you give credit / a mention.
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And Amber.
I put Gemstones / Resins (Amber) / Minerals under the same one in the compiled list because many of them use the same textures recolored and/or slightly modified. Didn't want you to think I was ignoring your really good suggestions in the compiled list in the first post.
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Since we already have compiled lists for things like missing block shapes, wanted plants, etc. figured it was time to start one for textures as well since the more people are building the more they discover things they want / need.
Whenever possible please provide a reference picture to make it easier to know exactly what you're looking for, especially for things like brick patterns, etc. This would make it a lot easier for Red51.
I'll add everything people suggest to this top post and then edit with a checkmark next to them when / if they get added.
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COMPILED LIST:
1. Bamboo - Green and Brown Bark and Wood
2. Paper
3. Rubber
4. Leather
5. Silk
6. Velvet
7. Knit Fabrics
8. Mother of Pearl
9. Gemstones / Resins / Minerals
10. Fur / Animal skins
11. Braided / Weaved Textiles
12. More metal textures (Damascus)
13. Liquids (ability to adjust opacity)
14. Mirrors or Highly Reflective Mirror-like Textures)
15. Roman Brick (Brick / Stone layers)
16. European brick (Thinner Bricks)
17. Mahogany -
Wow, beautiful

Thanks, glad you like them.
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NOTE: The smaller table is sized to fit alongside the Irori blueprint
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USAGE: As always you're more than welcome to use my blueprints in any of your projects. I just ask that you give credit / a mention.
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BUG REPORT:
VERSION: Unity 0.7.5.2
FREQUENCY: Intermittent
EFFECTED ASSETS: Cylinder and Hollow Cylinder interaction
DETAIL: When trying to place a cylinder inside the opening of the hollow cylinder (for example to make it look like an exposed dowel head) the cylinder doesn't always appear. Sometimes placing the cylinder first works, other times placing the hollow cylinder first works and other times neither configuration will work. It works fine if the cylinder is smaller than the hole, this happens when you try to place a cylinder the exact size of the hole.
Sometimes quitting to the main menu and reloading solves it. -
Another one that's not on the list that's on the roadmap is points of interest.
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I have a problem with the sentences in red! If you don't like that people insult and berate, dont' do it yourself.
Besides, this game is NOT minecraft.He adds things like that in every post because he was reported to and reprimanded by Steam for habitual homo/transphobic, sexist, racist, nationalist, basically everything against the steam community guidelines months ago on the steam forums. Now he constantly adds in little digs like that and still tries to play the victim and drag it all here as well.
Best bet is to just treat it as any other troll and ignore the snide comments. He wants people to react to it, it feeds into his delusional state of victimhood. -
could still build small bridges in something like a small cluster of islands. keeping trains to a chain of islands gives ships a purpose as well.
Not only that but Reed51 had mentioned in the past vessels that could be used for transporting animals. The smaller train size could potentially also allow the use of those as train ferries. The smaller size just opens up so many more possibilities.
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but with the size of the islands i dont find them being very useful. and with the distance from some islands to others building bridges wouldn't fit right. dont get me wrong i would love trains. but wonder if something like a garden train with carts would better fit the game
Not only does that make more sense because of the island size like you said, but the size fits between a minecart and a regular train so it's still plenty large enough to transport players, materials, and animals. It would also simplify the amount of track pieces, etc. because you're not doing different sizes for full sized trains, minecart, etc. -
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NOTE: The doors are non-functional because we currently don't have sliding doors in the game. However, they are properly sized so when / if sliding doors get added it's easy to swap them out.
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USAGE: As always you're more than welcome to use any of my blueprints for your projects. I just ask that you give a credit / mention.
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NOTE: The Anka would replace the fire in the Irori when used for heating and not cooking, and the Kotatsu / Horigotatsu is designed to fit over top of the Irori. I don't have a blanket or solid top blueprint for the Kotatsu / Horigotatsu because I haven't figured out how to make good looking blankets / fabric objects yet.
The Anka does have a small fireplace in it and it's possible to light / extinguish it through the center hole in the lid.
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USAGE: As always you're more than welcome to use any of my blueprints in your projects. I just ask that you give a credit / mention.
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Du musst auf das Link Vorschaubild der Textur, einen Rechtsklick machen, dann erscheint ein Untermenü.

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You have to go to the Link preview image of the Texture, right-click, then a sub-menu appears.

I blame Red51 for making a game so addictive to build in that you end up playing for so long that your brain goes to mush. lol
