There's times when you want/need to change maybe the length of a blueprinted object without changing the height, etc. for example and it's be nice if there was a way to do that. Maybe something that works similar to the manual positioning mechanic?
Posts by CursedXistence
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There's so many times where you get into a groove building only to realize you've forgotten to change the texture scale and while there's a radial menu option for changing a block texture, there isn't one for changing the texture scale after a block has been placed.
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Something that isn't a discussed feature that I would really like to see is the ability to add our own textures in a custom texture section for the blocks.
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NOTE:
The U shaped sofa fits around the Hearth Mat in my Tatami With Hearth Mat blueprint.
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USAGE: As always you're more than welcome to use my blueprints in any of your projects, etc. I just ask that you give a mention / credit for any that you use, please and thank you in advance.
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NOTE:
The U shaped sofa fits around the Hearth Mat in my Tatami With Hearth Mat blueprint.
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USAGE: As always you're more than welcome to use my blueprints in any of your projects, etc. I just ask that you give a mention / credit for any that you use, please and thank you in advance.
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i'm quite surprised about how many people are choosing persistent item placement. is there something i'm missing about it that people want it for? i thought it was pretty easy to make fake items with blueprints, and to put chests for storage in the cabinets, so it didn't seem like that exciting of a feature compared to the others...
Sure it's pretty easy being able to make and place fake items, but there's something about being able to see an apple in a bowl, a tool on a workbench, etc. and being able to just pick it up and eat it, use it, etc. that makes it feel more lived in. It's just like windmills, waterwheels, smoke coming out of a chimney, etc. it makes it all feel more alive. -
fresh and clean. 👍
Thanks, glad you like them.
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Can you really use it to sleep ? Like a strawbed ?
The game has a mattress that works perfectly for a futon.
I do have a blueprint that I've posted before that has a western style tatami platform with the futon mattress on it as well. There's also a variant of that one where it doesn't have the futon mattress on it so you can make it look like the mattress is folded away.
Japanese Tatami Futon Bed -
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*NOTES:
Tatami Mat Color Code is #533F25
Mats are .05 Thickness
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USAGE: As always you're more than welcome to use my blueprints in any of your projects, etc. I just ask that you give a mention / credit for any that you use, please and thank you in advance.
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Update: 11-18-2024
Added Rokkinguchea
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*Note: Yes I know the title technically says rocking chair chair because I put the Japanese for rocking chair with the English chair after it. lol
Just wanted it to be easy for people to know what it was with a quick glance. -
One of the other main things I'm looking forward to are the particle generation blocks. Those along with the moveable constructions will really add some life to the world.
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Added another variation of the Buoy with more ropes and oilskin sail material for the float.
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Zaisu Chair
Chair has a seat embedded into it so it's fully functional.
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Rokkinguchea (Rocking Chair)
Chair has a seat embedded into it so it's fully functional.
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Chabudai Round Table
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NOTE: The "Small Chabudai Round Table" isn't technically a chabudai table because it's too tall by default so it can be used either as a larger end table or scaled down for various other uses.
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USAGE: As always you're more than welcome to use my blueprints in any of your projects, etc. I just ask that you give a mention / credit for any that you use, please and thank you in advance.
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I'm not sure if this is the right topic for my proposal but I think it would be very cool if letters, numbers and punctuation marks were also available as scalable block shapes. It is best to use the respective fonts that are already available for sign labeling.
I would also find classic symbols as basic shapes such as hearts or stars interesting.
I also find curved or rounded end pieces for furniture construction to be very helpful in many cases.
And finally, I would like to be offered a broken, destroyed form of each block variant so that I can build real ruins.
Actually with the new shapes that Red51 added in the last min update most of what you posted is easily made with the new blocks, with the exception of the tight spiral scroll work.
As far as ruined blocks, the problem with that is you'd have to 3D model dozens if not hundreds of different block shapes to give enough variety so it looked realistic. That's something you're better off doing with block scale, placement, clipping, texture scale, etc. just because it gives more control and the ability to make the damage look more realistic. For rubble piles you could make a dirt, gravel, etc. mound (only possible in creative right now or with the rake in some cases in survival) and then have a bunch of blocks sticking out of it, etc.
Not saying they aren't great ideas, they're just something that are better off being handmade rather than 3D modeled. -
Speaking just from my own personal experience, unless Red51 outsources it or there's a few more things he can salvage from the java version then wouldn't surprise me if it was a couple more years yet. For all the advances in 3D modeling over the years, clothing is still one thing that is a major pain in the backside and takes a really long time to do and get right, especially when you're doing it for a male and female character. It also depends on how much customization we'll eventually get for the characters. If he keeps the limits within typical human norms then it's not as hard, but the more unrestricted the morphing is the harder it gets for clothing.
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Just giving this discussion a bit of a bump incase anyone thinks of anymore to add to the list and there's still a few left to be added yet.
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BLUEPRINTS:
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Interior trim is slightly thicker than exterior so you can do thin blocks of plaster behind the interior trim which was another popular variant of this style.
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USAGE: As always you're more than welcome to use my blueprints in any of your projects, etc. I just ask that you give a mention / credit for any that you use, please and thank you in advance. -
Basically we could "easily" add a paint brush which replaces block textures. The necessary game mechanics are already there (accessible in the creative mode F8 tools)
I'm only struggling with finding a reasonable way to change the material in survival mode... it feels a bit weird if a wooden block could be turned into a metal block just by using a paint brush, for example
I think we need another way or another tool for that... maybe a hammer & chisel? It could be a dedicated tool then to replace existing blocks in the world with another block (you just need the new block in your inventory). What do you think about that?
Why not just restrict it to only being able to change material for same material, that way it prevents people from exploiting it. Depending on how you have things set up you might have to create a couple of tools for survival like "wood chisel", "Stone Chisel", etc. so you can restrict the materials, but hey you don't use wood chisels to carve stone in real life so no big having to have a couple of them in game for the right job.
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No... It wasn't any plugins......... the server would crash even with no plugins installed..... something in the new update end of August that Ping Perfect did not like...
If there was an incompatibility with one of the plugins you had been using and the new update that could have corrupted your server world files and it would crash it even with the plugins disabled / removed. It was mentioned that you started a new server on a new provider and then had to restart another new one on the new server, so sounded like more than just a server service provider issue.
Either way the advice of telling your users to frequently create and update blueprints still holds because of the game being early access in the alpha stage and there's still a lot that Red has to implement / modify that will potentially cause issues with servers, plug-ins, etc. as he develops.