Posts by CursedXistence

A new update is now available, introducing fishing, climbing gear, clothes and more!
Latest hotfix: 0.8.5.2 (2025-05-01)

    Is there any way to change the surface(texture) of a building element without changing all the surfaces? I want to make wallpaper without the hassle.

    If this is not possible, then consider it a future suggestion :)

    Easiest way is to just make a block .01 thickness and put it on the face of your walls and then texture that. Also makes for good practice for making more complex wall designs like with wood trim, decorative brickwork, etc. where wall end up being multiple blocks, etc. layered together.

    Just going to add my unsolicited two cents into this since I was looking it up before and since I'm the one that suggested Asian language translations.

    ASCII and ACSII-Extended aren't large enough character sets to support Asian languages, to a lesser extent some other languages can be effected as well.

    Dynamic and Unicode works, but usually draws on the os installed fonts, which could be a problem depending on the os and if the end user customized which ones were installed or not.

    Google NOTO font family covers all of the different languages when used with the dynamic character set, but to include the full NOTO font family would add a bit over 1gb to the game size.

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    Two more unsolicited cents, Personally I think it's worth taking the time to make the font settings changes and even seriously considering merging these translations directly into the game at some point with a gui language setting option.. Multi-language support would definitely be a boost of appeal on the store page when the Unity version replaces the java version.

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    PS: RunAndHideGamer if you want me to delete this message and stay out of your business, just let me know.

    Sorry for the confusion, that was just based off of what I found on the net about the issue and my own previous experience developing with Unity. I hadn't spoken to Red51 about it, not my place to.

    But yeah it is something he can fix on his end so they'll work, just which method he can use depends on how he has things setup on his end.

    Have you had a chance to talk to Red51 yet about the issues with the larger / Asian Languages not showing up?

    Maybe i can give you a bone lol this is a plugin i am working on right now, this will be uploaded to the forum for everyone to use,

    Not that everyone will use it :-)

    Nope, no good, no Shoji doors in the door mod, no death pit of spikes at the bottom of the escalator, throw them in the trash, start over!! lol :P j/k

    joking aside, looks awesome.

    Thanks for the answer

    Really?? I don't understand why, because the only thing in this is do the things in reverse

    one block = 6 sides, one block with one block cut out = 10-12 sides, not so bad sounding right, it's when you start doing multiple cutouts that it starts really multiplying badly. You could end up with a block with literally hundreds of different faces that all need to be calculated, shown, etc. Get too many blocks like that and it's like having a build with hundreds-thousands of block all in a small area and much smaller build.

    When you build a wall there are faces from the blocks that don't get seen, so the game can unload those until you break a block next to it and it'll be seen again because it knows the block shape, faces touching, etc.

    All asked before in previous threads, answers were:

    1) too performance intensive to implement.

    2) Not all objects mirror properly, which could cause a lot of issues.

    3) Smoke particle effect generators are possible to add, just not implemented yet.


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    USAGE As always you're more than welcome to use any of my blueprints in your projects. I just ask you give credit / a mention.

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    At this stage I will stick with the Simplified Chinese and leave it open to adding traditional later if requested.


    I will finish doing the translation and think Red will need to look at why it is not working in the game.

    With other languages I have planned I will test them first to make sure they display in the game.

    Yeah, hopefully it's just something stupid simple, sorry again wasn't much help.

    The attached zip file has the language file which is so far 50% translated to Chinese but shows the issue I am seeing in the item screen which is fully translated....

    Sorry, wasn't able to get on until a little bit ago and then took some time to mess around with it.

    So tried the file, wasn't working just like you.

    Tried changing everything to just "zh" to see if pulling from the top of the tree would help, it didn't. The Chinese still wasn't showing but the English that hadn't been done yet was.

    There's a couple of possibilities, Red has it using the Ascii and not dynamic font option in unity, for some reason it's not pulling the ms font, or another possibility might be the font size in the game is too small to properly display it.

    There's been a lot of changes to Unity since my dev days so could be something else I'm missing.

    If Red is going to eventually end up packing these languages into the game as unofficial localizations then might be worth packing in something like Noto Font family that supports 100's of languages.

    Anyways hope somehow this helps a bit and sorry I could be of more help.


    EDIT: I forgot to mention, if you're not doing both simplified and tradtional Chinese then you can just use "zh" for the language code.

    Are you doing Chinese (Simplified) or Chinese (Traditional)?

    for simplified it's zh-CN, for Traditional it's zh-Hant

    Also make sure you have Microsoft YaHei in your windows font folder for simplified and Microsoft JhengHei for traditional. They should have been installed by default.

    Edit: you could also try just naming the file zh.json and seeing if it'll accept that instead of specifying traditional or simplified.